[Bf-blender-cvs] [14627cc2ee] blender2.8: Base Refactor Tasks for gpencil filter

Antonio Vazquez noreply at git.blender.org
Wed Mar 1 11:41:57 CET 2017


Commit: 14627cc2ee4b3e92e0fc8f5ffa230bb35285f0f9
Author: Antonio Vazquez
Date:   Wed Mar 1 11:21:06 2017 +0100
Branches: blender2.8
https://developer.blender.org/rB14627cc2ee4b3e92e0fc8f5ffa230bb35285f0f9

Base Refactor Tasks for  gpencil filter

===================================================================

M	source/blender/editors/animation/anim_filter.c

===================================================================

diff --git a/source/blender/editors/animation/anim_filter.c b/source/blender/editors/animation/anim_filter.c
index 593b674858..3e1aa300fb 100644
--- a/source/blender/editors/animation/anim_filter.c
+++ b/source/blender/editors/animation/anim_filter.c
@@ -1686,15 +1686,16 @@ static size_t animdata_filter_gpencil(bAnimContext *ac, ListBase *anim_data, voi
 	
 	if (ads->filterflag & ADS_FILTER_GP_3DONLY) {
 		Scene *scene = (Scene *)ads->source;
-		BaseLegacy *base;
-		
+		SceneLayer *sl = (SceneLayer *)ac->scene_layer;
+		Base *base;
+
 		/* Active scene's GPencil block first - No parent item needed... */
 		if (scene->gpd) {
 			items += animdata_filter_gpencil_data(anim_data, ads, scene->gpd, filter_mode);
 		}
 		
 		/* Objects in the scene */
-		for (base = scene->base.first; base; base = base->next) {
+		for (base = sl->object_bases.first; base; base = base->next) {
 			/* Only consider this object if it has got some GP data (saving on all the other tests) */
 			if (base->object && base->object->gpd) {
 				Object *ob = base->object;
@@ -1710,14 +1711,14 @@ static size_t animdata_filter_gpencil(bAnimContext *ac, ListBase *anim_data, voi
 				 */
 				if ((filter_mode & ANIMFILTER_DATA_VISIBLE) && !(ads->filterflag & ADS_FILTER_INCL_HIDDEN)) {
 					/* layer visibility - we check both object and base, since these may not be in sync yet */
-					if ((scene->lay & (ob->lay | base->lay)) == 0) continue;
+					if ((base->flag & BASE_VISIBLED) == 0) continue;
 					
 					/* outliner restrict-flag */
 					if (ob->restrictflag & OB_RESTRICT_VIEW) continue;
 				}
 				
 				/* check selection and object type filters */
-				if ( (ads->filterflag & ADS_FILTER_ONLYSEL) && !((base->flag_legacy & SELECT) /*|| (base == scene->basact)*/) ) {
+				if ( (ads->filterflag & ADS_FILTER_ONLYSEL) && !((base->flag & BASE_SELECTED) /*|| (base == scene->basact)*/) ) {
 					/* only selected should be shown */
 					continue;
 				}




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