[Bf-blender-cvs] [f274332bb3] blender2.8: Remove commented out code from pbvh.c

Dalai Felinto noreply at git.blender.org
Wed Mar 15 13:59:06 CET 2017


Commit: f274332bb3c116316d3fc81a23e1f771082e2e7a
Author: Dalai Felinto
Date:   Wed Mar 15 12:06:46 2017 +0100
Branches: blender2.8
https://developer.blender.org/rBf274332bb3c116316d3fc81a23e1f771082e2e7a

Remove commented out code from pbvh.c

Code was commented out in 2009

===================================================================

M	source/blender/blenkernel/intern/pbvh.c

===================================================================

diff --git a/source/blender/blenkernel/intern/pbvh.c b/source/blender/blenkernel/intern/pbvh.c
index 549d8798cd..b0f9875eaa 100644
--- a/source/blender/blenkernel/intern/pbvh.c
+++ b/source/blender/blenkernel/intern/pbvh.c
@@ -1739,24 +1739,6 @@ void BKE_pbvh_node_draw(PBVHNode *node, void *data_v)
 {
 	PBVHNodeDrawData *data = data_v;
 
-#if 0
-	/* XXX: Just some quick code to show leaf nodes in different colors */
-	float col[3];
-	float spec[3] = {0.0f, 0.0f, 0.0f};
-
-	if (0) { //is_partial) {
-		col[0] = (rand() / (float)RAND_MAX); col[1] = col[2] = 0.6;
-	}
-	else {
-		srand((long long)node);
-		for (int i = 0; i < 3; ++i)
-			col[i] = (rand() / (float)RAND_MAX) * 0.3 + 0.7;
-	}
-
-	GPU_basic_shader_colors(col, spec, 0, 1.0f);
-	glColor3f(1, 0, 0);
-#endif
-
 	if (!(node->flag & PBVH_FullyHidden)) {
 		GPU_draw_pbvh_buffers(node->draw_buffers,
 		                 data->setMaterial,




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