[Bf-blender-cvs] [9995bd85323] blender2.8: DWM: use DRWContextState.obact
Campbell Barton
noreply at git.blender.org
Wed May 17 08:07:28 CEST 2017
Commit: 9995bd8532332fb58216c4df66ebd80c9d0f3912
Author: Campbell Barton
Date: Wed May 17 16:08:36 2017 +1000
Branches: blender2.8
https://developer.blender.org/rB9995bd8532332fb58216c4df66ebd80c9d0f3912
DWM: use DRWContextState.obact
===================================================================
M source/blender/draw/modes/paint_vertex_mode.c
M source/blender/draw/modes/paint_weight_mode.c
===================================================================
diff --git a/source/blender/draw/modes/paint_vertex_mode.c b/source/blender/draw/modes/paint_vertex_mode.c
index 6098b37b3db..1853ff4c877 100644
--- a/source/blender/draw/modes/paint_vertex_mode.c
+++ b/source/blender/draw/modes/paint_vertex_mode.c
@@ -141,9 +141,8 @@ static void PAINT_VERTEX_cache_populate(void *vedata, Object *ob)
{
PAINT_VERTEX_StorageList *stl = ((PAINT_VERTEX_Data *)vedata)->stl;
const DRWContextState *draw_ctx = DRW_context_state_get();
- SceneLayer *sl = draw_ctx->sl;
- if (ob->type == OB_MESH && ob == sl->basact->object) {
+ if ((ob->type == OB_MESH) && (ob == draw_ctx->obact)) {
IDProperty *ces_mode_pw = BKE_layer_collection_engine_evaluated_get(ob, COLLECTION_MODE_PAINT_VERTEX, "");
bool use_wire = BKE_collection_engine_property_value_get_bool(ces_mode_pw, "use_wire");
char flag = ((Mesh *)ob->data)->editflag;
diff --git a/source/blender/draw/modes/paint_weight_mode.c b/source/blender/draw/modes/paint_weight_mode.c
index 98ead1dc9fc..7bf61b0a133 100644
--- a/source/blender/draw/modes/paint_weight_mode.c
+++ b/source/blender/draw/modes/paint_weight_mode.c
@@ -89,10 +89,10 @@ static void PAINT_WEIGHT_engine_init(void *UNUSED(vedata))
{
const DRWContextState *draw_ctx = DRW_context_state_get();
- if (e_data.actdef != draw_ctx->sl->basact->object->actdef) {
- e_data.actdef = draw_ctx->sl->basact->object->actdef;
+ if (e_data.actdef != draw_ctx->obact->actdef) {
+ e_data.actdef = draw_ctx->obact->actdef;
- BKE_mesh_batch_cache_dirty(draw_ctx->sl->basact->object->data, BKE_MESH_BATCH_DIRTY_PAINT);
+ BKE_mesh_batch_cache_dirty(draw_ctx->obact->data, BKE_MESH_BATCH_DIRTY_PAINT);
}
if (!e_data.weight_face_shader) {
@@ -169,9 +169,8 @@ static void PAINT_WEIGHT_cache_populate(void *vedata, Object *ob)
{
PAINT_WEIGHT_StorageList *stl = ((PAINT_WEIGHT_Data *)vedata)->stl;
const DRWContextState *draw_ctx = DRW_context_state_get();
- SceneLayer *sl = draw_ctx->sl;
- if (ob->type == OB_MESH && ob == sl->basact->object) {
+ if ((ob->type == OB_MESH) && (ob == draw_ctx->obact)) {
IDProperty *ces_mode_pw = BKE_layer_collection_engine_evaluated_get(ob, COLLECTION_MODE_PAINT_WEIGHT, "");
bool use_wire = BKE_collection_engine_property_value_get_bool(ces_mode_pw, "use_wire");
char flag = ((Mesh *)ob->data)->editflag;
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