[Bf-blender-cvs] [2fa2814c822] blender2.8: Fix sculpt drawing with Blender viewport

Campbell Barton noreply at git.blender.org
Tue May 16 08:55:49 CEST 2017


Commit: 2fa2814c8228d07a5bfc8dc7bb0945217ab29b63
Author: Campbell Barton
Date:   Tue May 16 16:38:50 2017 +1000
Branches: blender2.8
https://developer.blender.org/rB2fa2814c8228d07a5bfc8dc7bb0945217ab29b63

Fix sculpt drawing with Blender viewport

Would draw without any lighting

===================================================================

M	source/blender/gpu/intern/gpu_buffers.c

===================================================================

diff --git a/source/blender/gpu/intern/gpu_buffers.c b/source/blender/gpu/intern/gpu_buffers.c
index 0191b496685..6281d0a3b67 100644
--- a/source/blender/gpu/intern/gpu_buffers.c
+++ b/source/blender/gpu/intern/gpu_buffers.c
@@ -1810,6 +1810,8 @@ void GPU_pbvh_buffers_draw(
 	Batch *triangles = do_fast ? buffers->triangles_fast : buffers->triangles;
 
 	if (triangles) {
+
+		/* Simple Shader: use when drawing without the draw-manager (old 2.7x viewport) */
 		if (triangles->interface == NULL) {
 			GPUBuiltinShader shader_id =
 			        buffers->smooth ? GPU_SHADER_SIMPLE_LIGHTING_SMOOTH_COLOR : GPU_SHADER_SIMPLE_LIGHTING_FLAT_COLOR;
@@ -1818,6 +1820,15 @@ void GPU_pbvh_buffers_draw(
 			Batch_set_program(
 			        triangles,
 			        GPU_shader_get_program(shader), GPU_shader_get_interface(shader));
+
+			static float light[3] = {-0.3f, 0.5f, 1.0f};
+			static float alpha = 1.0f;
+			static float world_light = 1.0f;
+
+			GPU_shader_uniform_vector(shader, GPU_shader_get_uniform(shader, "light"), 3, 1, light);
+			GPU_shader_uniform_vector(shader, GPU_shader_get_uniform(shader, "alpha"), 1, 1, &alpha);
+			GPU_shader_uniform_vector(shader, GPU_shader_get_uniform(shader, "global"), 1, 1, &world_light);
+
 		}
 		Batch_draw(triangles);
 	}




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