[Bf-blender-cvs] [4605429be7] temp-select-pick: Debugging code to compare cached/uncached outcome
Campbell Barton
noreply at git.blender.org
Wed Mar 8 12:01:19 CET 2017
Commit: 4605429be72ced435517c86baae2cda30c26b237
Author: Campbell Barton
Date: Wed Mar 8 21:50:48 2017 +1100
Branches: temp-select-pick
https://developer.blender.org/rB4605429be72ced435517c86baae2cda30c26b237
Debugging code to compare cached/uncached outcome
===================================================================
M source/blender/editors/space_view3d/view3d_select.c
M source/blender/gpu/intern/gpu_select_pick.c
===================================================================
diff --git a/source/blender/editors/space_view3d/view3d_select.c b/source/blender/editors/space_view3d/view3d_select.c
index 73597ba0e6..6c5b13ec1c 100644
--- a/source/blender/editors/space_view3d/view3d_select.c
+++ b/source/blender/editors/space_view3d/view3d_select.c
@@ -1240,7 +1240,13 @@ static int mixed_bones_object_selectbuffer(
int hits = 0;
/* we _must_ end cache before return, use 'goto finally' */
- GPU_select_cache_begin();
+ static int A = 0;
+ A = !A;
+
+ if (A) {
+ GPU_select_cache_begin();
+ }
+ /* GPU_select_cache_begin(); */
BLI_rcti_init_pt_size(&rect, mval, 14);
hits15 = view3d_opengl_select(vc, buffer, MAXPICKBUF, &rect, select_mode);
@@ -1479,8 +1485,8 @@ static bool ed_object_select_pick(
bool do_nearest;
/* if objects have posemode set, the bones are in the same selection buffer */
-
- hits = mixed_bones_object_selectbuffer(&vc, buffer, mval, true, enumerate, &do_nearest);
+ int mvalA[2] = {500, 500};
+ hits = mixed_bones_object_selectbuffer(&vc, buffer, mvalA, true, enumerate, &do_nearest);
if (hits > 0) {
/* note: bundles are handling in the same way as bones */
diff --git a/source/blender/gpu/intern/gpu_select_pick.c b/source/blender/gpu/intern/gpu_select_pick.c
index 0e060d4071..7c3989dce1 100644
--- a/source/blender/gpu/intern/gpu_select_pick.c
+++ b/source/blender/gpu/intern/gpu_select_pick.c
@@ -55,6 +55,36 @@
/* Z-depth of cleared depth buffer */
#define DEPTH_MAX 1.0
+#define SEED 5381
+
+static uint64_t hash_u8_r(const char *key, size_t n, uint64_t *r_h)
+{
+ const signed char *p;
+ uint64_t h = *r_h;
+ for (p = (const signed char *)key; n--; p++) {
+ h = (h << 5) + h + (unsigned int)*p;
+ }
+ *r_h = h;
+ return h;
+}
+static uint64_t hash_f32_r(const float *key, size_t n, uint64_t *r_h)
+{
+ return hash_u8_r((const char *)key, n * 4, r_h);
+}
+/*
+static uint64_t hash_u8(const char *key, size_t n)
+{
+ uint64_t h = SEED;
+ return hash_u8_r(key, n, &h);
+}
+*/
+static uint64_t hash_f32(const float *key, size_t n)
+{
+ uint64_t h = SEED;
+ return hash_f32_r(key, n, &h);
+}
+
+
/* For looping over a sub-region of a rect, could be moved into 'rct.c'*/
typedef struct SubRectStride {
unsigned int start; /* start here */
@@ -101,6 +131,26 @@ static DepthBufCache *depth_buf_malloc(unsigned int rect_len)
return rect;
}
+static bool depth_buf_subrect_equal(
+ const SubRectStride *sub_rect,
+ const DepthBufCache *rect_src, const DepthBufCache *rect_dst)
+{
+ /* same as above but different rect sizes */
+ const float *prev = rect_src->buf + sub_rect->start;
+ const float *curr = rect_dst->buf + sub_rect->start;
+ for (unsigned int i = 0; i < sub_rect->len; i++) {
+ const float *prev_end = prev + sub_rect->span;
+ for (; prev < prev_end; prev++, curr++) {
+ if (*prev != *curr) {
+ return false;
+ }
+ }
+ prev += sub_rect->skip;
+ curr += sub_rect->skip;
+ }
+ return true;
+}
+
typedef struct DepthID {
unsigned int id;
float depth;
@@ -244,7 +294,7 @@ void gpu_select_pick_begin(
ps->gl.rect_depth = depth_buf_malloc(rect_len);
/* set initial 'far' value */
-#if 0
+#if 1
glReadPixels(UNPACK4(ps->gl.clip_readpixels), GL_DEPTH_COMPONENT, GL_FLOAT, ps->gl.rect_depth->buf);
#else
copy_vn_fl(ps->gl.rect_depth->buf, rect_len, DEPTH_MAX);
@@ -292,6 +342,44 @@ static void gpu_select_load_id_pass(const DepthBufCache *rect_depth, const Depth
{
GPUPickState *ps = &g_pick_state;
const unsigned int prev_id = rect_depth_test->id;
+
+#ifdef DEBUG_PRINT
+ if (ps->is_cached == false) {
+ printf("%s: (%llX, %llX)\n", __func__,
+ hash_f32(rect_depth->buf, ps->src.rect_len),
+ hash_f32(rect_depth_test->buf, ps->src.rect_len));
+ }
+ else {
+
+ uint64_t p = SEED;
+ uint64_t c = SEED;
+
+ /* same as above but different rect sizes */
+ const float *prev = rect_depth->buf + ps->cache.sub_rect.start;
+ const float *curr = rect_depth_test->buf + ps->cache.sub_rect.start;
+ bool diff_found = false;
+ for (unsigned int i = 0; i < ps->cache.sub_rect.len; i++) {
+ const float *prev_end = prev + ps->cache.sub_rect.span;
+ for (; prev < prev_end; prev++, curr++) {
+ hash_f32_r(prev, 1, &p);
+ hash_f32_r(curr, 1, &c);
+ if (*prev != *curr) {
+ diff_found = true;
+ }
+ }
+ prev += ps->cache.sub_rect.skip;
+ curr += ps->cache.sub_rect.skip;
+ }
+ if (!diff_found) {
+ return;
+ }
+ printf("%s: (%llX, %llX)\n", __func__,
+ p,
+ c);
+ }
+#endif
+
+
if (g_pick_state.mode == GPU_SELECT_PICK_SORT_ALL) {
/* find the best depth for this pass and store in 'all.hits' */
float depth_best = DEPTH_MAX;
@@ -604,7 +692,9 @@ void gpu_select_pick_cache_load_id(void)
#endif
for (DepthBufCache *rect_depth = ps->cache.bufs.first; rect_depth; rect_depth = rect_depth->next) {
if (rect_depth->next != NULL) {
- gpu_select_load_id_pass(rect_depth, rect_depth->next);
+ if (!depth_buf_subrect_equal(&ps->cache.sub_rect, rect_depth, rect_depth->next)) {
+ gpu_select_load_id_pass(rect_depth, rect_depth->next);
+ }
}
}
}
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