[Bf-blender-cvs] [af1635eeb0] blender2.8: OpenGL: remove stipple pattern defines
Mike Erwin
noreply at git.blender.org
Fri Mar 3 23:56:03 CET 2017
Commit: af1635eeb0205f632808f70b18e4080c502b4cb5
Author: Mike Erwin
Date: Fri Mar 3 17:36:17 2017 -0500
Branches: blender2.8
https://developer.blender.org/rBaf1635eeb0205f632808f70b18e4080c502b4cb5
OpenGL: remove stipple pattern defines
GPU_basic_shader handles this internally; no other code depends on it.
===================================================================
M source/blender/editors/include/BIF_glutil.h
===================================================================
diff --git a/source/blender/editors/include/BIF_glutil.h b/source/blender/editors/include/BIF_glutil.h
index 378ba918e5..3540bcb58a 100644
--- a/source/blender/editors/include/BIF_glutil.h
+++ b/source/blender/editors/include/BIF_glutil.h
@@ -51,13 +51,6 @@ void fdrawline(float x1, float y1, float x2, float y2); /* DEPRECATED */
void fdrawcheckerboard(float x1, float y1, float x2, float y2); /* DEPRECATED */
-/* OpenGL stipple defines */
-extern const unsigned char stipple_halftone[128];
-extern const unsigned char stipple_quarttone[128];
-extern const unsigned char stipple_diag_stripes_pos[128];
-extern const unsigned char stipple_diag_stripes_neg[128];
-extern const unsigned char stipple_checker_8px[128];
-
/**
* Draw a circle outline with the given \a radius.
* The circle is centered at \a x, \a y and drawn in the XY plane.
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