[Bf-blender-cvs] [df017f7867e] blender2.8: Manipulator: New grab preset, use for bisect

Campbell Barton noreply at git.blender.org
Fri Jun 16 22:35:27 CEST 2017


Commit: df017f7867ebb4a7a9c78f77d2b9deb2ffd54278
Author: Campbell Barton
Date:   Sat Jun 17 06:13:44 2017 +1000
Branches: blender2.8
https://developer.blender.org/rBdf017f7867ebb4a7a9c78f77d2b9deb2ffd54278

Manipulator: New grab preset, use for bisect

===================================================================

M	source/blender/editors/include/ED_manipulator_library.h
M	source/blender/editors/manipulator_library/CMakeLists.txt
M	source/blender/editors/manipulator_library/arrow3d_manipulator.c
A	source/blender/editors/manipulator_library/grab3d_manipulator.c
M	source/blender/editors/mesh/editmesh_bisect.c
M	source/blender/editors/space_api/spacetypes.c

===================================================================

diff --git a/source/blender/editors/include/ED_manipulator_library.h b/source/blender/editors/include/ED_manipulator_library.h
index 1c3cbcf3294..692d6cbdcd8 100644
--- a/source/blender/editors/include/ED_manipulator_library.h
+++ b/source/blender/editors/include/ED_manipulator_library.h
@@ -35,6 +35,7 @@ void ED_manipulatortypes_arrow_2d(void);
 void ED_manipulatortypes_arrow_3d(void);
 void ED_manipulatortypes_cage_2d(void);
 void ED_manipulatortypes_dial_3d(void);
+void ED_manipulatortypes_grab_3d(void);
 void ED_manipulatortypes_facemap_3d(void);
 void ED_manipulatortypes_primitive_3d(void);
 
@@ -125,6 +126,14 @@ void ED_manipulator_dial3d_set_up_vector(
 
 
 /* -------------------------------------------------------------------- */
+/* Grab Manipulator */
+
+struct wmManipulator *ED_manipulator_grab3d_new(
+        struct wmManipulatorGroup *mgroup, const char *name, const int style);
+void ED_manipulator_grab3d_set_up_vector(
+        struct wmManipulator *mpr, const float direction[3]);
+
+/* -------------------------------------------------------------------- */
 /* Facemap Manipulator */
 
 struct wmManipulator *ED_manipulator_facemap_new(
diff --git a/source/blender/editors/manipulator_library/CMakeLists.txt b/source/blender/editors/manipulator_library/CMakeLists.txt
index cb31627e09a..6421cfddadf 100644
--- a/source/blender/editors/manipulator_library/CMakeLists.txt
+++ b/source/blender/editors/manipulator_library/CMakeLists.txt
@@ -41,6 +41,7 @@ set(SRC
 	arrow3d_manipulator.c
 	cage2d_manipulator.c
 	dial3d_manipulator.c
+	grab3d_manipulator.c
 	geom_arrow_manipulator.c
 	geom_cube_manipulator.c
 	geom_dial_manipulator.c
diff --git a/source/blender/editors/manipulator_library/arrow3d_manipulator.c b/source/blender/editors/manipulator_library/arrow3d_manipulator.c
index c856374661f..431bccf379f 100644
--- a/source/blender/editors/manipulator_library/arrow3d_manipulator.c
+++ b/source/blender/editors/manipulator_library/arrow3d_manipulator.c
@@ -209,7 +209,6 @@ static void arrow_draw_intern(ArrowManipulator3D *arrow, const bool select, cons
 
 	gpuPushMatrix();
 	gpuMultMatrix(mat);
-
 	gpuTranslate3fv(arrow->manipulator.offset);
 
 	glEnable(GL_BLEND);
diff --git a/source/blender/editors/manipulator_library/grab3d_manipulator.c b/source/blender/editors/manipulator_library/grab3d_manipulator.c
new file mode 100644
index 00000000000..a089356a79d
--- /dev/null
+++ b/source/blender/editors/manipulator_library/grab3d_manipulator.c
@@ -0,0 +1,285 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file grab3d_manipulator.c
+ *  \ingroup wm
+ *
+ * \name Grab Manipulator
+ *
+ * 3D Manipulator
+ *
+ * \brief Simple manipulator to grab and translate.
+ */
+
+#include "BIF_gl.h"
+#include "BIF_glutil.h"
+
+#include "BKE_context.h"
+
+#include "BLI_math.h"
+
+#include "ED_screen.h"
+#include "ED_view3d.h"
+#include "ED_manipulator_library.h"
+
+#include "GPU_select.h"
+
+#include "GPU_matrix.h"
+
+#include "GPU_immediate.h"
+#include "GPU_immediate_util.h"
+
+#include "MEM_guardedalloc.h"
+
+#include "WM_api.h"
+#include "WM_types.h"
+
+/* own includes */
+#include "manipulator_geometry.h"
+#include "manipulator_library_intern.h"
+
+static void manipulator_grab_modal(bContext *C, wmManipulator *mpr, const wmEvent *event, const int flag);
+
+typedef struct GrabManipulator {
+	wmManipulator manipulator;
+	int style;
+	float direction[3];
+} GrabManipulator;
+
+typedef struct GrabInteraction {
+	float init_mval[2];
+
+	/* only for when using properties */
+	float init_prop_co[3];
+
+	/* final output values, used for drawing */
+	struct {
+		float co_ofs[3];
+		float co_final[3];
+	} output;
+} GrabInteraction;
+
+#define DIAL_WIDTH       1.0f
+#define DIAL_RESOLUTION 32
+
+
+static void grab_calc_matrix(const GrabManipulator *grab, float mat[4][4])
+{
+	float rot[3][3];
+	const float up[3] = {0.0f, 0.0f, 1.0f};
+
+	rotation_between_vecs_to_mat3(rot, up, grab->direction);
+	copy_m4_m3(mat, rot);
+	copy_v3_v3(mat[3], grab->manipulator.origin);
+	mul_mat3_m4_fl(mat, grab->manipulator.scale);
+}
+
+/* -------------------------------------------------------------------- */
+
+static void grab_geom_draw(
+        const GrabManipulator *grab3d, const float col[4], const bool select)
+{
+#ifdef USE_MANIPULATOR_CUSTOM_DIAL
+	UNUSED_VARS(grab3d, col, axis_modal_mat);
+	wm_manipulator_geometryinfo_draw(&wm_manipulator_geom_data_grab3d, select);
+#else
+	const bool filled = (grab3d->style == ED_MANIPULATOR_DIAL_STYLE_RING_FILLED);
+
+	glLineWidth(grab3d->manipulator.line_width);
+
+	VertexFormat *format = immVertexFormat();
+	unsigned int pos = VertexFormat_add_attrib(format, "pos", COMP_F32, 2, KEEP_FLOAT);
+
+	immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR);
+
+	immUniformColor4fv(col);
+
+	if (filled) {
+		imm_draw_circle_fill(pos, 0, 0, 1.0, DIAL_RESOLUTION);
+	}
+	else {
+		imm_draw_circle_wire(pos, 0, 0, 1.0, DIAL_RESOLUTION);
+	}
+
+	immUnbindProgram();
+
+	UNUSED_VARS(select);
+#endif
+}
+
+static void grab3d_get_translate(
+        const GrabManipulator *grab, const wmEvent *event, const ARegion *ar,
+        float co_delta[3])
+{
+	GrabInteraction *inter = grab->manipulator.interaction_data;
+	const float mval_delta[2] = {
+	    event->mval[0] - inter->init_mval[0],
+	    event->mval[1] - inter->init_mval[1],
+	};
+
+	RegionView3D *rv3d = ar->regiondata;
+	const float *co_ref = inter->init_prop_co;
+	const float zfac = ED_view3d_calc_zfac(rv3d, co_ref, NULL);
+
+	ED_view3d_win_to_delta(ar, mval_delta, co_delta, zfac);
+}
+
+static void grab3d_draw_intern(
+        const bContext *C, GrabManipulator *grab,
+        const bool select, const bool highlight)
+{
+	float mat[4][4];
+	float col[4];
+
+	BLI_assert(CTX_wm_area(C)->spacetype == SPACE_VIEW3D);
+
+	manipulator_color_get(&grab->manipulator, highlight, col);
+
+	grab_calc_matrix(grab, mat);
+
+	gpuPushMatrix();
+	if (grab->manipulator.interaction_data) {
+		GrabInteraction *inter = grab->manipulator.interaction_data;
+		gpuTranslate3fv(inter->output.co_ofs);
+	}
+	gpuMultMatrix(mat);
+	gpuTranslate3fv(grab->manipulator.offset);
+	glEnable(GL_BLEND);
+	grab_geom_draw(grab, col, select);
+	glDisable(GL_BLEND);
+	gpuPopMatrix();
+
+	if (grab->manipulator.interaction_data) {
+		gpuPushMatrix();
+		gpuMultMatrix(mat);
+		gpuTranslate3fv(grab->manipulator.offset);
+		glEnable(GL_BLEND);
+		grab_geom_draw(grab, (const float [4]){0.5f, 0.5f, 0.5f, 0.5f}, select);
+		glDisable(GL_BLEND);
+		gpuPopMatrix();
+	}
+}
+
+static void manipulator_grab_draw_select(const bContext *C, wmManipulator *mpr, int selectionbase)
+{
+	GrabManipulator *grab = (GrabManipulator *)mpr;
+
+	GPU_select_load_id(selectionbase);
+	grab3d_draw_intern(C, grab, true, false);
+}
+
+static void manipulator_grab_draw(const bContext *C, wmManipulator *mpr)
+{
+	GrabManipulator *grab = (GrabManipulator *)mpr;
+	const bool active = mpr->state & WM_MANIPULATOR_STATE_ACTIVE;
+	const bool highlight = (mpr->state & WM_MANIPULATOR_STATE_HIGHLIGHT) != 0;
+
+	(void)active;
+
+	glEnable(GL_BLEND);
+	grab3d_draw_intern(C, grab, false, highlight);
+	glDisable(GL_BLEND);
+}
+
+static void manipulator_grab_modal(bContext *C, wmManipulator *mpr, const wmEvent *event, const int UNUSED(flag))
+{
+	GrabManipulator *grab = (GrabManipulator *)mpr;
+
+	GrabInteraction *inter = grab->manipulator.interaction_data;
+
+	grab3d_get_translate(grab, event, CTX_wm_region(C), inter->output.co_ofs);
+
+	add_v3_v3v3(inter->output.co_final, inter->init_prop_co, inter->output.co_ofs);
+
+	/* set the property for the operator and call its modal function */
+	wmManipulatorProperty *mpr_prop = WM_manipulator_property_find(mpr, "offset");
+	if (mpr_prop && WM_manipulator_property_is_valid(mpr_prop)) {
+		WM_manipulator_property_value_set_array(C, mpr, mpr_prop, inter->output.co_final, 3);
+	}
+}
+
+static void manipulator_grab_invoke(
+        bContext *UNUSED(C), wmManipulator *mpr, const wmEvent *event)
+{
+	GrabInteraction *inter = MEM_callocN(sizeof(GrabInteraction), __func__);
+
+	inter->init_mval[0] = event->mval[0];
+	inter->init_mval[1] = event->mval[1];
+
+	wmManipulatorProperty *mpr_prop = WM_manipulator_property_find(mpr, "offset");
+	if (mpr_prop && WM_manipulator_property_is_valid(mpr_prop)) {
+		WM_manipulator_property_value_get_array(mpr, mpr_prop, inter->init_prop_co, 3);
+	}
+
+	mpr->interaction_data = inter;
+}
+
+
+/* -------------------------------------------------------------------- */
+/** \name Grab Manipulator API
+ *
+ * \{ */
+
+wmManipulator *ED_manipulator_grab3d_new(wmManipulatorGroup *mgroup, const char *name, const int style)
+{
+	GrabManipulator *grab = (GrabManipulator *)WM_manipulator_new(
+	        "MANIPULATOR_WT_grab3d", mgroup, name);
+
+	const float dir_default[3] = {0.0f, 0.0f, 1.0f};
+
+	grab->style = style;
+
+	/* defaults */
+	copy_v3_v3(grab->direction, dir_default);
+
+	return (wmManipulator *)grab;
+}
+
+/**
+ * Define up-direction of the grab3d manipulator
+ */
+void ED_manipulator_grab3d_set_up_vector(wmManipulator *mpr, const float direction[3])
+{
+	GrabManipulator *grab = (GrabManipulator *)mpr;
+
+	copy_v3_v3(grab->direction, direction);
+	normalize_v3(grab->direction);
+}
+
+static void MANIPULATOR_WT_grab_3d(wmManipulatorType *wt)
+{
+	/* identifiers */
+	wt->idname = "MANIPULATOR_WT_grab3d";
+
+	/* api callbacks */
+	wt->draw = manipulator_grab_draw;
+	wt->draw_select = manipulator_grab_draw_select;
+	wt->invoke = manipulator_grab_invoke;
+	wt-

@@ Diff output truncated at 10240 characters. @@




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