[Bf-blender-cvs] [539225db811] blender2.8: DrwManager: Remove the need for buffers to be available.
Clément Foucault
noreply at git.blender.org
Mon Jun 19 10:48:09 CEST 2017
Commit: 539225db8111796c2e194b13a5e4081fe487684a
Author: Clément Foucault
Date: Fri Jun 16 15:11:23 2017 +0200
Branches: blender2.8
https://developer.blender.org/rB539225db8111796c2e194b13a5e4081fe487684a
DrwManager: Remove the need for buffers to be available.
This way we can just avoid binding a texture by setting it's ref to NULL.
===================================================================
M source/blender/draw/intern/draw_manager.c
===================================================================
diff --git a/source/blender/draw/intern/draw_manager.c b/source/blender/draw/intern/draw_manager.c
index 485ce168bb5..f1a870992dc 100644
--- a/source/blender/draw/intern/draw_manager.c
+++ b/source/blender/draw/intern/draw_manager.c
@@ -1733,6 +1733,10 @@ static void draw_shgroup(DRWShadingGroup *shgroup, DRWState pass_state)
break;
}
tex = *((GPUTexture **)uni->value);
+ if (tex == NULL) {
+ /* In case texture is not yet available */
+ break;
+ }
GPU_texture_bind(tex, uni->bindloc);
bound_tex = MEM_callocN(sizeof(DRWBoundTexture), "DRWBoundTexture");
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