[Bf-blender-cvs] [b7669ac1c67] blender2.8: Manipulators: move settings to ID properties
Campbell Barton
noreply at git.blender.org
Wed Jun 21 06:06:02 CEST 2017
Commit: b7669ac1c672a92f31735ae9f92b369f9ba30eb1
Author: Campbell Barton
Date: Wed Jun 21 13:54:46 2017 +1000
Branches: blender2.8
https://developer.blender.org/rBb7669ac1c672a92f31735ae9f92b369f9ba30eb1
Manipulators: move settings to ID properties
This makes manipulator access closer to operators,
and allows Python access.
This adds RNA for manipulators, but not Python registration yet.
- Split draw style into 2x settings:
`draw_style` (enum) & `draw_options` (enum-flag)
- Rename wmManipulator.properties -> properties_edit,
Use wmManipulator.properties for ID-properties.
Note that this area of the API will need further work since
manipulators now have 2 kinds of properties & API's to access them.
===================================================================
M source/blender/editors/include/ED_manipulator_library.h
M source/blender/editors/manipulator_library/arrow2d_manipulator.c
M source/blender/editors/manipulator_library/arrow3d_manipulator.c
M source/blender/editors/manipulator_library/cage2d_manipulator.c
M source/blender/editors/manipulator_library/dial3d_manipulator.c
M source/blender/editors/manipulator_library/grab3d_manipulator.c
M source/blender/editors/manipulator_library/primitive3d_manipulator.c
M source/blender/editors/mesh/editmesh_bisect.c
M source/blender/editors/mesh/editmesh_extrude.c
M source/blender/editors/screen/area.c
M source/blender/editors/space_node/node_manipulators.c
M source/blender/editors/space_view3d/view3d_manipulators.c
M source/blender/editors/transform/transform_manipulator.c
M source/blender/editors/transform/transform_manipulator2d.c
M source/blender/makesrna/RNA_access.h
M source/blender/makesrna/intern/CMakeLists.txt
M source/blender/makesrna/intern/makesrna.c
M source/blender/makesrna/intern/rna_internal.h
A source/blender/makesrna/intern/rna_wm_manipulator.c
M source/blender/windowmanager/manipulators/WM_manipulator_api.h
M source/blender/windowmanager/manipulators/WM_manipulator_types.h
M source/blender/windowmanager/manipulators/intern/wm_manipulator.c
M source/blender/windowmanager/manipulators/intern/wm_manipulator_map.c
M source/blender/windowmanager/manipulators/intern/wm_manipulator_property.c
M source/blender/windowmanager/manipulators/intern/wm_manipulator_type.c
===================================================================
diff --git a/source/blender/editors/include/ED_manipulator_library.h b/source/blender/editors/include/ED_manipulator_library.h
index 421fdbf1212..b1970a7bab3 100644
--- a/source/blender/editors/include/ED_manipulator_library.h
+++ b/source/blender/editors/include/ED_manipulator_library.h
@@ -64,70 +64,61 @@ void ED_manipulator_draw_preset_facemap(
/* 3D Arrow Manipulator */
enum {
- ED_MANIPULATOR_ARROW_STYLE_NORMAL = 1,
- ED_MANIPULATOR_ARROW_STYLE_NO_AXIS = (1 << 1),
- ED_MANIPULATOR_ARROW_STYLE_CROSS = (1 << 2),
+ ED_MANIPULATOR_ARROW_STYLE_NORMAL = 0,
+ ED_MANIPULATOR_ARROW_STYLE_CROSS = 1,
+ ED_MANIPULATOR_ARROW_STYLE_BOX = 2,
+ ED_MANIPULATOR_ARROW_STYLE_CONE = 3,
+};
+
+enum {
/* inverted offset during interaction - if set it also sets constrained below */
ED_MANIPULATOR_ARROW_STYLE_INVERTED = (1 << 3),
/* clamp arrow interaction to property width */
ED_MANIPULATOR_ARROW_STYLE_CONSTRAINED = (1 << 4),
- /* use a box for the arrowhead */
- ED_MANIPULATOR_ARROW_STYLE_BOX = (1 << 5),
- ED_MANIPULATOR_ARROW_STYLE_CONE = (1 << 6),
};
-void ED_manipulator_arrow3d_set_style(struct wmManipulator *mpr, int style);
-void ED_manipulator_arrow3d_set_line_len(struct wmManipulator *mpr, const float len);
void ED_manipulator_arrow3d_set_ui_range(struct wmManipulator *mpr, const float min, const float max);
void ED_manipulator_arrow3d_set_range_fac(struct wmManipulator *mpr, const float range_fac);
-void ED_manipulator_arrow3d_cone_set_aspect(struct wmManipulator *mpr, const float aspect[2]);
-
/* -------------------------------------------------------------------- */
/* 2D Arrow Manipulator */
-void ED_manipulator_arrow2d_set_angle(struct wmManipulator *mpr, const float rot_fac);
-void ED_manipulator_arrow2d_set_line_len(struct wmManipulator *mpr, const float len);
-
+/* none */
/* -------------------------------------------------------------------- */
/* Cage Manipulator */
enum {
- ED_MANIPULATOR_RECT_TRANSFORM_STYLE_TRANSLATE = 1, /* Manipulator translates */
- ED_MANIPULATOR_RECT_TRANSFORM_STYLE_ROTATE = (1 << 1), /* Manipulator rotates */
- ED_MANIPULATOR_RECT_TRANSFORM_STYLE_SCALE = (1 << 2), /* Manipulator scales */
- ED_MANIPULATOR_RECT_TRANSFORM_STYLE_SCALE_UNIFORM = (1 << 3), /* Manipulator scales uniformly */
+ ED_MANIPULATOR_RECT_TRANSFORM_FLAG_TRANSLATE = (1 << 0), /* Manipulator translates */
+ ED_MANIPULATOR_RECT_TRANSFORM_FLAG_ROTATE = (1 << 1), /* Manipulator rotates */
+ ED_MANIPULATOR_RECT_TRANSFORM_FLAG_SCALE = (1 << 2), /* Manipulator scales */
+ ED_MANIPULATOR_RECT_TRANSFORM_FLAG_SCALE_UNIFORM = (1 << 3), /* Manipulator scales uniformly */
};
-void ED_manipulator_cage2d_transform_set_style(struct wmManipulator *mpr, int style);
-void ED_manipulator_cage2d_transform_set_dims(
- struct wmManipulator *mpr, const float width, const float height);
-
-
/* -------------------------------------------------------------------- */
/* Dial Manipulator */
+/* draw_options */
enum {
- ED_MANIPULATOR_DIAL_STYLE_RING = 0,
- ED_MANIPULATOR_DIAL_STYLE_RING_CLIPPED = 1,
- ED_MANIPULATOR_DIAL_STYLE_RING_FILLED = 2,
+ ED_MANIPULATOR_DIAL_DRAW_FLAG_NOP = 0,
+ ED_MANIPULATOR_DIAL_DRAW_FLAG_CLIP = (1 << 0),
+ ED_MANIPULATOR_DIAL_DRAW_FLAG_FILL = (1 << 1),
+ ED_MANIPULATOR_DIAL_DRAW_FLAG_ANGLE_MIRROR = (1 << 2),
+ ED_MANIPULATOR_DIAL_DRAW_FLAG_ANGLE_START_Y = (1 << 3),
};
-void ED_manipulator_dial3d_set_style(struct wmManipulator *mpr, int style);
-void ED_manipulator_dial3d_set_use_start_y_axis(
- struct wmManipulator *mpr, const bool enabled);
-void ED_manipulator_dial3d_set_use_double_helper(
- struct wmManipulator *mpr, const bool enabled);
-
/* -------------------------------------------------------------------- */
/* Grab Manipulator */
+/* draw_options */
enum {
- ED_MANIPULATOR_GRAB_STYLE_RING = 0,
+ ED_MANIPULATOR_GRAB_DRAW_FLAG_NOP = 0,
+ ED_MANIPULATOR_GRAB_DRAW_FLAG_FILL = (1 << 0),
};
-void ED_manipulator_grab3d_set_style(struct wmManipulator *mpr, int style);
+enum {
+ ED_MANIPULATOR_GRAB_STYLE_RING = 0,
+};
/* -------------------------------------------------------------------- */
@@ -137,7 +128,4 @@ enum {
ED_MANIPULATOR_PRIMITIVE_STYLE_PLANE = 0,
};
-void ED_manipulator_primitive3d_set_style(struct wmManipulator *mpr, int style);
-
-
#endif /* __ED_MANIPULATOR_LIBRARY_H__ */
diff --git a/source/blender/editors/manipulator_library/arrow2d_manipulator.c b/source/blender/editors/manipulator_library/arrow2d_manipulator.c
index 6e263b86bfa..adc23667d58 100644
--- a/source/blender/editors/manipulator_library/arrow2d_manipulator.c
+++ b/source/blender/editors/manipulator_library/arrow2d_manipulator.c
@@ -51,6 +51,7 @@
#include "MEM_guardedalloc.h"
#include "RNA_access.h"
+#include "RNA_define.h"
#include "WM_types.h"
@@ -59,32 +60,24 @@
#include "manipulator_library_intern.h"
-
-typedef struct ArrowManipulator2D {
- struct wmManipulator manipulator;
-
- float angle;
- float line_len;
-} ArrowManipulator2D;
-
-
-static void arrow2d_draw_geom(ArrowManipulator2D *arrow, const float matrix[4][4], const float color[4])
+static void arrow2d_draw_geom(wmManipulator *mpr, const float matrix[4][4], const float color[4])
{
const float size = 0.11f;
const float size_h = size / 2.0f;
- const float len = arrow->line_len;
- const float draw_line_ofs = (arrow->manipulator.line_width * 0.5f) / arrow->manipulator.scale;
+ const float arrow_length = RNA_float_get(mpr->ptr, "length");
+ const float arrow_angle = RNA_float_get(mpr->ptr, "angle");
+ const float draw_line_ofs = (mpr->line_width * 0.5f) / mpr->scale;
uint pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
gpuPushMatrix();
gpuMultMatrix(matrix);
- gpuScaleUniform(arrow->manipulator.scale);
- gpuRotate2D(RAD2DEGF(arrow->angle));
+ gpuScaleUniform(mpr->scale);
+ gpuRotate2D(RAD2DEGF(arrow_angle));
/* local offset */
gpuTranslate2f(
- arrow->manipulator.matrix_offset[3][0] + draw_line_ofs,
- arrow->manipulator.matrix_offset[3][1]);
+ mpr->matrix_offset[3][0] + draw_line_ofs,
+ mpr->matrix_offset[3][1]);
immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
@@ -92,13 +85,13 @@ static void arrow2d_draw_geom(ArrowManipulator2D *arrow, const float matrix[4][4
immBegin(GWN_PRIM_LINES, 2);
immVertex2f(pos, 0.0f, 0.0f);
- immVertex2f(pos, 0.0f, len);
+ immVertex2f(pos, 0.0f, arrow_length);
immEnd();
immBegin(GWN_PRIM_TRIS, 3);
- immVertex2f(pos, size_h, len);
- immVertex2f(pos, -size_h, len);
- immVertex2f(pos, 0.0f, len + size * 1.7f);
+ immVertex2f(pos, size_h, arrow_length);
+ immVertex2f(pos, -size_h, arrow_length);
+ immVertex2f(pos, 0.0f, arrow_length + size * 1.7f);
immEnd();
immUnbindProgram();
@@ -106,38 +99,33 @@ static void arrow2d_draw_geom(ArrowManipulator2D *arrow, const float matrix[4][4
gpuPopMatrix();
}
-static void manipulator_arrow2d_draw(const bContext *UNUSED(C), struct wmManipulator *mpr)
+static void manipulator_arrow2d_draw(const bContext *UNUSED(C), wmManipulator *mpr)
{
- ArrowManipulator2D *arrow = (ArrowManipulator2D *)mpr;
float col[4];
manipulator_color_get(mpr, mpr->state & WM_MANIPULATOR_STATE_HIGHLIGHT, col);
glLineWidth(mpr->line_width);
glEnable(GL_BLEND);
- arrow2d_draw_geom(arrow, mpr->matrix, col);
+ arrow2d_draw_geom(mpr, mpr->matrix, col);
glDisable(GL_BLEND);
if (mpr->interaction_data) {
- ManipulatorInteraction *inter = arrow->manipulator.interaction_data;
+ ManipulatorInteraction *inter = mpr->interaction_data;
glEnable(GL_BLEND);
- arrow2d_draw_geom(arrow, inter->init_matrix, (const float[4]){0.5f, 0.5f, 0.5f, 0.5f});
+ arrow2d_draw_geom(mpr, inter->init_matrix, (const float[4]){0.5f, 0.5f, 0.5f, 0.5f});
glDisable(GL_BLEND);
}
}
static void manipulator_arrow2d_setup(wmManipulator *mpr)
{
- ArrowManipulator2D *arrow = (ArrowManipulator2D *)mpr;
-
- arrow->manipulator.flag |= WM_MANIPULATOR_DRAW_ACTIVE;
-
- arrow->line_len = 1.0f;
+ mpr->flag |= WM_MANIPULATOR_DRAW_ACTIVE;
}
static void manipulator_arrow2d_invoke(
- bContext *UNUSED(C), struct wmManipulator *mpr, const wmEvent *UNUSED(event))
+ bContext *UNUSED(C), wmManipulator *mpr, const wmEvent *UNUSED(event))
{
ManipulatorInteraction *inter = MEM_callocN(sizeof(ManipulatorInteraction), __func__);
@@ -146,11 +134,12 @@ static void manipulator_arrow2d_invoke(
}
static int manipulator_arrow2d_test_select(
- bContext *UNUSED(C), struct wmManipulator *mpr, const wmEvent *event)
+ bContext *UNUSED(C), wmManipulator *mpr, const wmEvent *event)
{
- ArrowManipulator2D *arrow = (ArrowManipulator2D *)mpr;
const float mval[2] = {event->mval[0], event->mval[1]};
- const float line_len = arrow->line_len * mpr->scale;
+ const float arrow_length = RNA_float_get(mpr->ptr, "length");
+ const float arrow_angle = RNA_float_get(mpr->ptr, "angle");
+ const float line_len = arrow_length * mpr->scale;
float mval_local[2];
copy_v2_v2(mval_local, mval);
@@ -161,10 +150,10 @@ static int manipulator_arrow2d_test_select(
line[1][1] = line_len;
/* rotate only if needed */
- if (arrow->angle != 0.0f) {
+ if (arrow_angle != 0.0f) {
float rot_point[2];
copy_v2_v2(rot_point, line[1]);
- rotate_v2_v2fl(line[1], rot_point, arrow->angle);
+ rotate_v2_v2fl(line[1], rot_point, arrow_angle);
}
/* arrow line intersection check */
@@ -198,22 +187,6 @@ static int manipulator_arrow2d_test_select(
*
* \{ */
-#define ASSERT_TYPE_CHECK(mpr) BLI_assert(mpr->type->draw == manipulator_arrow2d_draw)
-
-void ED_manipulator_arrow2d_set_angle(struct wmManipulator *mpr, const float angle)
-{
- ASSERT_TYPE_CHECK(mpr);
- ArrowManipulator2D *arrow = (ArrowManipulator2D *)mpr;
- arrow->angle = angle;
-}
-
-void ED_manipulator_arrow2d_set_line_len(struct wmManipulator *mpr, const float len)
-{
- ASSERT_TYPE_CHECK(mpr);
- ArrowManipulator2D *arrow = (ArrowManipulator2D *)mpr;
- arrow->line_len = len;
-}
-
static void MANIPULATOR_WT_arr
@@ Diff output truncated at 10240 characters. @@
More information about the Bf-blender-cvs
mailing list