[Bf-blender-cvs] [827818d37dd] blender2.8: Rename bPoseChannel's temp/cache pointer for DrawManager to draw_data.
Bastien Montagne
noreply at git.blender.org
Wed May 3 16:21:22 CEST 2017
Commit: 827818d37dd2c9caf16ddc2c2b8d9415d6afc3b9
Author: Bastien Montagne
Date: Wed May 3 16:10:25 2017 +0200
Branches: blender2.8
https://developer.blender.org/rB827818d37dd2c9caf16ddc2c2b8d9415d6afc3b9
Rename bPoseChannel's temp/cache pointer for DrawManager to draw_data.
More generic name, this remains a temp solution anyway, until we have
proper handling of temp data from 'magic DEG'! ;)
===================================================================
M source/blender/blenkernel/intern/action.c
M source/blender/blenloader/intern/readfile.c
M source/blender/draw/intern/draw_armature.c
M source/blender/makesdna/DNA_action_types.h
===================================================================
diff --git a/source/blender/blenkernel/intern/action.c b/source/blender/blenkernel/intern/action.c
index 44ee9aa7bf1..9889ebc56ef 100644
--- a/source/blender/blenkernel/intern/action.c
+++ b/source/blender/blenkernel/intern/action.c
@@ -580,7 +580,7 @@ void BKE_pose_copy_data(bPose **dst, bPose *src, const bool copy_constraints)
pchan->prop = IDP_CopyProperty(pchan->prop);
}
- pchan->bbone_matrices = NULL; /* Drawing cache of bbone matrices, no need to copy. */
+ pchan->draw_data = NULL; /* Drawing cache of bbone matrices, no need to copy. */
}
/* for now, duplicate Bone Groups too when doing this */
@@ -771,7 +771,7 @@ void BKE_pose_channel_free_ex(bPoseChannel *pchan, bool do_id_user)
}
/* Cached bbone matrices, for new draw manager rendering code. */
- MEM_SAFE_FREE(pchan->bbone_matrices);
+ MEM_SAFE_FREE(pchan->draw_data);
}
void BKE_pose_channel_free(bPoseChannel *pchan)
diff --git a/source/blender/blenloader/intern/readfile.c b/source/blender/blenloader/intern/readfile.c
index 4cb0595dde9..7567fce3778 100644
--- a/source/blender/blenloader/intern/readfile.c
+++ b/source/blender/blenloader/intern/readfile.c
@@ -5065,7 +5065,7 @@ static void direct_link_pose(FileData *fd, bPose *pose)
/* in case this value changes in future, clamp else we get undefined behavior */
CLAMP(pchan->rotmode, ROT_MODE_MIN, ROT_MODE_MAX);
- pchan->bbone_matrices = NULL;
+ pchan->draw_data = NULL;
}
pose->ikdata = NULL;
if (pose->ikparam != NULL) {
diff --git a/source/blender/draw/intern/draw_armature.c b/source/blender/draw/intern/draw_armature.c
index 5eca979341c..36aabdf7735 100644
--- a/source/blender/draw/intern/draw_armature.c
+++ b/source/blender/draw/intern/draw_armature.c
@@ -771,10 +771,10 @@ static void draw_bone_update_disp_matrix_bbone(EditBone *eBone, bPoseChannel *pc
/* Note that we need this even for one-segment bones, because box drawing need specific weirdo matrix for the box,
* that we cannot use to draw end points & co. */
if (pchan) {
- Mat4 *bbones_mat = pchan->bbone_matrices;
+ Mat4 *bbones_mat = pchan->draw_data;
if (bbones_mat == NULL) {
/* We just allocate max allowed segcount, we can always refine this later if really needed. */
- bbones_mat = pchan->bbone_matrices = MEM_mallocN(sizeof(*bbones_mat) * MAX_BBONE_SUBDIV, __func__);
+ bbones_mat = pchan->draw_data = MEM_mallocN(sizeof(*bbones_mat) * MAX_BBONE_SUBDIV, __func__);
}
if (bbone_segments > 1) {
@@ -957,7 +957,7 @@ static void draw_bone_wire(
}
if (pchan) {
- Mat4 *bbones_mat = pchan->bbone_matrices;
+ Mat4 *bbones_mat = pchan->draw_data;
BLI_assert(bbones_mat != NULL);
for (int i = pchan->bone->segments; i--; bbones_mat++) {
@@ -992,7 +992,7 @@ static void draw_bone_box(
}
if (pchan) {
- Mat4 *bbones_mat = pchan->bbone_matrices;
+ Mat4 *bbones_mat = pchan->draw_data;
BLI_assert(bbones_mat != NULL);
for (int i = pchan->bone->segments; i--; bbones_mat++) {
diff --git a/source/blender/makesdna/DNA_action_types.h b/source/blender/makesdna/DNA_action_types.h
index 51d6b000739..d4fd54ce7ad 100644
--- a/source/blender/makesdna/DNA_action_types.h
+++ b/source/blender/makesdna/DNA_action_types.h
@@ -265,7 +265,7 @@ typedef struct bPoseChannel {
float disp_wire_color[4];
void *temp; /* use for outliner */
- void *bbone_matrices; /* Used to cache each bbone's segment matrix. */
+ void *draw_data; /* Used to cache each bbone's segment matrix. */
} bPoseChannel;
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