[Bf-blender-cvs] [6f0b80425b8] blender2.8: Fix shaders not working in Eevee

Dalai Felinto noreply at git.blender.org
Mon Jun 26 12:15:23 CEST 2017


Commit: 6f0b80425b8da760acf9909feba2b0988ddedada
Author: Dalai Felinto
Date:   Mon Jun 26 12:14:19 2017 +0200
Branches: blender2.8
https://developer.blender.org/rB6f0b80425b8da760acf9909feba2b0988ddedada

Fix shaders not working in Eevee

Not a single node based shader was working since a recent merge from
master.

The merge brought changes from the principle bsdf shader where
unsupported gl_ProjectionMatrix was still being used.

===================================================================

M	source/blender/gpu/shaders/gpu_shader_material.glsl

===================================================================

diff --git a/source/blender/gpu/shaders/gpu_shader_material.glsl b/source/blender/gpu/shaders/gpu_shader_material.glsl
index 88974148505..abbcfc61518 100644
--- a/source/blender/gpu/shaders/gpu_shader_material.glsl
+++ b/source/blender/gpu/shaders/gpu_shader_material.glsl
@@ -2657,7 +2657,7 @@ void node_bsdf_principled(vec4 base_color, float subsurface, vec3 subsurface_rad
 	float eta = (2.0 / (1.0 - sqrt(0.08 * specular))) - 1.0;
 
 	/* set the viewing vector */
-	vec3 V = (gl_ProjectionMatrix[3][3] == 0.0) ? -normalize(I) : vec3(0.0, 0.0, 1.0);
+	vec3 V = (ProjectionMatrix[3][3] == 0.0) ? -normalize(I) : vec3(0.0, 0.0, 1.0);
 
 	/* get the tangent */
 	vec3 Tangent = T;




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