[Bf-blender-cvs] [281a4540e23] blender2.8: Expose World ID panel for Eevee

Dalai Felinto noreply at git.blender.org
Thu Jun 15 18:46:49 CEST 2017


Commit: 281a4540e2385d3e2ba3da4a3290529a2ac7fd0f
Author: Dalai Felinto
Date:   Thu Jun 15 18:46:14 2017 +0200
Branches: blender2.8
https://developer.blender.org/rB281a4540e2385d3e2ba3da4a3290529a2ac7fd0f

Expose World ID panel for Eevee

That said, materials need to be updated when switching the world.

===================================================================

M	release/scripts/startup/bl_ui/properties_world.py

===================================================================

diff --git a/release/scripts/startup/bl_ui/properties_world.py b/release/scripts/startup/bl_ui/properties_world.py
index c7bf318faef..fc5835d23d0 100644
--- a/release/scripts/startup/bl_ui/properties_world.py
+++ b/release/scripts/startup/bl_ui/properties_world.py
@@ -37,7 +37,7 @@ class WorldButtonsPanel:
 class WORLD_PT_context_world(WorldButtonsPanel, Panel):
     bl_label = ""
     bl_options = {'HIDE_HEADER'}
-    COMPAT_ENGINES = {'BLENDER_RENDER'}
+    COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE'}
 
     @classmethod
     def poll(cls, context):
@@ -245,7 +245,7 @@ class WORLD_PT_mist(WorldButtonsPanel, Panel):
 
 
 class WORLD_PT_custom_props(WorldButtonsPanel, PropertyPanel, Panel):
-    COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
+    COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME', 'BLENDER_EEVEE'}
     _context_path = "world"
     _property_type = bpy.types.World




More information about the Bf-blender-cvs mailing list