[Bf-blender-cvs] [64359838765] blender2.8: New Outline: make it countour the screen.

Clément Foucault noreply at git.blender.org
Mon Mar 27 16:38:58 CEST 2017


Commit: 64359838765db71f4c94e2f5b995630bc0a28b50
Author: Clément Foucault
Date:   Mon Mar 27 16:36:13 2017 +0200
Branches: blender2.8
https://developer.blender.org/rB64359838765db71f4c94e2f5b995630bc0a28b50

New Outline: make it countour the screen.

===================================================================

M	source/blender/draw/modes/shaders/object_outline_detect_frag.glsl

===================================================================

diff --git a/source/blender/draw/modes/shaders/object_outline_detect_frag.glsl b/source/blender/draw/modes/shaders/object_outline_detect_frag.glsl
index 5be9a39bd75..199b763e667 100644
--- a/source/blender/draw/modes/shaders/object_outline_detect_frag.glsl
+++ b/source/blender/draw/modes/shaders/object_outline_detect_frag.glsl
@@ -42,17 +42,10 @@ void main()
 
 	bool outline = false;
 
-	if (float(uv.x) < viewportSize.x - 1.0)
-		search_outline(uv, ivec2( 1,  0), ref_col, ref_occlu, outline);
-
-	if (float(uv.y) < viewportSize.y - 1.0)
-		search_outline(uv, ivec2( 0,  1), ref_col, ref_occlu, outline);
-
-	if (float(uv.x) > 0)
-		search_outline(uv, ivec2(-1,  0), ref_col, ref_occlu, outline);
-
-	if (float(uv.y) > 0)
-		search_outline(uv, ivec2( 0, -1), ref_col, ref_occlu, outline);
+	search_outline(uv, ivec2( 1,  0), ref_col, ref_occlu, outline);
+	search_outline(uv, ivec2( 0,  1), ref_col, ref_occlu, outline);
+	search_outline(uv, ivec2(-1,  0), ref_col, ref_occlu, outline);
+	search_outline(uv, ivec2( 0, -1), ref_col, ref_occlu, outline);
 
 	FragColor = ref_col;




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