[Bf-blender-cvs] [104e6a7b8a3] blender2.8: GPUMaterial: Make background not transparent

Clément Foucault noreply at git.blender.org
Sun May 7 15:52:05 CEST 2017


Commit: 104e6a7b8a3cf9fbd2cd6dc79e3dbc766a83419a
Author: Clément Foucault
Date:   Sun May 7 14:28:13 2017 +0200
Branches: blender2.8
https://developer.blender.org/rB104e6a7b8a3cf9fbd2cd6dc79e3dbc766a83419a

GPUMaterial: Make background not transparent

===================================================================

M	source/blender/gpu/shaders/gpu_shader_material.glsl

===================================================================

diff --git a/source/blender/gpu/shaders/gpu_shader_material.glsl b/source/blender/gpu/shaders/gpu_shader_material.glsl
index 99186064969..db137c78873 100644
--- a/source/blender/gpu/shaders/gpu_shader_material.glsl
+++ b/source/blender/gpu/shaders/gpu_shader_material.glsl
@@ -3880,7 +3880,7 @@ void node_output_material(vec4 surface, vec4 volume, float displacement, out vec
 
 void node_output_world(vec4 surface, vec4 volume, out vec4 result)
 {
-	result = surface;
+	result = vec4(surface.rgb, 1.0);
 }
 
 void convert_metallic_to_specular(vec4 basecol, float metallic, float specular_fac, out vec4 diffuse, out vec4 f0)




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