[Bf-blender-cvs] [def4ffd1c5] blender2.8: OpenGL immediate mode: finish node_draw.c
Luca Rood
noreply at git.blender.org
Tue Mar 7 05:46:12 CET 2017
Commit: def4ffd1c5164b81ad66c2e28ac9d45a3c121d4b
Author: Luca Rood
Date: Mon Mar 6 20:29:09 2017 -0300
Branches: blender2.8
https://developer.blender.org/rBdef4ffd1c5164b81ad66c2e28ac9d45a3c121d4b
OpenGL immediate mode: finish node_draw.c
Part of T49043
===================================================================
M source/blender/editors/space_node/node_draw.c
===================================================================
diff --git a/source/blender/editors/space_node/node_draw.c b/source/blender/editors/space_node/node_draw.c
index dd3938d39e..38a8e06ecd 100644
--- a/source/blender/editors/space_node/node_draw.c
+++ b/source/blender/editors/space_node/node_draw.c
@@ -51,7 +51,6 @@
#include "BLF_api.h"
-#include "BIF_gl.h"
#include "BIF_glutil.h"
#include "GPU_draw.h"
@@ -959,10 +958,6 @@ static void node_draw_basis(const bContext *C, ARegion *ar, SpaceNode *snode, bN
UI_draw_icon_tri(rct->xmin + 0.5f * U.widget_unit, rct->ymax - NODE_DY / 2.0f, 'v', color);
}
-#if 0 /* this isn't doing anything for the label, so commenting out */
- UI_ThemeColor((node->flag & SELECT) ? TH_TEXT_HI : TH_TEXT);
-#endif
-
nodeLabel(ntree, node, showname, sizeof(showname));
//if (node->flag & NODE_MUTED)
@@ -1040,7 +1035,6 @@ static void node_draw_hidden(const bContext *C, ARegion *ar, SpaceNode *snode, b
node_draw_shadow(snode, node, hiddenrad, 1.0f);
/* body */
- UI_ThemeColor(color_id);
if (node->flag & NODE_MUTED)
UI_GetThemeColorBlendShade4fv(color_id, TH_REDALERT, 0.5f, 0, color);
@@ -1108,8 +1102,6 @@ static void node_draw_hidden(const bContext *C, ARegion *ar, SpaceNode *snode, b
if (node->flag & NODE_MUTED)
node_draw_mute_line(&ar->v2d, snode, node);
- UI_ThemeColor((node->flag & SELECT) ? TH_SELECT : TH_TEXT);
-
if (node->miniwidth > 0.0f) {
nodeLabel(ntree, node, showname, sizeof(showname));
@@ -1123,15 +1115,32 @@ static void node_draw_hidden(const bContext *C, ARegion *ar, SpaceNode *snode, b
}
/* scale widget thing */
- UI_ThemeColorShade(color_id, -10);
+ unsigned int pos = add_attrib(immVertexFormat(), "pos", COMP_F32, 2, KEEP_FLOAT);
+ immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
+
+ immUniformThemeColorShade(color_id, -10);
dx = 10.0f;
- fdrawline(rct->xmax - dx, centy - 4.0f, rct->xmax - dx, centy + 4.0f);
- fdrawline(rct->xmax - dx - 3.0f * snode->aspect, centy - 4.0f, rct->xmax - dx - 3.0f * snode->aspect, centy + 4.0f);
-
- UI_ThemeColorShade(color_id, +30);
+
+ immBegin(PRIM_LINES, 4);
+ immVertex2f(pos, rct->xmax - dx, centy - 4.0f);
+ immVertex2f(pos, rct->xmax - dx, centy + 4.0f);
+
+ immVertex2f(pos, rct->xmax - dx - 3.0f * snode->aspect, centy - 4.0f);
+ immVertex2f(pos, rct->xmax - dx - 3.0f * snode->aspect, centy + 4.0f);
+ immEnd();
+
+ immUniformThemeColorShade(color_id, 30);
dx -= snode->aspect;
- fdrawline(rct->xmax - dx, centy - 4.0f, rct->xmax - dx, centy + 4.0f);
- fdrawline(rct->xmax - dx - 3.0f * snode->aspect, centy - 4.0f, rct->xmax - dx - 3.0f * snode->aspect, centy + 4.0f);
+
+ immBegin(PRIM_LINES, 4);
+ immVertex2f(pos, rct->xmax - dx, centy - 4.0f);
+ immVertex2f(pos, rct->xmax - dx, centy + 4.0f);
+
+ immVertex2f(pos, rct->xmax - dx - 3.0f * snode->aspect, centy - 4.0f);
+ immVertex2f(pos, rct->xmax - dx - 3.0f * snode->aspect, centy + 4.0f);
+ immEnd();
+
+ immUnbindProgram();
node_draw_sockets(v2d, C, ntree, node, true, false);
More information about the Bf-blender-cvs
mailing list