[Bf-blender-cvs] [669104b5da6] custom-manipulators: Merge branch 'blender2.8' into custom-manipulators

Campbell Barton noreply at git.blender.org
Thu Mar 30 08:21:06 CEST 2017


Commit: 669104b5da6b70cee0f24567c02bad13adf147fb
Author: Campbell Barton
Date:   Thu Mar 30 17:23:05 2017 +1100
Branches: custom-manipulators
https://developer.blender.org/rB669104b5da6b70cee0f24567c02bad13adf147fb

Merge branch 'blender2.8' into custom-manipulators

===================================================================



===================================================================

diff --cc source/blender/editors/space_view3d/drawobject.c
index c4885202e64,fb190293d72..8702b548380
--- a/source/blender/editors/space_view3d/drawobject.c
+++ b/source/blender/editors/space_view3d/drawobject.c
@@@ -9281,53 -9290,7 +9291,52 @@@ static void draw_object_mesh_instance(S
  	if (dm) dm->release(dm);
  }
  
 +void ED_draw_object_facemap(Scene *scene, Object *ob, const float col[4], const int facemap)
 +{
 +	DerivedMesh *dm = NULL;
 +
 +	/* happens on undo */
 +	if (ob->type != OB_MESH || !ob->data)
 +		return;
 +
 +	dm = mesh_get_derived_final(scene, ob, CD_MASK_BAREMESH);
 +	if (!dm || !CustomData_has_layer(&dm->polyData, CD_FACEMAP))
 +		return;
 +
 +	DM_update_materials(dm, ob);
 +
 +	glFrontFace((ob->transflag & OB_NEG_SCALE) ? GL_CW : GL_CCW);
 +	
 +	/* add polygon offset so we draw above the original surface */
 +	glPolygonOffset(1.0, 1.0);
 +
 +	dm->totfmaps = BLI_listbase_count(&ob->fmaps);
 +
 +	GPU_facemap_setup(dm);
 +
 +	glColor4fv(col);
 +
 +	glPushAttrib(GL_ENABLE_BIT);
 +	glEnable(GL_BLEND);
 +	glDisable(GL_LIGHTING);
 +
 +	/* always draw using backface culling */
 +	glEnable(GL_CULL_FACE);
 +	glCullFace(GL_BACK);
 +
 +	if (dm->drawObject->facemapindices) {
 +		glDrawElements(GL_TRIANGLES, dm->drawObject->facemap_count[facemap] * 3, GL_UNSIGNED_INT,
 +		               (int *)NULL + dm->drawObject->facemap_start[facemap] * 3);
 +	}
 +	glPopAttrib();
 +
 +	GPU_buffers_unbind();
 +
 +	glPolygonOffset(0.0, 0.0);
 +	dm->release(dm);
 +}
 +
- 
- void draw_object_instance(Scene *scene, View3D *v3d, RegionView3D *rv3d, Object *ob, const char dt, int outline)
+ void draw_object_instance(Scene *scene, View3D *v3d, RegionView3D *rv3d, Object *ob, const char dt, int outline, float wire_col[4])
  {
  	if (ob == NULL)
  		return;




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