[Bf-blender-cvs] [fe2ff3fc893] blender2.8: GPUTexture: Support for nearest sampling with mipmaps.
Clément Foucault
noreply at git.blender.org
Thu Jun 22 04:01:03 CEST 2017
Commit: fe2ff3fc89332ddf8374b72e2f05f3f7015f8cbd
Author: Clément Foucault
Date: Thu Jun 22 01:53:51 2017 +0200
Branches: blender2.8
https://developer.blender.org/rBfe2ff3fc89332ddf8374b72e2f05f3f7015f8cbd
GPUTexture: Support for nearest sampling with mipmaps.
===================================================================
M source/blender/draw/intern/draw_manager.c
M source/blender/gpu/GPU_texture.h
M source/blender/gpu/intern/gpu_texture.c
===================================================================
diff --git a/source/blender/draw/intern/draw_manager.c b/source/blender/draw/intern/draw_manager.c
index 6d41893e50e..d01f7f5823e 100644
--- a/source/blender/draw/intern/draw_manager.c
+++ b/source/blender/draw/intern/draw_manager.c
@@ -390,11 +390,13 @@ static void drw_texture_get_format(DRWTextureFormat format, GPUTextureFormat *da
static void drw_texture_set_parameters(GPUTexture *tex, DRWTextureFlag flags)
{
GPU_texture_bind(tex, 0);
- GPU_texture_filter_mode(tex, flags & DRW_TEX_FILTER);
if (flags & DRW_TEX_MIPMAP) {
- GPU_texture_mipmap_mode(tex, true);
+ GPU_texture_mipmap_mode(tex, true, flags & DRW_TEX_FILTER);
DRW_texture_generate_mipmaps(tex);
}
+ else {
+ GPU_texture_filter_mode(tex, flags & DRW_TEX_FILTER);
+ }
GPU_texture_wrap_mode(tex, flags & DRW_TEX_WRAP);
GPU_texture_compare_mode(tex, flags & DRW_TEX_COMPARE);
GPU_texture_unbind(tex);
diff --git a/source/blender/gpu/GPU_texture.h b/source/blender/gpu/GPU_texture.h
index 01390760beb..6d6c195c175 100644
--- a/source/blender/gpu/GPU_texture.h
+++ b/source/blender/gpu/GPU_texture.h
@@ -181,7 +181,7 @@ int GPU_texture_bound_number(GPUTexture *tex);
void GPU_texture_generate_mipmap(GPUTexture *tex);
void GPU_texture_compare_mode(GPUTexture *tex, bool use_compare);
void GPU_texture_filter_mode(GPUTexture *tex, bool use_filter);
-void GPU_texture_mipmap_mode(GPUTexture *tex, bool use_mipmap);
+void GPU_texture_mipmap_mode(GPUTexture *tex, bool use_mipmap, bool use_filter);
void GPU_texture_wrap_mode(GPUTexture *tex, bool use_repeat);
struct GPUFrameBuffer *GPU_texture_framebuffer(GPUTexture *tex);
diff --git a/source/blender/gpu/intern/gpu_texture.c b/source/blender/gpu/intern/gpu_texture.c
index 3ac1571bf82..a8d0dccb896 100644
--- a/source/blender/gpu/intern/gpu_texture.c
+++ b/source/blender/gpu/intern/gpu_texture.c
@@ -856,7 +856,7 @@ void GPU_texture_filter_mode(GPUTexture *tex, bool use_filter)
glActiveTexture(GL_TEXTURE0);
}
-void GPU_texture_mipmap_mode(GPUTexture *tex, bool use_mipmap)
+void GPU_texture_mipmap_mode(GPUTexture *tex, bool use_mipmap, bool use_filter)
{
if (tex->number >= GPU_max_textures()) {
fprintf(stderr, "Not enough texture slots.\n");
@@ -869,7 +869,9 @@ void GPU_texture_mipmap_mode(GPUTexture *tex, bool use_mipmap)
if (tex->number != 0)
glActiveTexture(GL_TEXTURE0 + tex->number);
- GLenum mipmap = use_mipmap ? GL_LINEAR_MIPMAP_LINEAR : GL_LINEAR;
+ GLenum mipmap = (use_filter)
+ ? use_mipmap ? GL_LINEAR_MIPMAP_LINEAR : GL_LINEAR
+ : use_mipmap ? GL_NEAREST_MIPMAP_LINEAR : GL_NEAREST;
glTexParameteri(tex->target_base, GL_TEXTURE_MIN_FILTER, mipmap);
if (tex->number != 0)
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