[Bf-blender-cvs] [4bf9a65da9] blender2.8: Fix mesh edit wasn't updating for new objects

Dalai Felinto noreply at git.blender.org
Thu Mar 2 13:06:14 CET 2017


Commit: 4bf9a65da93cf5db895b47b614622ed3939cbc01
Author: Dalai Felinto
Date:   Thu Mar 2 12:58:28 2017 +0100
Branches: blender2.8
https://developer.blender.org/rB4bf9a65da93cf5db895b47b614622ed3939cbc01

Fix mesh edit wasn't updating for new objects

The problem was that we were updating the mesh cache on
BKE_object_eval_shading, not on mesh change.

===================================================================

M	source/blender/blenkernel/intern/object_update.c

===================================================================

diff --git a/source/blender/blenkernel/intern/object_update.c b/source/blender/blenkernel/intern/object_update.c
index 46e6d09294..c0b550ef08 100644
--- a/source/blender/blenkernel/intern/object_update.c
+++ b/source/blender/blenkernel/intern/object_update.c
@@ -342,13 +342,14 @@ void BKE_object_eval_uber_data(EvaluationContext *eval_ctx,
 	BLI_assert(ob->type != OB_ARMATURE);
 	BKE_object_handle_data_update(eval_ctx, scene, ob);
 
+	if (ob->type == OB_MESH) {
+		BKE_mesh_batch_cache_dirty(ob->data);
+	}
+
 	ob->recalc &= ~(OB_RECALC_DATA | OB_RECALC_TIME);
 }
 
 void BKE_object_eval_shading(EvaluationContext *UNUSED(eval_ctx), Object *ob)
 {
 	DEBUG_PRINT("%s on %s\n", __func__, ob->id.name);
-	if (ob->type == OB_MESH) {
-		BKE_mesh_batch_cache_dirty(ob->data);
-	}
 }




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