[Bf-blender-cvs] [f274332bb3] blender2.8: Remove commented out code from pbvh.c
Dalai Felinto
noreply at git.blender.org
Wed Mar 15 13:59:06 CET 2017
Commit: f274332bb3c116316d3fc81a23e1f771082e2e7a
Author: Dalai Felinto
Date: Wed Mar 15 12:06:46 2017 +0100
Branches: blender2.8
https://developer.blender.org/rBf274332bb3c116316d3fc81a23e1f771082e2e7a
Remove commented out code from pbvh.c
Code was commented out in 2009
===================================================================
M source/blender/blenkernel/intern/pbvh.c
===================================================================
diff --git a/source/blender/blenkernel/intern/pbvh.c b/source/blender/blenkernel/intern/pbvh.c
index 549d8798cd..b0f9875eaa 100644
--- a/source/blender/blenkernel/intern/pbvh.c
+++ b/source/blender/blenkernel/intern/pbvh.c
@@ -1739,24 +1739,6 @@ void BKE_pbvh_node_draw(PBVHNode *node, void *data_v)
{
PBVHNodeDrawData *data = data_v;
-#if 0
- /* XXX: Just some quick code to show leaf nodes in different colors */
- float col[3];
- float spec[3] = {0.0f, 0.0f, 0.0f};
-
- if (0) { //is_partial) {
- col[0] = (rand() / (float)RAND_MAX); col[1] = col[2] = 0.6;
- }
- else {
- srand((long long)node);
- for (int i = 0; i < 3; ++i)
- col[i] = (rand() / (float)RAND_MAX) * 0.3 + 0.7;
- }
-
- GPU_basic_shader_colors(col, spec, 0, 1.0f);
- glColor3f(1, 0, 0);
-#endif
-
if (!(node->flag & PBVH_FullyHidden)) {
GPU_draw_pbvh_buffers(node->draw_buffers,
data->setMaterial,
More information about the Bf-blender-cvs
mailing list