[Bf-blender-cvs] [4b31f1e5911] blender2.8: Edit Mesh overlay: remove sizeNormal from ubo.
Clément Foucault
noreply at git.blender.org
Thu Mar 9 01:38:53 CET 2017
Commit: 4b31f1e5911e32cab3c2971572fae604d2e86808
Author: Clément Foucault
Date: Thu Mar 9 01:29:04 2017 +0100
Branches: blender2.8
https://developer.blender.org/rB4b31f1e5911e32cab3c2971572fae604d2e86808
Edit Mesh overlay: remove sizeNormal from ubo.
===================================================================
M source/blender/draw/intern/draw_common.c
M source/blender/draw/intern/draw_common.h
M source/blender/draw/modes/shaders/edit_overlay_facedot_frag.glsl
M source/blender/draw/modes/shaders/edit_overlay_facedot_vert.glsl
M source/blender/draw/modes/shaders/edit_overlay_facefill_vert.glsl
M source/blender/draw/modes/shaders/edit_overlay_frag.glsl
M source/blender/draw/modes/shaders/edit_overlay_geom_edge.glsl
M source/blender/draw/modes/shaders/edit_overlay_geom_tri.glsl
M source/blender/draw/modes/shaders/edit_overlay_loosevert_vert.glsl
===================================================================
diff --git a/source/blender/draw/intern/draw_common.c b/source/blender/draw/intern/draw_common.c
index b9c73e8c352..6a8848a06b0 100644
--- a/source/blender/draw/intern/draw_common.c
+++ b/source/blender/draw/intern/draw_common.c
@@ -79,7 +79,6 @@ void DRW_globals_update(void)
ts.sizeFaceDot = UI_GetThemeValuef(TH_FACEDOT_SIZE) * M_SQRT2;
ts.sizeEdge = 1.0f / 2.0f; /* TODO Theme */
ts.sizeEdgeFix = 0.5f + 2.0f * (2.0f * (MAX2(ts.sizeVertex, ts.sizeEdge)) * M_SQRT1_2);
- ts.sizeNormal = 1.0f; /* TODO compute */
/* TODO Waiting for notifiers to invalidate cache */
if (globals_ubo) {
diff --git a/source/blender/draw/intern/draw_common.h b/source/blender/draw/intern/draw_common.h
index 400a7e73998..ad155224cdb 100644
--- a/source/blender/draw/intern/draw_common.h
+++ b/source/blender/draw/intern/draw_common.h
@@ -69,7 +69,7 @@ typedef struct GlobalsUboStorage {
/* Pack individual float at the end of the buffer to avoid alignement errors */
float sizeLampCenter, sizeLampCircle, sizeLampCircleShadow;
- float sizeVertex, sizeEdge, sizeEdgeFix, sizeNormal, sizeFaceDot;
+ float sizeVertex, sizeEdge, sizeEdgeFix, sizeFaceDot;
} GlobalsUboStorage;
/* Keep in sync with globalsBlock in shaders */
diff --git a/source/blender/draw/modes/shaders/edit_overlay_facedot_frag.glsl b/source/blender/draw/modes/shaders/edit_overlay_facedot_frag.glsl
index 0bcc8aafc1f..316f532ab1e 100644
--- a/source/blender/draw/modes/shaders/edit_overlay_facedot_frag.glsl
+++ b/source/blender/draw/modes/shaders/edit_overlay_facedot_frag.glsl
@@ -38,7 +38,6 @@ layout(std140) uniform globalsBlock {
float sizeVertex;
float sizeEdge;
float sizeEdgeFix;
- float sizeNormal;
float sizeFaceDot;
};
diff --git a/source/blender/draw/modes/shaders/edit_overlay_facedot_vert.glsl b/source/blender/draw/modes/shaders/edit_overlay_facedot_vert.glsl
index b075d39c29e..76c6cadc988 100644
--- a/source/blender/draw/modes/shaders/edit_overlay_facedot_vert.glsl
+++ b/source/blender/draw/modes/shaders/edit_overlay_facedot_vert.glsl
@@ -38,7 +38,6 @@ layout(std140) uniform globalsBlock {
float sizeVertex;
float sizeEdge;
float sizeEdgeFix;
- float sizeNormal;
float sizeFaceDot;
};
diff --git a/source/blender/draw/modes/shaders/edit_overlay_facefill_vert.glsl b/source/blender/draw/modes/shaders/edit_overlay_facefill_vert.glsl
index be4cd4568cd..7c51f4108d9 100644
--- a/source/blender/draw/modes/shaders/edit_overlay_facefill_vert.glsl
+++ b/source/blender/draw/modes/shaders/edit_overlay_facefill_vert.glsl
@@ -40,7 +40,6 @@ layout(std140) uniform globalsBlock {
float sizeVertex;
float sizeEdge;
float sizeEdgeFix;
- float sizeNormal;
float sizeFaceDot;
};
diff --git a/source/blender/draw/modes/shaders/edit_overlay_frag.glsl b/source/blender/draw/modes/shaders/edit_overlay_frag.glsl
index 43b3e412b9d..a08be7ec502 100644
--- a/source/blender/draw/modes/shaders/edit_overlay_frag.glsl
+++ b/source/blender/draw/modes/shaders/edit_overlay_frag.glsl
@@ -44,7 +44,6 @@ layout(std140) uniform globalsBlock {
float sizeVertex;
float sizeEdge;
float sizeEdgeFix;
- float sizeNormal;
float sizeFaceDot;
};
diff --git a/source/blender/draw/modes/shaders/edit_overlay_geom_edge.glsl b/source/blender/draw/modes/shaders/edit_overlay_geom_edge.glsl
index f376969d083..44971a5dd2d 100644
--- a/source/blender/draw/modes/shaders/edit_overlay_geom_edge.glsl
+++ b/source/blender/draw/modes/shaders/edit_overlay_geom_edge.glsl
@@ -44,7 +44,6 @@ layout(std140) uniform globalsBlock {
float sizeVertex;
float sizeEdge;
float sizeEdgeFix;
- float sizeNormal;
float sizeFaceDot;
};
diff --git a/source/blender/draw/modes/shaders/edit_overlay_geom_tri.glsl b/source/blender/draw/modes/shaders/edit_overlay_geom_tri.glsl
index 7d9deeec397..5310d12f3b5 100644
--- a/source/blender/draw/modes/shaders/edit_overlay_geom_tri.glsl
+++ b/source/blender/draw/modes/shaders/edit_overlay_geom_tri.glsl
@@ -44,7 +44,6 @@ layout(std140) uniform globalsBlock {
float sizeVertex;
float sizeEdge;
float sizeEdgeFix;
- float sizeNormal;
float sizeFaceDot;
};
diff --git a/source/blender/draw/modes/shaders/edit_overlay_loosevert_vert.glsl b/source/blender/draw/modes/shaders/edit_overlay_loosevert_vert.glsl
index a046676b6e3..5ffaf02297d 100644
--- a/source/blender/draw/modes/shaders/edit_overlay_loosevert_vert.glsl
+++ b/source/blender/draw/modes/shaders/edit_overlay_loosevert_vert.glsl
@@ -44,7 +44,6 @@ layout(std140) uniform globalsBlock {
float sizeVertex;
float sizeEdge;
float sizeEdgeFix;
- float sizeNormal;
float sizeFaceDot;
};
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