[Bf-blender-cvs] [51d4743033] master: Collada - Added support for custom bind matrix (using new bind_mat custom property)
Gaia Clary
noreply at git.blender.org
Thu Mar 23 15:03:29 CET 2017
Commit: 51d4743033a39a90e60cdad3dd30ffa834d999de
Author: Gaia Clary
Date: Thu Mar 23 12:53:56 2017 +0100
Branches: master
https://developer.blender.org/rB51d4743033a39a90e60cdad3dd30ffa834d999de
Collada - Added support for custom bind matrix (using new bind_mat custom property)
===================================================================
M source/blender/collada/ControllerExporter.cpp
===================================================================
diff --git a/source/blender/collada/ControllerExporter.cpp b/source/blender/collada/ControllerExporter.cpp
index a868adc1e6..62a474b518 100644
--- a/source/blender/collada/ControllerExporter.cpp
+++ b/source/blender/collada/ControllerExporter.cpp
@@ -580,30 +580,35 @@ std::string ControllerExporter::add_inv_bind_mats_source(Object *ob_arm, ListBas
float world[4][4];
float inv_bind_mat[4][4];
+ float bind_mat[4][4]; /* derived from bone->arm_mat */
+
+ bool has_bindmat = bc_get_property_matrix(pchan->bone, "bind_mat", bind_mat);
- // SL/OPEN_SIM COMPATIBILITY
- if (export_settings->open_sim) {
- // Only translations, no rotation vs armature
- float temp[4][4];
- unit_m4(temp);
- copy_v3_v3(temp[3], pchan->bone->arm_mat[3]);
- mul_m4_m4m4(world, ob_arm->obmat, temp);
-
- // Add Maya restpose matrix (if defined as properties)
- float restpose_mat[4][4];
- create_restpose_mat(pchan->bone, restpose_mat);
- mul_m4_m4m4(world, world, restpose_mat);
+ if (!has_bindmat) {
- }
- else {
- // make world-space matrix, arm_mat is armature-space
- mul_m4_m4m4(world, ob_arm->obmat, pchan->bone->arm_mat);
+ /* Have no bind matrix stored, try old style <= Blender 2.78 */
+
+ bc_create_restpose_mat(this->export_settings, pchan->bone, bind_mat, pchan->bone->arm_mat, true);
+
+ // SL/OPEN_SIM COMPATIBILITY
+ if (export_settings->open_sim) {
+
+ float loc[3];
+ float rot[3] = { 0, 0, 0 };
+ float scale[3];
+ bc_decompose(bind_mat, loc, NULL, NULL, scale);
+
+ // Only translations, no rotation vs armature
+ loc_eulO_size_to_mat4(bind_mat, loc, rot, scale, 6);
+ }
}
+ // make world-space matrix (bind_mat is armature-space)
+ mul_m4_m4m4(world, ob_arm->obmat, bind_mat);
invert_m4_m4(mat, world);
converter.mat4_to_dae(inv_bind_mat, mat);
-
+ bc_sanitize_mat(inv_bind_mat, 6); // XXX: Make this optional ?
source.appendValues(inv_bind_mat);
}
}
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