[Bf-blender-cvs] [0cfc557c5d2] master: Cycles: Move Shadow Catcher UI option next to Ray Visibility.

Thomas Dinges noreply at git.blender.org
Mon Mar 27 21:53:10 CEST 2017


Commit: 0cfc557c5d200b572052275f8c92fbfffef49c65
Author: Thomas Dinges
Date:   Mon Mar 27 21:51:56 2017 +0200
Branches: master
https://developer.blender.org/rB0cfc557c5d200b572052275f8c92fbfffef49c65

Cycles: Move Shadow Catcher UI option next to Ray Visibility.

Previously it was beneath the Performance UI label, which was incorrect. It's better suited next to Ray Visibility.

===================================================================

M	intern/cycles/blender/addon/ui.py

===================================================================

diff --git a/intern/cycles/blender/addon/ui.py b/intern/cycles/blender/addon/ui.py
index 6136fc1ec06..ca4b3baf8a9 100644
--- a/intern/cycles/blender/addon/ui.py
+++ b/intern/cycles/blender/addon/ui.py
@@ -786,6 +786,8 @@ class CyclesObject_PT_cycles_settings(CyclesButtonsPanel, Panel):
         if ob.type != 'LAMP':
             flow.prop(visibility, "shadow")
 
+        layout.prop(cob, "is_shadow_catcher")
+
         col = layout.column()
         col.label(text="Performance:")
         row = col.row()
@@ -797,9 +799,6 @@ class CyclesObject_PT_cycles_settings(CyclesButtonsPanel, Panel):
         sub.active = scene.render.use_simplify and cscene.use_distance_cull
         sub.prop(cob, "use_distance_cull")
 
-        col = layout.column()
-        col.prop(cob, "is_shadow_catcher")
-
 
 class CYCLES_OT_use_shading_nodes(Operator):
     """Enable nodes on a material, world or lamp"""




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