[Bf-blender-cvs] [444ad728cd4] soc-2017-vertex_paint: added non-occluded mode for the weight painting

Darshan Kadu noreply at git.blender.org
Fri Jun 23 21:04:30 CEST 2017


Commit: 444ad728cd4df291bd19b814f390f6977ee3ddb6
Author: Darshan Kadu
Date:   Sat Jun 24 00:33:33 2017 +0530
Branches: soc-2017-vertex_paint
https://developer.blender.org/rB444ad728cd4df291bd19b814f390f6977ee3ddb6

added non-occluded mode for the weight painting

===================================================================

M	release/scripts/startup/bl_ui/space_view3d_toolbar.py
M	source/blender/editors/sculpt_paint/paint_vertex.c

===================================================================

diff --git a/release/scripts/startup/bl_ui/space_view3d_toolbar.py b/release/scripts/startup/bl_ui/space_view3d_toolbar.py
index c4085e4867d..b54557250fd 100644
--- a/release/scripts/startup/bl_ui/space_view3d_toolbar.py
+++ b/release/scripts/startup/bl_ui/space_view3d_toolbar.py
@@ -1759,6 +1759,7 @@ class VIEW3D_PT_tools_weightpaint_options(Panel, View3DPaintPanel):
         row = col.row()
 
         row.prop(wpaint, "use_normal")
+        row.prop(wpaint, "use_occlude")
         col = layout.column()
         row = col.row()
         row.prop(wpaint, "use_spray")
diff --git a/source/blender/editors/sculpt_paint/paint_vertex.c b/source/blender/editors/sculpt_paint/paint_vertex.c
index 75f7b2745ca..e9384687888 100644
--- a/source/blender/editors/sculpt_paint/paint_vertex.c
+++ b/source/blender/editors/sculpt_paint/paint_vertex.c
@@ -2673,6 +2673,19 @@ static void get_brush_alpha_data(
 	        (BKE_brush_use_alpha_pressure(scene, brush) ? ss->cache->pressure : 1.0f);
 }
 
+static bool is_non_occluded(StrokeCache *cache, PBVHVertexIter vd, const float radius, const bool do_occlude)
+{
+	if (cache->vc->ar && !do_occlude) {
+		float sco[2];
+		ED_view3d_project_float_v2_m4(cache->vc->ar, vd.co, sco, cache->projection_mat);
+		const float dist_sq = len_squared_v2v2(cache->mouse, sco);
+		if (dist_sq <= radius*radius) {
+			return true;
+		}
+	}
+	return false;
+}
+
 static void do_wpaint_brush_blur_task_cb_ex(
         void *userdata, void *UNUSED(userdata_chunk), const int n, const int UNUSED(thread_id))
 {
@@ -2688,6 +2701,8 @@ static void do_wpaint_brush_blur_task_cb_ex(
 	get_brush_alpha_data(scene, ss, brush, &brush_size_pressure, &brush_alpha_value, &brush_alpha_pressure);
 	const bool use_face_sel = (data->me->editflag & ME_EDIT_PAINT_FACE_SEL) != 0;
 	const bool use_vert_sel = (data->me->editflag & ME_EDIT_PAINT_VERT_SEL) != 0;
+	bool non_occlude;
+	const float radius = BKE_brush_size_get(scene, brush);
 
 	SculptBrushTest test;
 	sculpt_brush_test_init(ss, &test);
@@ -2696,15 +2711,17 @@ static void do_wpaint_brush_blur_task_cb_ex(
 	PBVHVertexIter vd;
 	BKE_pbvh_vertex_iter_begin(ss->pbvh, data->nodes[n], vd, PBVH_ITER_UNIQUE)
 	{
+		const bool do_occlude = data->vp->flag&VP_OCCLUDE ? 1 : 0;
+		non_occlude = is_non_occluded(cache, vd, radius, do_occlude);
 		/* Test to see if the vertex coordinates are within the spherical brush region. */
-		if (sculpt_brush_test_sq(&test, vd.co)) {
+		if (sculpt_brush_test_sq(&test, vd.co) || non_occlude) {
 			/* For grid based pbvh, take the vert whose loop coopresponds to the current grid.
 			 * Otherwise, take the current vert. */
 			const int v_index = ccgdm ? data->me->mloop[vd.grid_indices[vd.g]].v : vd.vert_indices[vd.i];
 			const float grid_alpha = ccgdm ? 1.0f / vd.gridsize : 1.0f;
 			const char v_flag = data->me->mvert[v_index].flag;
 			/* If the vertex is selected */
-			if (!(use_face_sel || use_vert_sel) || v_flag & SELECT) {
+			if (!(use_face_sel || use_vert_sel) || v_flag & SELECT || non_occlude) {
 				/* Get the average poly weight */
 				int total_hit_loops = 0;
 				float weight_final = 0.0f;
@@ -2759,6 +2776,8 @@ static void do_wpaint_brush_smear_task_cb_ex(
 	const bool use_face_sel = (data->me->editflag & ME_EDIT_PAINT_FACE_SEL) != 0;
 	const bool use_vert_sel = (data->me->editflag & ME_EDIT_PAINT_VERT_SEL) != 0;
 	float brush_dir[3];
+	bool non_occlude;
+	const float radius = BKE_brush_size_get(scene, brush);
 
 	sub_v3_v3v3(brush_dir, cache->location, cache->last_location);
 	if (normalize_v3(brush_dir) != 0.0f) {
@@ -2770,9 +2789,11 @@ static void do_wpaint_brush_smear_task_cb_ex(
 		PBVHVertexIter vd;
 		BKE_pbvh_vertex_iter_begin(ss->pbvh, data->nodes[n], vd, PBVH_ITER_UNIQUE)
 		{
+			const bool do_occlude = data->vp->flag&VP_OCCLUDE ? 1 : 0;
+			non_occlude = is_non_occluded(cache, vd, radius, do_occlude);
 			/* Test to see if the vertex coordinates are within the spherical brush region. */
-			if (sculpt_brush_test_fast(&test, vd.co)) {
-				const float view_dot = (vd.no) ? dot_vf3vs3(cache->sculpt_normal_symm, vd.no) : 1.0;
+			if (sculpt_brush_test_fast(&test, vd.co) || non_occlude) {
+				const float view_dot = (vd.no && !non_occlude) ? dot_vf3vs3(cache->sculpt_normal_symm, vd.no) : 1.0;
 				if (view_dot > 0.0f) {
 					bool do_color = false;
 
@@ -2784,7 +2805,7 @@ static void do_wpaint_brush_smear_task_cb_ex(
 					const char v_flag = data->me->mvert[v_index].flag;
 
 					/* If the vertex is selected */
-					if (!(use_face_sel || use_vert_sel) || v_flag & SELECT) {
+					if (!(use_face_sel || use_vert_sel) || v_flag & SELECT || non_occlude) {
 						/* Minimum dot product between brush direction and current
 						 * to neighbor direction is 0.0, meaning orthogonal. */
 						float stroke_dot_max = 0.0f;
@@ -2851,6 +2872,8 @@ static void do_wpaint_brush_draw_task_cb_ex(
 	get_brush_alpha_data(scene, ss, brush, &brush_size_pressure, &brush_alpha_value, &brush_alpha_pressure);
 	const bool use_face_sel = (data->me->editflag & ME_EDIT_PAINT_FACE_SEL) != 0;
 	const bool use_vert_sel = (data->me->editflag & ME_EDIT_PAINT_VERT_SEL) != 0;
+	bool non_occlude;
+	const float radius = BKE_brush_size_get(scene, brush);
 
 	SculptBrushTest test;
 	sculpt_brush_test_init(ss, &test);
@@ -2859,8 +2882,10 @@ static void do_wpaint_brush_draw_task_cb_ex(
 	PBVHVertexIter vd;
 	BKE_pbvh_vertex_iter_begin(ss->pbvh, data->nodes[n], vd, PBVH_ITER_UNIQUE)
 	{
+		const bool do_occlude = data->vp->flag&VP_OCCLUDE ? 1 : 0;
+		non_occlude = is_non_occluded(cache, vd, radius, do_occlude);
 		/* Test to see if the vertex coordinates are within the spherical brush region. */
-		if (sculpt_brush_test_sq(&test, vd.co)) {
+		if (sculpt_brush_test_sq(&test, vd.co) || non_occlude) {
 			/* Note: grids are 1:1 with corners (aka loops).
 			 * For multires, take the vert whose loop cooresponds to the current grid.
 			 * Otherwise, take the current vert. */
@@ -2869,8 +2894,8 @@ static void do_wpaint_brush_draw_task_cb_ex(
 
 			const char v_flag = data->me->mvert[v_index].flag;
 			/* If the vertex is selected */
-			if (!(use_face_sel || use_vert_sel) || v_flag & SELECT) {
-				const float view_dot = (vd.no) ? dot_vf3vs3(cache->sculpt_normal_symm, vd.no) : 1.0;
+			if (!(use_face_sel || use_vert_sel) || v_flag & SELECT || non_occlude) {
+				const float view_dot = (vd.no && !non_occlude) ? dot_vf3vs3(cache->sculpt_normal_symm, vd.no) : 1.0;
 				if (view_dot > 0.0f) {
 					const float brush_fade = BKE_brush_curve_strength(brush, sqrtf(test.dist), cache->radius);
 					float final_alpha = view_dot * brush_fade * brush_strength * grid_alpha * brush_alpha_pressure;
@@ -3617,21 +3642,6 @@ static void handle_texture_brush(
 	rgb_float_to_uchar((unsigned char *)r_color, rgba_br);
 }
 
-static bool is_non_occluded(StrokeCache *cache, PBVHVertexIter vd,
-		    float *dist, const float radius, const bool do_occlude) 
-{
-	if (cache->vc->ar && !do_occlude) {
-		float sco[2];
-		ED_view3d_project_float_v2_m4(cache->vc->ar, vd.co, sco, cache->projection_mat);
-		const float dist_sq = len_squared_v2v2(cache->mouse, sco);
-		*dist = sqrtf(dist_sq);
-		if (dist_sq <= radius*radius) {
-			return true;
-		}
-	}
-	return false;
-}
-
 static void do_vpaint_brush_draw_task_cb_ex(
         void *userdata, void *UNUSED(userdata_chunk), const int n, const int UNUSED(thread_id))
 {
@@ -3648,7 +3658,6 @@ static void do_vpaint_brush_draw_task_cb_ex(
 	get_brush_alpha_data(scene, ss, brush, &brush_size_pressure, &brush_alpha_value, &brush_alpha_pressure);
 	const bool use_face_sel = (data->me->editflag & ME_EDIT_PAINT_FACE_SEL) != 0;
 	const bool use_vert_sel = (data->me->editflag & ME_EDIT_PAINT_VERT_SEL) != 0;
-	float dist;
 	bool non_occlude;
 	const float radius = BKE_brush_size_get(scene, brush);
 
@@ -3660,7 +3669,7 @@ static void do_vpaint_brush_draw_task_cb_ex(
 	BKE_pbvh_vertex_iter_begin(ss->pbvh, data->nodes[n], vd, PBVH_ITER_UNIQUE)
 	{
 		const bool do_occlude = data->vp->flag&VP_OCCLUDE ? 1 : 0;
-		non_occlude = is_non_occluded(cache, vd, &dist, radius, do_occlude);
+		non_occlude = is_non_occluded(cache, vd, radius, do_occlude);
 		/* Test to see if the vertex coordinates are within the spherical brush region or 
 		*  occluded vertex for non-occluded mode. */
 		if (sculpt_brush_test(&test, vd.co) || non_occlude) {
@@ -3678,9 +3687,8 @@ static void do_vpaint_brush_draw_task_cb_ex(
 				 * (ie splash prevention factor), and only paint front facing verts. */
 			    float view_dot = (vd.no && !non_occlude) ? dot_vf3vs3(cache->sculpt_normal_symm, vd.no) : 1.0;
 				if (view_dot > 0.0f) {
-					const float brush_fade = BKE_brush_curve_strength(brush, dist, radius);
+					const float brush_fade = BKE_brush_curve_strength(brush, test.dist, radius);
 					unsigned int color_final = data->vpd->paintcol;
-					dist = non_occlude ? dist : test.dist;
 
 					/* If we're painting with a texture, sample the texture color and alpha. */
 					float tex_alpha = 1.0;
@@ -3742,7 +3750,6 @@ static void do_vpaint_brush_blur_task_cb_ex(
 	get_brush_alpha_data(scene, ss, brush, &brush_size_pressure, &brush_alpha_value, &brush_alpha_pressure);
 	const bool use_face_sel = (data->me->editflag & ME_EDIT_PAINT_FACE_SEL) != 0;
 	const bool use_vert_sel = (data->me->editflag & ME_EDIT_PAINT_VERT_SEL) != 0;
-	float dist;
 	bool non_occlude;
 	const float radius = BKE_brush_size_get(scene, brush);
 
@@ -3754,7 +3761,7 @@ static void do_vpaint_brush_blur_task_cb_ex(
 	BKE_pbvh_vertex_iter_begin(ss->pbvh, data->nodes[n], vd, PBVH_ITER_UNIQUE)
 	{
 		const bool do_occlude = data->vp->flag&VP_OCCLUDE ? 1 : 0;
-		non_occlude = is_non_occluded(cache, vd, &dist, radius, do_occlude);
+		non_occlude = is_non_occluded(cache, vd, radius, do_occlude);
 		/* Test to see if the vertex coordinates are within the spherical brush region or
 		*  occluded vertex for non-occluded mode. */
 		if (sculpt_brush_test(&test, vd.co) || non_occlude) {
@@ -3846,7 +3853,6 @@ static void do_vpaint_brush_smear_task_cb_ex(
 	float brush_dir[3];
 	const bool use_face_sel = (data->me->editflag & ME_EDIT_PAINT_FACE_SEL) != 0;
 	const bool use_vert_sel = (data->me->editflag & ME_EDIT_PAINT_VERT_SEL) != 0;
-	float dist;
 	bool non_occlude;
 	const float radius = BK

@@ Diff output truncated at 10240 characters. @@




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