[Bf-blender-cvs] [43b374e8c54] master: Cycles: Implement denoising option for reducing noise in the rendered image

Lukas Stockner noreply at git.blender.org
Sun May 7 14:50:16 CEST 2017


Commit: 43b374e8c5430488a302298b1026faa1c3a231e9
Author: Lukas Stockner
Date:   Sun May 7 14:40:58 2017 +0200
Branches: master
https://developer.blender.org/rB43b374e8c5430488a302298b1026faa1c3a231e9

Cycles: Implement denoising option for reducing noise in the rendered image

This commit contains the first part of the new Cycles denoising option,
which filters the resulting image using information gathered during rendering
to get rid of noise while preserving visual features as well as possible.

To use the option, enable it in the render layer options. The default settings
fit a wide range of scenes, but the user can tweak individual settings to
control the tradeoff between a noise-free image, image details, and calculation
time.

Note that the denoiser may still change in the future and that some features
are not implemented yet. The most important missing feature is animation
denoising, which uses information from multiple frames at once to produce a
flicker-free and smoother result. These features will be added in the future.

Finally, thanks to all the people who supported this project:

- Google (through the GSoC) and Theory Studios for sponsoring the development
- The authors of the papers I used for implementing the denoiser (more details
  on them will be included in the technical docs)
- The other Cycles devs for feedback on the code, especially Sergey for
  mentoring the GSoC project and Brecht for the code review!
- And of course the users who helped with testing, reported bugs and things
  that could and/or should work better!

===================================================================

M	intern/cycles/blender/addon/engine.py
M	intern/cycles/blender/addon/properties.py
M	intern/cycles/blender/addon/ui.py
M	intern/cycles/blender/blender_session.cpp
M	intern/cycles/blender/blender_session.h
M	intern/cycles/blender/blender_sync.cpp
M	intern/cycles/blender/blender_sync.h
M	intern/cycles/device/CMakeLists.txt
M	intern/cycles/device/device.cpp
M	intern/cycles/device/device.h
M	intern/cycles/device/device_cpu.cpp
M	intern/cycles/device/device_cuda.cpp
A	intern/cycles/device/device_denoising.cpp
A	intern/cycles/device/device_denoising.h
M	intern/cycles/device/device_memory.h
M	intern/cycles/device/device_multi.cpp
M	intern/cycles/device/device_split_kernel.cpp
M	intern/cycles/device/device_split_kernel.h
M	intern/cycles/device/device_task.cpp
M	intern/cycles/device/device_task.h
M	intern/cycles/device/opencl/opencl.h
M	intern/cycles/device/opencl/opencl_base.cpp
M	intern/cycles/device/opencl/opencl_mega.cpp
M	intern/cycles/device/opencl/opencl_split.cpp
M	intern/cycles/device/opencl/opencl_util.cpp
M	intern/cycles/kernel/CMakeLists.txt
M	intern/cycles/kernel/closure/bsdf.h
M	intern/cycles/kernel/closure/bsdf_ashikhmin_velvet.h
M	intern/cycles/kernel/closure/bsdf_diffuse.h
M	intern/cycles/kernel/closure/bsdf_diffuse_ramp.h
M	intern/cycles/kernel/closure/bsdf_microfacet.h
M	intern/cycles/kernel/closure/bsdf_microfacet_multi.h
M	intern/cycles/kernel/closure/bsdf_oren_nayar.h
M	intern/cycles/kernel/closure/bsdf_phong_ramp.h
M	intern/cycles/kernel/closure/bsdf_principled_diffuse.h
M	intern/cycles/kernel/closure/bsdf_principled_sheen.h
M	intern/cycles/kernel/closure/bsdf_toon.h
M	intern/cycles/kernel/closure/bssrdf.h
A	intern/cycles/kernel/filter/filter.h
A	intern/cycles/kernel/filter/filter_defines.h
A	intern/cycles/kernel/filter/filter_features.h
A	intern/cycles/kernel/filter/filter_features_sse.h
A	intern/cycles/kernel/filter/filter_kernel.h
A	intern/cycles/kernel/filter/filter_nlm_cpu.h
A	intern/cycles/kernel/filter/filter_nlm_gpu.h
A	intern/cycles/kernel/filter/filter_prefilter.h
A	intern/cycles/kernel/filter/filter_reconstruction.h
A	intern/cycles/kernel/filter/filter_transform.h
A	intern/cycles/kernel/filter/filter_transform_gpu.h
A	intern/cycles/kernel/filter/filter_transform_sse.h
M	intern/cycles/kernel/geom/geom_triangle.h
M	intern/cycles/kernel/kernel.h
M	intern/cycles/kernel/kernel_accumulate.h
M	intern/cycles/kernel/kernel_compat_cpu.h
M	intern/cycles/kernel/kernel_compat_cuda.h
M	intern/cycles/kernel/kernel_compat_opencl.h
M	intern/cycles/kernel/kernel_light.h
M	intern/cycles/kernel/kernel_passes.h
M	intern/cycles/kernel/kernel_path.h
M	intern/cycles/kernel/kernel_path_branched.h
M	intern/cycles/kernel/kernel_path_state.h
M	intern/cycles/kernel/kernel_path_surface.h
M	intern/cycles/kernel/kernel_path_volume.h
M	intern/cycles/kernel/kernel_projection.h
M	intern/cycles/kernel/kernel_shader.h
M	intern/cycles/kernel/kernel_types.h
A	intern/cycles/kernel/kernels/cpu/filter.cpp
A	intern/cycles/kernel/kernels/cpu/filter_avx.cpp
A	intern/cycles/kernel/kernels/cpu/filter_avx2.cpp
A	intern/cycles/kernel/kernels/cpu/filter_cpu.h
A	intern/cycles/kernel/kernels/cpu/filter_cpu_impl.h
A	intern/cycles/kernel/kernels/cpu/filter_sse2.cpp
A	intern/cycles/kernel/kernels/cpu/filter_sse3.cpp
A	intern/cycles/kernel/kernels/cpu/filter_sse41.cpp
M	intern/cycles/kernel/kernels/cpu/kernel_avx.cpp
M	intern/cycles/kernel/kernels/cpu/kernel_avx2.cpp
M	intern/cycles/kernel/kernels/cpu/kernel_cpu.h
M	intern/cycles/kernel/kernels/cpu/kernel_cpu_impl.h
M	intern/cycles/kernel/kernels/cpu/kernel_split_avx.cpp
M	intern/cycles/kernel/kernels/cpu/kernel_split_avx2.cpp
M	intern/cycles/kernel/kernels/cpu/kernel_split_sse2.cpp
M	intern/cycles/kernel/kernels/cpu/kernel_split_sse3.cpp
M	intern/cycles/kernel/kernels/cpu/kernel_split_sse41.cpp
M	intern/cycles/kernel/kernels/cpu/kernel_sse2.cpp
M	intern/cycles/kernel/kernels/cpu/kernel_sse3.cpp
M	intern/cycles/kernel/kernels/cpu/kernel_sse41.cpp
A	intern/cycles/kernel/kernels/cuda/filter.cu
A	intern/cycles/kernel/kernels/opencl/filter.cl
M	intern/cycles/kernel/split/kernel_branched.h
M	intern/cycles/kernel/split/kernel_buffer_update.h
M	intern/cycles/kernel/split/kernel_holdout_emission_blurring_pathtermination_ao.h
M	intern/cycles/kernel/split/kernel_shadow_blocked_dl.h
M	intern/cycles/kernel/svm/svm_closure.h
M	intern/cycles/kernel/svm/svm_displace.h
M	intern/cycles/kernel/svm/svm_geometry.h
M	intern/cycles/kernel/svm/svm_image.h
M	intern/cycles/kernel/svm/svm_types.h
M	intern/cycles/render/buffers.cpp
M	intern/cycles/render/buffers.h
M	intern/cycles/render/film.cpp
M	intern/cycles/render/film.h
M	intern/cycles/render/mesh.cpp
M	intern/cycles/render/session.cpp
M	intern/cycles/render/session.h
M	intern/cycles/render/tile.cpp
M	intern/cycles/render/tile.h
M	intern/cycles/util/CMakeLists.txt
M	intern/cycles/util/util_math.h
M	intern/cycles/util/util_math_float3.h
M	intern/cycles/util/util_math_int4.h
A	intern/cycles/util/util_math_matrix.h
M	intern/cycles/util/util_simd.h
M	intern/cycles/util/util_types.h
M	source/blender/makesrna/intern/rna_render.c
M	source/blender/render/extern/include/RE_engine.h
M	source/blender/render/intern/source/external_engine.c
M	source/blenderplayer/bad_level_call_stubs/stubs.c

===================================================================

diff --git a/intern/cycles/blender/addon/engine.py b/intern/cycles/blender/addon/engine.py
index affeef994d4..b2694a285b1 100644
--- a/intern/cycles/blender/addon/engine.py
+++ b/intern/cycles/blender/addon/engine.py
@@ -238,3 +238,15 @@ def register_passes(engine, scene, srl):
     if crl.pass_debug_bvh_traversed_instances: engine.register_pass(scene, srl, "Debug BVH Traversed Instances", 1, "X", 'VALUE')
     if crl.pass_debug_bvh_intersections:       engine.register_pass(scene, srl, "Debug BVH Intersections",       1, "X", 'VALUE')
     if crl.pass_debug_ray_bounces:             engine.register_pass(scene, srl, "Debug Ray Bounces",             1, "X", 'VALUE')
+
+    if crl.use_denoising and crl.denoising_store_passes:
+        engine.register_pass(scene, srl, "Denoising Normal",          3, "XYZ", 'VECTOR');
+        engine.register_pass(scene, srl, "Denoising Normal Variance", 3, "XYZ", 'VECTOR');
+        engine.register_pass(scene, srl, "Denoising Albedo",          3, "RGB", 'COLOR');
+        engine.register_pass(scene, srl, "Denoising Albedo Variance", 3, "RGB", 'COLOR');
+        engine.register_pass(scene, srl, "Denoising Depth",           1, "Z",   'VALUE');
+        engine.register_pass(scene, srl, "Denoising Depth Variance",  1, "Z",   'VALUE');
+        engine.register_pass(scene, srl, "Denoising Shadow A",        3, "XYV", 'VECTOR');
+        engine.register_pass(scene, srl, "Denoising Shadow B",        3, "XYV", 'VECTOR');
+        engine.register_pass(scene, srl, "Denoising Image",           3, "RGB", 'COLOR');
+        engine.register_pass(scene, srl, "Denoising Image Variance",  3, "RGB", 'COLOR');
\ No newline at end of file
diff --git a/intern/cycles/blender/addon/properties.py b/intern/cycles/blender/addon/properties.py
index a8a0f0bfc70..2ac1a1aacdf 100644
--- a/intern/cycles/blender/addon/properties.py
+++ b/intern/cycles/blender/addon/properties.py
@@ -1195,6 +1195,80 @@ class CyclesRenderLayerSettings(bpy.types.PropertyGroup):
                 default=False,
                 )
 
+        cls.use_denoising = BoolProperty(
+                name="Use Denoising",
+                description="Denoise the rendered image",
+                default=False,
+                )
+        cls.denoising_diffuse_direct = BoolProperty(
+                name="Diffuse Direct",
+                description="Denoise the direct diffuse lighting",
+                default=True,
+                )
+        cls.denoising_diffuse_indirect = BoolProperty(
+                name="Diffuse Indirect",
+                description="Denoise the indirect diffuse lighting",
+                default=True,
+                )
+        cls.denoising_glossy_direct = BoolProperty(
+                name="Glossy Direct",
+                description="Denoise the direct glossy lighting",
+                default=True,
+                )
+        cls.denoising_glossy_indirect = BoolProperty(
+                name="Glossy Indirect",
+                description="Denoise the indirect glossy lighting",
+                default=True,
+                )
+        cls.denoising_transmission_direct = BoolProperty(
+                name="Transmission Direct",
+                description="Denoise the direct transmission lighting",
+                default=True,
+                )
+        cls.denoising_transmission_indirect = BoolProperty(
+                name="Transmission Indirect",
+                description="Denoise the indirect transmission lighting",
+                default=True,
+                )
+        cls.denoising_subsurface_direct = BoolProperty(
+                name="Subsurface Direct",
+                description="Denoise the direct subsurface lighting",
+                default=True,
+                )
+        cls.denoising_subsurface_indirect = BoolProperty(
+                name="Subsurface Indirect",
+                description="Denoise the indirect subsurface lighting",
+                default=True,
+                )
+        cls.denoising_strength = FloatProperty(
+                name="Denoising Strength",
+                description="Controls neighbor pixel weighting for the denoising filter (lower values preserve more detail, but aren't as smooth)",
+                min=0.0, max=1.0,
+                default=0.5,
+                )
+        cls.denoising_feature_strength = FloatProperty(
+                name="Denoising Feature Strength",
+                description="Controls removal of noisy image feature passes (lower values preserve more detail, but aren't as smooth)",
+                min=0.0, max=1.0,
+                default=0.5,
+                )
+        cls.denoising_radius = IntProperty(
+                name="Denoising Radius",
+                description="Size of the image area that's used to denoise a pixel (higher values are smoother, but might lose detail and are slower)",
+                min=1, max=50,
+                default=8,
+        )
+        cls.denoising_relative_pca = BoolProperty(
+                name="Relative filter",
+                description="When removing that don't carry information, use a relative threshold instead of an absolute one (can help to reduce artifacts, but might cause detail loss around edges)",
+                default=False,
+        )
+        cls.denoising_store_passes = BoolProperty(
+                name="Store denoising passes",
+                description="Store the denoising feature passes and the noisy image",
+                default=False,
+        )
+
     @classmethod
     def unregister(cls):
         del bpy.types.SceneRenderLayer.cycles
diff --git a/intern/cycles/blender/addon/ui.py b/intern/cycles/blender/addon/ui.py
index ea5bc8979c0..4ed3ccd9a2c 100644
--- a/intern/cycles/blender/addon/ui.py
+++ b/intern/cycles/blender/addon/ui.py
@@ -530,6 +530,12 @@ class CyclesRender_PT_layer_passes(CyclesButtonsPanel, Panel):
         col.prop(rl, "use_pass_emit", text="Emission")
         col.prop(rl, "use_pass_environment")
 
+        if context.scene.cycles.feature_set == 'EXPERIMENTAL':
+           col.separator()
+           sub = col.column()
+           sub.active = crl.use_denoising
+           sub.prop(crl, "denoising_store_passes", text="Denoising")
+
         if _cycles.with_cycles_debug:
           col = layout.column()
           col.prop(crl, "pass_debug_bvh_traversed_nodes")
@@ -581,6 +587,71 @@ class CyclesRender_PT_views(CyclesButtonsPanel, Panel):
             row.prop(rv, "camera_suffix", text="")
 
 
+class CyclesRender_PT_denoising(CyclesButtonsPanel, Panel):
+    bl_label = "Denoising"
+    bl_context = "render_layer"
+    bl_options = {'DEFAULT_CLOSED'}
+
+    def draw_header(self, context):
+        rd = context.scene.render
+        rl = rd.layers.active
+        crl = rl.cycles
+        cscene = context.scene.cycles
+        layout = self.layout
+
+        layout.active = not cscene.use_progressive_refine
+        layout.prop(crl, "use_denoising", text="")
+
+    def draw(self, context):
+        layout = self.layout
+
+        scene = context.scene
+        cscene = scene.cycles
+        rd = scene.render
+        rl = rd.layers.active
+        crl = rl.cycles
+
+        layout.active = crl.use_denoising and not cscene.use_progressive_refine
+
+        split = layout.split()
+
+        col = split.column()
+        sub = col.column(align=True)
+        sub.prop(crl, "denoising_radius", text="Radius")
+        sub.prop(crl, "denoising_strength", slider=True, text="Strength")
+
+        col = split.column()
+        sub = col.column(align=True)
+        sub.prop(crl, "denoising_feature_strength", slider=True, text="Feature Strength")
+        sub.prop(crl, "denoising_relative_pca")
+
+        layout.separator()
+
+        row = layout.row()
+        row.label(text="Diffuse:")
+        sub = row.row(align=True)
+        sub.prop(crl, "denoising_diffuse_direct", text="Direct", toggle=True)
+        sub.prop(crl, "denoising_diffuse_indirect", text="Indirect", toggle=True)
+
+        row = layout.row()
+        row.label(text="Glossy:")
+        sub = row.row(align=True)
+        sub.prop(crl, "denoising_glossy_direct", text="Direct", toggle=True)
+        sub.prop(crl, "denoising_glossy_indirect", text="Indirect", toggle=True)
+
+        row = layout.row()
+        row.label(text="Transmission:")
+        sub = row.row(align=True)
+        sub.prop(crl, "denoising_transmission_direct", text="Direct", toggle=True)
+        sub.prop(crl, "denoising_transmission_indirect", text="Indirect", toggle=True)
+
+        row = layout.row()
+        row.label(text="Subsurface:")
+        sub = row.row(align=True)
+        sub.prop(crl, "denoising_subsurface_direct", text="Direct", toggle=True)
+        sub.prop(crl, "denoising_subsurface_indirect", text="Indirect", toggle=True)
+
+
 class Cycles_PT_post_processing(CyclesButtonsPanel, Panel):
     bl_label = "Post Processing"
     bl_options = {'DEFAULT_CLOSED'}
@@ -1734,6 +1805,7 @@ classes = (
     CyclesRender_PT_layer_options,
     CyclesRender_PT_layer_passes,
     CyclesRender_PT_views,
+    CyclesRender_PT_denoising,
     Cycles_PT_post_processing,
     CyclesCamera_PT_dof,
     Cycles_PT_context_material,
diff --git a/intern/cycles/blender/blender_session.cpp b/intern/cycles/blender/blender_session.cpp
index dfd6dc8db34..ec71800a9ea 100644
--- a/intern/cycles/blender/blender_session.cpp
+++ b/intern/cycles/blender/blender_session.cpp
@@ -299,12 +299,13 @@ static BL::RenderResult begin_render_result(BL::RenderEngine& b_engine,
 static void end_render_result(BL::RenderEngine& b_engine,
                               BL::RenderResult& b_rr,
                               bool cancel,
+                              bool highlight,
                               bool do_merge_results)
 {
-	b_engine.end_result(b_rr, (int)cancel, (int)do_merge_results);
+	b_engine.end_result(b_rr, (int)cancel, (int) highlight, (int)do_merge_results);
 }
 
-void BlenderSession::do_write_update_render_tile(RenderTile& rtile, bool do_update_only)
+void BlenderSession::do_write_update_render_tile(RenderTile& rtile, bool do_update_only, bool highlight)
 {
 	BufferParams& params = rtile.buffers->params;
 	int x = params.full_x - session-

@@ Diff output truncated at 10240 characters. @@




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