[Bf-blender-cvs] [2a82162618] blender2.8: Merge branch 'master' into blender2.8
Julian Eisel
noreply at git.blender.org
Fri Mar 3 13:02:21 CET 2017
Commit: 2a82162618f7b8325a59fe42336b2a5f215e7080
Author: Julian Eisel
Date: Fri Mar 3 12:55:35 2017 +0100
Branches: blender2.8
https://developer.blender.org/rB2a82162618f7b8325a59fe42336b2a5f215e7080
Merge branch 'master' into blender2.8
Conflicts:
source/blender/editors/armature/pose_select.c
source/blender/editors/include/ED_armature.h
===================================================================
===================================================================
diff --cc source/blender/editors/armature/pose_select.c
index e32726f949,6e32855241..fdc58f6e25
--- a/source/blender/editors/armature/pose_select.c
+++ b/source/blender/editors/armature/pose_select.c
@@@ -132,8 -132,9 +132,9 @@@ void ED_pose_bone_select(Object *ob, bP
/* called from editview.c, for mode-less pose selection */
/* assumes scene obact and basact is still on old situation */
- int ED_do_pose_selectbuffer(Scene *scene, SceneLayer *sl, Base *base, unsigned int *buffer, short hits,
- bool extend, bool deselect, bool toggle, bool do_nearest)
+ bool ED_do_pose_selectbuffer(
- Scene *scene, Base *base, const unsigned int *buffer, short hits,
++ Scene *scene, SceneLayer *sl, Base *base, const unsigned int *buffer, short hits,
+ bool extend, bool deselect, bool toggle, bool do_nearest)
{
Object *ob = base->object;
Bone *nearBone;
diff --cc source/blender/editors/include/ED_armature.h
index 5451bf2204,6b8943421b..7866bed866
--- a/source/blender/editors/include/ED_armature.h
+++ b/source/blender/editors/include/ED_armature.h
@@@ -138,8 -130,9 +138,9 @@@ void ED_armature_ebone_listbase_temp_cl
void ED_armature_deselect_all(struct Object *obedit);
void ED_armature_deselect_all_visible(struct Object *obedit);
- int ED_do_pose_selectbuffer(struct Scene *scene, struct SceneLayer *sl, struct Base *base, unsigned int *buffer,
- short hits, bool extend, bool deselect, bool toggle, bool do_nearest);
+ bool ED_do_pose_selectbuffer(
- struct Scene *scene, struct Base *base, const unsigned int *buffer, short hits,
++ struct Scene *scene, struct SceneLayer *sl, struct Base *base, const unsigned int *buffer, short hits,
+ bool extend, bool deselect, bool toggle, bool do_nearest);
bool ED_armature_select_pick(struct bContext *C, const int mval[2], bool extend, bool deselect, bool toggle);
int join_armature_exec(struct bContext *C, struct wmOperator *op);
struct Bone *get_indexed_bone(struct Object *ob, int index);
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