[Bf-blender-cvs] [f6a1ce2c8c] temp-select-pick: minor correction

Campbell Barton noreply at git.blender.org
Tue Mar 7 16:20:04 CET 2017


Commit: f6a1ce2c8ca9f99832722fab9f75a9b18d476e4f
Author: Campbell Barton
Date:   Sat Mar 4 12:56:45 2017 +1100
Branches: temp-select-pick
https://developer.blender.org/rBf6a1ce2c8ca9f99832722fab9f75a9b18d476e4f

minor correction

===================================================================

M	source/blender/gpu/intern/gpu_select.c

===================================================================

diff --git a/source/blender/gpu/intern/gpu_select.c b/source/blender/gpu/intern/gpu_select.c
index a1f60ce181..11beaab75c 100644
--- a/source/blender/gpu/intern/gpu_select.c
+++ b/source/blender/gpu/intern/gpu_select.c
@@ -328,12 +328,12 @@ unsigned int GPU_select_end(void)
 
 		/* Partially de-duplicating copy,
 		 * when contiguous ID's are found - update their closest depth.
-		 * This isn't essential but means there is lest data to sort. */
+		 * This isn't essential but means there is less data to sort. */
 		{
 			DepthID *depth_last = NULL;
 			for (unsigned int i = 0; i < qsd->rect_len; i++) {
 				const unsigned int id = qsd->rect_id[i];
-				if (qsd->rect_id[i] != 0xffffffff) {
+				if (id != 0xffffffff) {
 					const float depth = *((float *)&qsd->rect_depth[i]);
 					if (depth_last == NULL || depth_last->id != id) {
 						DepthID *d = &depth_data[depth_len++];




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