[Bf-blender-cvs] [33c093ef70] blender2.8: Clay Engine: Fix shader linking issue
Clément Foucault
noreply at git.blender.org
Sun Mar 5 20:31:29 CET 2017
Commit: 33c093ef70a8c6b8f3010490d0fc61d56fce0e98
Author: Clément Foucault
Date: Sun Mar 5 20:29:21 2017 +0100
Branches: blender2.8
https://developer.blender.org/rB33c093ef70a8c6b8f3010490d0fc61d56fce0e98
Clay Engine: Fix shader linking issue
===================================================================
M source/blender/gpu/shaders/gpu_shader_instance_camera_vert.glsl
===================================================================
diff --git a/source/blender/gpu/shaders/gpu_shader_instance_camera_vert.glsl b/source/blender/gpu/shaders/gpu_shader_instance_camera_vert.glsl
index 7ade41c94e..aec8fd9b0a 100644
--- a/source/blender/gpu/shaders/gpu_shader_instance_camera_vert.glsl
+++ b/source/blender/gpu/shaders/gpu_shader_instance_camera_vert.glsl
@@ -11,7 +11,7 @@ in float depth;
in vec4 tria;
in mat4 InstanceModelMatrix;
-flat out vec3 finalColor;
+flat out vec4 finalColor;
void main()
{
@@ -46,5 +46,5 @@ void main()
gl_Position = ViewProjectionMatrix * InstanceModelMatrix * vec4(pPos, 1.0);
- finalColor = color;
+ finalColor = vec4(color, 1.0);
}
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