[Bf-blender-cvs] [3fe1a05032a] custom-manipulators: Merge branch 'blender2.8' into custom-manipulators
Campbell Barton
noreply at git.blender.org
Fri Mar 31 12:20:11 CEST 2017
Commit: 3fe1a05032a6f192b1140e42bf95d66a455e8586
Author: Campbell Barton
Date: Fri Mar 31 21:21:47 2017 +1100
Branches: custom-manipulators
https://developer.blender.org/rB3fe1a05032a6f192b1140e42bf95d66a455e8586
Merge branch 'blender2.8' into custom-manipulators
===================================================================
===================================================================
diff --cc source/blender/CMakeLists.txt
index b13fc475951,9b27f780075..448e66ec540
--- a/source/blender/CMakeLists.txt
+++ b/source/blender/CMakeLists.txt
@@@ -54,9 -54,9 +54,10 @@@ set(SRC_DNA_IN
${CMAKE_CURRENT_SOURCE_DIR}/makesdna/DNA_key_types.h
${CMAKE_CURRENT_SOURCE_DIR}/makesdna/DNA_lamp_types.h
${CMAKE_CURRENT_SOURCE_DIR}/makesdna/DNA_lattice_types.h
+ ${CMAKE_CURRENT_SOURCE_DIR}/makesdna/DNA_layer_types.h
${CMAKE_CURRENT_SOURCE_DIR}/makesdna/DNA_linestyle_types.h
${CMAKE_CURRENT_SOURCE_DIR}/makesdna/DNA_listBase.h
+ ${CMAKE_CURRENT_SOURCE_DIR}/makesdna/DNA_manipulator_types.h
${CMAKE_CURRENT_SOURCE_DIR}/makesdna/DNA_material_types.h
${CMAKE_CURRENT_SOURCE_DIR}/makesdna/DNA_mesh_types.h
${CMAKE_CURRENT_SOURCE_DIR}/makesdna/DNA_meshdata_types.h
diff --cc source/blender/editors/space_view3d/drawobject.c
index 6ef8194015c,ed6229238d6..24b400f0bfc
--- a/source/blender/editors/space_view3d/drawobject.c
+++ b/source/blender/editors/space_view3d/drawobject.c
@@@ -9634,71 -9669,25 +9670,71 @@@ static void draw_object_mesh_instance(S
if (dm) dm->release(dm);
}
+ void draw_object_instance(Scene *scene, SceneLayer *sl, View3D *v3d, RegionView3D *rv3d, Object *ob, const char dt, int outline, const float wire_col[4])
+ {
+ if (ob == NULL)
+ return;
+
+ unsigned char bcol[4];
+ rgba_float_to_uchar(bcol, wire_col);
+
+ switch (ob->type) {
+ case OB_MESH:
+ draw_object_mesh_instance(scene, sl, v3d, rv3d, ob, dt, outline, bcol);
+ break;
+ case OB_EMPTY:
+ if (ob->empty_drawtype == OB_EMPTY_IMAGE) {
+ draw_empty_image(ob, 0, bcol, v3d->multiview_eye);
+ }
+ else {
+ drawaxes(rv3d->viewmatob, ob->empty_drawsize, ob->empty_drawtype, bcol);
+ }
+ break;
+ }
+ }
+
+void ED_draw_object_facemap(Scene *scene, Object *ob, const float col[4], const int facemap)
+{
+ DerivedMesh *dm = NULL;
+
+ /* happens on undo */
+ if (ob->type != OB_MESH || !ob->data)
+ return;
+
+ dm = mesh_get_derived_final(scene, ob, CD_MASK_BAREMESH);
+ if (!dm || !CustomData_has_layer(&dm->polyData, CD_FACEMAP))
+ return;
+
+ DM_update_materials(dm, ob);
+
+ glFrontFace((ob->transflag & OB_NEG_SCALE) ? GL_CW : GL_CCW);
+
+ /* add polygon offset so we draw above the original surface */
+ glPolygonOffset(1.0, 1.0);
+
+ dm->totfmaps = BLI_listbase_count(&ob->fmaps);
+
+ GPU_facemap_setup(dm);
+
+ glColor4fv(col);
+
+ glPushAttrib(GL_ENABLE_BIT);
+ glEnable(GL_BLEND);
+ glDisable(GL_LIGHTING);
+
+ /* always draw using backface culling */
+ glEnable(GL_CULL_FACE);
+ glCullFace(GL_BACK);
+
+ if (dm->drawObject->facemapindices) {
+ glDrawElements(GL_TRIANGLES, dm->drawObject->facemap_count[facemap] * 3, GL_UNSIGNED_INT,
+ (int *)NULL + dm->drawObject->facemap_start[facemap] * 3);
+ }
+ glPopAttrib();
+
+ GPU_buffers_unbind();
+
+ glPolygonOffset(0.0, 0.0);
+ dm->release(dm);
+}
+
- void draw_object_instance(Scene *scene, SceneLayer *sl, View3D *v3d, RegionView3D *rv3d, Object *ob, const char dt, int outline, float wire_col[4])
- {
- if (ob == NULL)
- return;
-
- glColor4fv(wire_col);
-
- switch (ob->type) {
- case OB_MESH:
- draw_object_mesh_instance(scene, sl, v3d, rv3d, ob, dt, outline);
- break;
- case OB_EMPTY:
- if (ob->empty_drawtype == OB_EMPTY_IMAGE) {
- /* CONSTCOLOR == no wire outline */
- draw_empty_image(ob, DRAW_CONSTCOLOR, NULL, v3d->multiview_eye);
- }
- else {
- drawaxes(rv3d->viewmatob, ob->empty_drawsize, ob->empty_drawtype, NULL); /* TODO: use proper color */
- }
- break;
- }
- }
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