[Bf-blender-cvs] [07f34ee8439] blender2.8: Eevee: Fix linking error.

Clément Foucault noreply at git.blender.org
Sat Jun 24 05:13:16 CEST 2017


Commit: 07f34ee84394f16383c4b9fd4d636c9ad9a88ed3
Author: Clément Foucault
Date:   Sat Jun 24 05:25:33 2017 +0200
Branches: blender2.8
https://developer.blender.org/rB07f34ee84394f16383c4b9fd4d636c9ad9a88ed3

Eevee: Fix linking error.

===================================================================

M	source/blender/draw/engines/eevee/shaders/lightprobe_geom.glsl

===================================================================

diff --git a/source/blender/draw/engines/eevee/shaders/lightprobe_geom.glsl b/source/blender/draw/engines/eevee/shaders/lightprobe_geom.glsl
index c7250e1212e..ee5983d523a 100644
--- a/source/blender/draw/engines/eevee/shaders/lightprobe_geom.glsl
+++ b/source/blender/draw/engines/eevee/shaders/lightprobe_geom.glsl
@@ -8,7 +8,8 @@ in vec4 vPos[];
 flat in int face[];
 
 out vec3 worldPosition;
-out vec3 worldNormal; /* Required. otherwise generate linking error on AMD. */
+out vec3 viewPosition; /* Required. otherwise generate linking error. */
+out vec3 worldNormal; /* Required. otherwise generate linking error. */
 
 const vec3 maj_axes[6] = vec3[6](vec3(1.0,  0.0,  0.0), vec3(-1.0,  0.0, 0.0), vec3(0.0, 1.0, 0.0), vec3(0.0, -1.0,  0.0), vec3( 0.0,  0.0, 1.0), vec3( 0.0,  0.0, -1.0));
 const vec3 x_axis[6]   = vec3[6](vec3(0.0,  0.0, -1.0), vec3( 0.0,  0.0, 1.0), vec3(1.0, 0.0, 0.0), vec3(1.0,  0.0,  0.0), vec3( 1.0,  0.0, 0.0), vec3(-1.0,  0.0,  0.0));




More information about the Bf-blender-cvs mailing list