[Bf-blender-cvs] [bf0ebfca1a5] blender2.8: Draw Manager: Fullscreen triangle
Clément Foucault
noreply at git.blender.org
Wed May 10 01:12:01 CEST 2017
Commit: bf0ebfca1a54962279f2a7cdb89198cefa769198
Author: Clément Foucault
Date: Tue May 9 21:46:04 2017 +0200
Branches: blender2.8
https://developer.blender.org/rBbf0ebfca1a54962279f2a7cdb89198cefa769198
Draw Manager: Fullscreen triangle
Used a triangle instead of a quad for fullscreen passes.
===================================================================
M source/blender/draw/intern/draw_cache.c
===================================================================
diff --git a/source/blender/draw/intern/draw_cache.c b/source/blender/draw/intern/draw_cache.c
index eed62725df5..5160dc97608 100644
--- a/source/blender/draw/intern/draw_cache.c
+++ b/source/blender/draw/intern/draw_cache.c
@@ -246,8 +246,10 @@ static VertexBuffer *sphere_wire_vbo(const float rad)
Batch *DRW_cache_fullscreen_quad_get(void)
{
if (!SHC.drw_fullscreen_quad) {
- float pos[4][2] = {{-1.0f, -1.0f}, { 1.0f, -1.0f}, {-1.0f, 1.0f}, { 1.0f, 1.0f}};
- float uvs[4][2] = {{ 0.0f, 0.0f}, { 1.0f, 0.0f}, { 0.0f, 1.0f}, { 1.0f, 1.0f}};
+ /* Use a triangle instead of a real quad */
+ /* https://www.slideshare.net/DevCentralAMD/vertex-shader-tricks-bill-bilodeau - slide 14 */
+ float pos[3][2] = {{-1.0f, -1.0f}, { 3.0f, -1.0f}, {-1.0f, 3.0f}};
+ float uvs[3][2] = {{ 0.0f, 0.0f}, { 2.0f, 0.0f}, { 0.0f, 2.0f}};
/* Position Only 2D format */
static VertexFormat format = { 0 };
@@ -258,14 +260,14 @@ Batch *DRW_cache_fullscreen_quad_get(void)
}
VertexBuffer *vbo = VertexBuffer_create_with_format(&format);
- VertexBuffer_allocate_data(vbo, 4);
+ VertexBuffer_allocate_data(vbo, 3);
- for (int i = 0; i < 4; ++i) {
+ for (int i = 0; i < 3; ++i) {
VertexBuffer_set_attrib(vbo, pos_id, i, pos[i]);
VertexBuffer_set_attrib(vbo, uvs_id, i, uvs[i]);
}
- SHC.drw_fullscreen_quad = Batch_create(PRIM_TRIANGLE_STRIP, vbo, NULL);
+ SHC.drw_fullscreen_quad = Batch_create(PRIM_TRIANGLES, vbo, NULL);
}
return SHC.drw_fullscreen_quad;
}
More information about the Bf-blender-cvs
mailing list