[Bf-blender-cvs] [60a344b43d] master: Cycles: Fix handling of barriers
Mai Lavelle
noreply at git.blender.org
Fri Mar 17 06:54:47 CET 2017
Commit: 60a344b43d19524d5c97c6c19efd5c628b5bbbe1
Author: Mai Lavelle
Date: Thu Mar 16 02:16:02 2017 -0400
Branches: master
https://developer.blender.org/rB60a344b43d19524d5c97c6c19efd5c628b5bbbe1
Cycles: Fix handling of barriers
===================================================================
M intern/cycles/kernel/kernel_types.h
M intern/cycles/kernel/split/kernel_shader_eval.h
M intern/cycles/kernel/split/kernel_subsurface_scatter.h
===================================================================
diff --git a/intern/cycles/kernel/kernel_types.h b/intern/cycles/kernel/kernel_types.h
index b6b891627b..245832ae16 100644
--- a/intern/cycles/kernel/kernel_types.h
+++ b/intern/cycles/kernel/kernel_types.h
@@ -32,11 +32,6 @@
# define ccl_addr_space
#endif
-#if defined(__SPLIT_KERNEL__) && !defined(__COMPUTE_DEVICE_GPU__)
-/* TODO(mai): need to investigate how this effects the kernel, as cpu kernel crashes without this right now */
-#define __COMPUTE_DEVICE_GPU__
-#endif
-
CCL_NAMESPACE_BEGIN
/* constants */
diff --git a/intern/cycles/kernel/split/kernel_shader_eval.h b/intern/cycles/kernel/split/kernel_shader_eval.h
index fc966b77b2..b739f86338 100644
--- a/intern/cycles/kernel/split/kernel_shader_eval.h
+++ b/intern/cycles/kernel/split/kernel_shader_eval.h
@@ -38,11 +38,11 @@ ccl_device void kernel_shader_eval(KernelGlobals *kg,
kernel_split_params.queue_size,
0);
- if(ray_index == QUEUE_EMPTY_SLOT) {
- return;
+ char enqueue_flag = 0;
+ if((ray_index != QUEUE_EMPTY_SLOT) && IS_STATE(kernel_split_state.ray_state, ray_index, RAY_TO_REGENERATE)) {
+ enqueue_flag = 1;
}
- char enqueue_flag = (IS_STATE(kernel_split_state.ray_state, ray_index, RAY_TO_REGENERATE)) ? 1 : 0;
enqueue_ray_index_local(ray_index,
QUEUE_HITBG_BUFF_UPDATE_TOREGEN_RAYS,
enqueue_flag,
@@ -52,7 +52,7 @@ ccl_device void kernel_shader_eval(KernelGlobals *kg,
kernel_split_params.queue_index);
/* Continue on with shader evaluation. */
- if(IS_STATE(kernel_split_state.ray_state, ray_index, RAY_ACTIVE)) {
+ if((ray_index != QUEUE_EMPTY_SLOT) && IS_STATE(kernel_split_state.ray_state, ray_index, RAY_ACTIVE)) {
Intersection isect = kernel_split_state.isect[ray_index];
ccl_global uint *rng = &kernel_split_state.rng[ray_index];
ccl_global PathState *state = &kernel_split_state.path_state[ray_index];
diff --git a/intern/cycles/kernel/split/kernel_subsurface_scatter.h b/intern/cycles/kernel/split/kernel_subsurface_scatter.h
index 709a296c9a..4eaa7f5633 100644
--- a/intern/cycles/kernel/split/kernel_subsurface_scatter.h
+++ b/intern/cycles/kernel/split/kernel_subsurface_scatter.h
@@ -46,12 +46,12 @@ ccl_device void kernel_subsurface_scatter(KernelGlobals *kg,
}
#endif
+ char enqueue_flag = 0;
+
#ifndef __COMPUTE_DEVICE_GPU__
if(ray_index != QUEUE_EMPTY_SLOT) {
#endif
-
- char enqueue_flag = 0;
ccl_global char *ray_state = kernel_split_state.ray_state;
ccl_global PathState *state = &kernel_split_state.path_state[ray_index];
PathRadiance *L = &kernel_split_state.path_radiance[ray_index];
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