[Bf-blender-cvs] [8d12ac0f311] greasepencil-object: Add DRW_STATE_DEPTH_ALWAYS to stroke pass
Antonio Vazquez
noreply at git.blender.org
Thu Jun 22 19:34:14 CEST 2017
Commit: 8d12ac0f311eef6061741e6e35f9c117ee2a595a
Author: Antonio Vazquez
Date: Thu Jun 22 19:33:55 2017 +0200
Branches: greasepencil-object
https://developer.blender.org/rB8d12ac0f311eef6061741e6e35f9c117ee2a595a
Add DRW_STATE_DEPTH_ALWAYS to stroke pass
This option is required to use the zwrite option
===================================================================
M source/blender/draw/engines/gpencil/gpencil_engine.c
===================================================================
diff --git a/source/blender/draw/engines/gpencil/gpencil_engine.c b/source/blender/draw/engines/gpencil/gpencil_engine.c
index 2d93ae7ad98..a4c142d6b9a 100644
--- a/source/blender/draw/engines/gpencil/gpencil_engine.c
+++ b/source/blender/draw/engines/gpencil/gpencil_engine.c
@@ -95,7 +95,7 @@ static void GPENCIL_engine_init(void *vedata)
unit_m4(stl->storage->unit_matrix);
- /* blank texture used if no texture defined for fill shader*/
+ /* blank texture used if no texture defined for fill shader */
if (!e_data.gpencil_blank_texture) {
e_data.gpencil_blank_texture = DRW_gpencil_create_blank_texture(64, 64);
}
@@ -146,7 +146,7 @@ static void GPENCIL_cache_init(void *vedata)
{
/* Stroke pass */
- psl->stroke_pass = DRW_pass_create("Gpencil Stroke Pass", DRW_STATE_WRITE_COLOR | DRW_STATE_WRITE_DEPTH | DRW_STATE_BLEND);
+ psl->stroke_pass = DRW_pass_create("Gpencil Stroke Pass", DRW_STATE_WRITE_COLOR | DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_ALWAYS | DRW_STATE_BLEND);
stl->storage->pal_id = 0;
stl->g_data->shgrps_point_volumetric = DRW_gpencil_shgroup_point_volumetric_create(psl->stroke_pass, e_data.gpencil_volumetric_sh);
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