[Bf-blender-cvs] [26b699a105a] blender2.8: Eevee: Fix shader linking error.

Clément Foucault noreply at git.blender.org
Wed Jun 28 18:28:57 CEST 2017


Commit: 26b699a105acf47a66f14fe40539b471b409ecc0
Author: Clément Foucault
Date:   Wed Jun 28 18:28:52 2017 +0200
Branches: blender2.8
https://developer.blender.org/rB26b699a105acf47a66f14fe40539b471b409ecc0

Eevee: Fix shader linking error.

===================================================================

M	source/blender/draw/engines/eevee/shaders/lightprobe_geom.glsl

===================================================================

diff --git a/source/blender/draw/engines/eevee/shaders/lightprobe_geom.glsl b/source/blender/draw/engines/eevee/shaders/lightprobe_geom.glsl
index ee5983d523a..e057e91eaef 100644
--- a/source/blender/draw/engines/eevee/shaders/lightprobe_geom.glsl
+++ b/source/blender/draw/engines/eevee/shaders/lightprobe_geom.glsl
@@ -10,6 +10,7 @@ flat in int face[];
 out vec3 worldPosition;
 out vec3 viewPosition; /* Required. otherwise generate linking error. */
 out vec3 worldNormal; /* Required. otherwise generate linking error. */
+out vec3 viewNormal; /* Required. otherwise generate linking error. */
 
 const vec3 maj_axes[6] = vec3[6](vec3(1.0,  0.0,  0.0), vec3(-1.0,  0.0, 0.0), vec3(0.0, 1.0, 0.0), vec3(0.0, -1.0,  0.0), vec3( 0.0,  0.0, 1.0), vec3( 0.0,  0.0, -1.0));
 const vec3 x_axis[6]   = vec3[6](vec3(0.0,  0.0, -1.0), vec3( 0.0,  0.0, 1.0), vec3(1.0, 0.0, 0.0), vec3(1.0,  0.0,  0.0), vec3( 1.0,  0.0, 0.0), vec3(-1.0,  0.0,  0.0));




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