[Bf-blender-cvs] [37593b6a424] blender2.8: New scenes should use Eevee, not Blender Render

Dalai Felinto noreply at git.blender.org
Mon Jun 26 12:48:03 CEST 2017


Commit: 37593b6a4242c8a31ffd6ce82b861b2097769ccf
Author: Dalai Felinto
Date:   Mon Jun 26 12:47:17 2017 +0200
Branches: blender2.8
https://developer.blender.org/rB37593b6a4242c8a31ffd6ce82b861b2097769ccf

New scenes should use Eevee, not Blender Render

===================================================================

M	source/blender/blenkernel/intern/scene.c

===================================================================

diff --git a/source/blender/blenkernel/intern/scene.c b/source/blender/blenkernel/intern/scene.c
index f54a02f033a..1e34781adfd 100644
--- a/source/blender/blenkernel/intern/scene.c
+++ b/source/blender/blenkernel/intern/scene.c
@@ -818,7 +818,7 @@ void BKE_scene_init(Scene *sce)
 	sce->r.ffcodecdata.audio_bitrate = 192;
 	sce->r.ffcodecdata.audio_channels = 2;
 
-	BLI_strncpy(sce->r.engine, RE_engine_id_BLENDER_RENDER, sizeof(sce->r.engine));
+	BLI_strncpy(sce->r.engine, RE_engine_id_BLENDER_EEVEE, sizeof(sce->r.engine));
 
 	sce->audio.distance_model = 2.0f;
 	sce->audio.doppler_factor = 1.0f;




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