[Bf-blender-cvs] [317544455e0] blender2.8: Add missing weight paint vertex shader

Luca Rood noreply at git.blender.org
Sat May 6 01:34:55 CEST 2017


Commit: 317544455e0443b34056d88bd1d643f7a90eb99d
Author: Luca Rood
Date:   Sat May 6 01:34:16 2017 +0200
Branches: blender2.8
https://developer.blender.org/rB317544455e0443b34056d88bd1d643f7a90eb99d

Add missing weight paint vertex shader

===================================================================

A	source/blender/draw/modes/shaders/paint_vert_frag.glsl

===================================================================

diff --git a/source/blender/draw/modes/shaders/paint_vert_frag.glsl b/source/blender/draw/modes/shaders/paint_vert_frag.glsl
new file mode 100644
index 00000000000..c6eb334711f
--- /dev/null
+++ b/source/blender/draw/modes/shaders/paint_vert_frag.glsl
@@ -0,0 +1,18 @@
+
+flat in int finalSelect;
+out vec4 fragColor;
+
+void main()
+{
+	vec2 centered = gl_PointCoord - vec2(0.5);
+	float dist_squared = dot(centered, centered);
+	const float rad_squared = 0.25;
+	const vec4 colSel = vec4(1.0, 1.0, 1.0, 1.0);
+	const vec4 colUnsel = vec4(0.5, 0.5, 0.5, 1.0);
+
+	// round point with jaggy edges
+	if (dist_squared > rad_squared)
+		discard;
+
+	fragColor = bool(finalSelect) ? colSel : colUnsel;
+}




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