[Bf-blender-cvs] [e0fded5d3a5] blender2.8: GPUMaterial: Force old outputs to fail with EEVEE.

Clément Foucault noreply at git.blender.org
Wed May 3 12:09:06 CEST 2017


Commit: e0fded5d3a57b3a3f2cb6b71be7290370099bfb9
Author: Clément Foucault
Date:   Tue May 2 19:56:44 2017 +0200
Branches: blender2.8
https://developer.blender.org/rBe0fded5d3a57b3a3f2cb6b71be7290370099bfb9

GPUMaterial: Force old outputs to fail with EEVEE.

Workaround waiting for compatibility bit / or PyNodes.

===================================================================

M	source/blender/nodes/shader/nodes/node_shader_output.c
M	source/blender/nodes/shader/nodes/node_shader_output_material.c

===================================================================

diff --git a/source/blender/nodes/shader/nodes/node_shader_output.c b/source/blender/nodes/shader/nodes/node_shader_output.c
index 789df09d898..ad6b4acdd48 100644
--- a/source/blender/nodes/shader/nodes/node_shader_output.c
+++ b/source/blender/nodes/shader/nodes/node_shader_output.c
@@ -32,6 +32,8 @@
 
 #include "node_shader_util.h"
 
+#include "BKE_scene.h"
+
 /* **************** OUTPUT ******************** */
 static bNodeSocketTemplate sh_node_output_in[] = {
 	{	SOCK_RGBA, 1, N_("Color"),		0.0f, 0.0f, 0.0f, 1.0f},
@@ -74,6 +76,10 @@ static int gpu_shader_output(GPUMaterial *mat, bNode *UNUSED(node), bNodeExecDat
 		GPU_material_enable_alpha(mat);
 #endif
 
+	if (BKE_scene_uses_blender_eevee(GPU_material_scene(mat))) {
+		return false;
+	}
+
 	GPU_stack_link(mat, "output_node", in, out, &outlink);
 	GPU_material_output_link(mat, outlink);
 
diff --git a/source/blender/nodes/shader/nodes/node_shader_output_material.c b/source/blender/nodes/shader/nodes/node_shader_output_material.c
index 336536b21ee..bbb72651ee5 100644
--- a/source/blender/nodes/shader/nodes/node_shader_output_material.c
+++ b/source/blender/nodes/shader/nodes/node_shader_output_material.c
@@ -27,6 +27,8 @@
 
 #include "../node_shader_util.h"
 
+#include "BKE_scene.h"
+
 /* **************** OUTPUT ******************** */
 
 static bNodeSocketTemplate sh_node_output_material_in[] = {
@@ -40,6 +42,10 @@ static int node_shader_gpu_output_material(GPUMaterial *mat, bNode *UNUSED(node)
 {
 	GPUNodeLink *outlink;
 
+	if (BKE_scene_uses_blender_eevee(GPU_material_scene(mat))) {
+		return false;
+	}
+
 	GPU_stack_link(mat, "node_output_material", in, out, &outlink);
 	GPU_material_output_link(mat, outlink);




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