[Bf-blender-cvs] [57b538e062] temp-select-pick: Minor rename

Campbell Barton noreply at git.blender.org
Wed Mar 8 12:50:47 CET 2017


Commit: 57b538e062f7d3b305b610163c9d1d7c463dccbd
Author: Campbell Barton
Date:   Wed Mar 8 22:53:55 2017 +1100
Branches: temp-select-pick
https://developer.blender.org/rB57b538e062f7d3b305b610163c9d1d7c463dccbd

Minor rename

===================================================================

M	source/blender/gpu/intern/gpu_select_pick.c

===================================================================

diff --git a/source/blender/gpu/intern/gpu_select_pick.c b/source/blender/gpu/intern/gpu_select_pick.c
index f72da4c5dd..0b333c2643 100644
--- a/source/blender/gpu/intern/gpu_select_pick.c
+++ b/source/blender/gpu/intern/gpu_select_pick.c
@@ -57,10 +57,10 @@
 
 /* For looping over a sub-region of a rect, could be moved into 'rct.c'*/
 typedef struct SubRectStride {
-	unsigned int start;  /* start here */
-	unsigned int span;   /* read these */
-	unsigned int skip;   /* skip those */
-	unsigned int len;    /* len times (read span 'len' times). */
+	unsigned int start;     /* start here */
+	unsigned int span;      /* read these */
+	unsigned int span_len;  /* len times (read span 'len' times). */
+	unsigned int skip;      /* skip those */
 } SubRectStride;
 
 /**
@@ -83,8 +83,8 @@ static void rect_subregion_stride_calc(const rcti *src, const rcti *dst, SubRect
 
 	r_sub->start = (src_x * y) + x;
 	r_sub->span = dst_x;
+	r_sub->span_len = dst_y;
 	r_sub->skip = src_x - dst_x;
-	r_sub->len = dst_y;
 }
 
 /* store result of glReadPixels */
@@ -111,7 +111,7 @@ static bool depth_buf_subrect_equal(
 	/* same as above but different rect sizes */
 	const float *prev = rect_src->buf + sub_rect->start;
 	const float *curr = rect_dst->buf + sub_rect->start;
-	for (unsigned int i = 0; i < sub_rect->len; i++) {
+	for (unsigned int i = 0; i < sub_rect->span_len; i++) {
 		const float *prev_end = prev + sub_rect->span;
 		for (; prev < prev_end; prev++, curr++) {
 			if (*prev != *curr) {
@@ -339,7 +339,7 @@ static void gpu_select_load_id_pass(const DepthBufCache *rect_depth, const Depth
 			/* same as above but different rect sizes */
 			const float *prev = rect_depth->buf + ps->cache.sub_rect.start;
 			const float *curr = rect_depth_test->buf + ps->cache.sub_rect.start;
-			for (unsigned int i = 0; i < ps->cache.sub_rect.len; i++) {
+			for (unsigned int i = 0; i < ps->cache.sub_rect.span_len; i++) {
 				const float *prev_end = prev + ps->cache.sub_rect.span;
 				for (; prev < prev_end; prev++, curr++) {
 					EVAL_TEST();
@@ -383,7 +383,7 @@ static void gpu_select_load_id_pass(const DepthBufCache *rect_depth, const Depth
 				/* same as above but different rect sizes */
 				const float *prev = rect_depth->buf + ps->cache.sub_rect.start;
 				const float *curr = rect_depth_test->buf + ps->cache.sub_rect.start;
-				for (unsigned int i = 0; i < ps->cache.sub_rect.len; i++) {
+				for (unsigned int i = 0; i < ps->cache.sub_rect.span_len; i++) {
 					const float *prev_end = prev + ps->cache.sub_rect.span;
 					for (; prev < prev_end; prev++, curr++, id_ptr++) {
 						EVAL_TEST();
@@ -511,7 +511,7 @@ unsigned int gpu_select_pick_end(void)
 			else {
 				/* same as above but different rect sizes */
 				unsigned int i_src = ps->cache.sub_rect.start, i_dst = 0;
-				for (unsigned int j = 0; j < ps->cache.sub_rect.len; j++) {
+				for (unsigned int j = 0; j < ps->cache.sub_rect.span_len; j++) {
 					const unsigned int i_src_end = i_src + ps->cache.sub_rect.span;
 					for (; i_src < i_src_end; i_src++, i_dst++) {
 						EVAL_TEST(i_src, i_dst);
@@ -627,6 +627,8 @@ void gpu_select_pick_cache_load_id(void)
 #endif
 	for (DepthBufCache *rect_depth = ps->cache.bufs.first; rect_depth; rect_depth = rect_depth->next) {
 		if (rect_depth->next != NULL) {
+			/* we know the buffers differ, but this sub-region may not.
+			 * double check before adding an id-pass */
 			if (!depth_buf_subrect_equal(&ps->cache.sub_rect, rect_depth, rect_depth->next)) {
 				gpu_select_load_id_pass(rect_depth, rect_depth->next);
 			}




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