[Bf-blender-cvs] [072f3c5723b] custom-manipulators: Replace array of properties with a named list

Campbell Barton noreply at git.blender.org
Sat Jun 10 01:14:47 CEST 2017


Commit: 072f3c5723be26a846458975302b4c0788184548
Author: Campbell Barton
Date:   Fri Jun 9 22:56:56 2017 +1000
Branches: custom-manipulators
https://developer.blender.org/rB072f3c5723be26a846458975302b4c0788184548

Replace array of properties with a named list

This is useful for Py/RNA access.

Add support for indexing arrays too.

===================================================================

M	source/blender/editors/include/ED_manipulator_library.h
M	source/blender/editors/manipulator_library/arrow3d_manipulator.c
M	source/blender/editors/manipulator_library/cage2d_manipulator.c
M	source/blender/editors/manipulator_library/manipulator_library_intern.h
M	source/blender/editors/manipulator_library/manipulator_library_utils.c
M	source/blender/editors/space_node/node_widgets.c
M	source/blender/editors/space_view3d/view3d_manipulators.c
M	source/blender/makesrna/intern/rna_wm_manipulator.c
M	source/blender/windowmanager/manipulators/WM_manipulator_api.h
M	source/blender/windowmanager/manipulators/WM_manipulator_types.h
M	source/blender/windowmanager/manipulators/intern/wm_manipulator.c
M	source/blender/windowmanager/manipulators/wm_manipulator_fn.h

===================================================================

diff --git a/source/blender/editors/include/ED_manipulator_library.h b/source/blender/editors/include/ED_manipulator_library.h
index 39733e9248e..cb89551d052 100644
--- a/source/blender/editors/include/ED_manipulator_library.h
+++ b/source/blender/editors/include/ED_manipulator_library.h
@@ -75,11 +75,6 @@ enum {
 	ED_MANIPULATOR_ARROW_STYLE_CONE          = (1 << 6),
 };
 
-/* slots for properties */
-enum {
-	ED_MANIPULATOR_ARROW_SLOT_OFS_WORLD_SPACE = 0
-};
-
 struct wmManipulator *ED_manipulator_arrow3d_new(
         struct wmManipulatorGroup *mgroup, const char *name, const int style);
 void ED_manipulator_arrow3d_set_direction(struct wmManipulator *manipulator, const float direction[3]);
@@ -108,11 +103,6 @@ enum {
 	ED_MANIPULATOR_RECT_TRANSFORM_STYLE_SCALE_UNIFORM   = (1 << 3), /* Manipulator scales uniformly */
 };
 
-enum {
-	ED_MANIPULATOR_RECT_TX_SLOT_OFFSET = 0,
-	ED_MANIPULATOR_RECT_TX_SLOT_SCALE = 1
-};
-
 struct wmManipulator *ED_manipulator_rect_transform_new(
         struct wmManipulatorGroup *mgroup, const char *name, const int style);
 void ED_manipulator_rect_transform_set_dimensions(
diff --git a/source/blender/editors/manipulator_library/arrow3d_manipulator.c b/source/blender/editors/manipulator_library/arrow3d_manipulator.c
index 541a81bd38a..df3d386c11d 100644
--- a/source/blender/editors/manipulator_library/arrow3d_manipulator.c
+++ b/source/blender/editors/manipulator_library/arrow3d_manipulator.c
@@ -239,26 +239,26 @@ static void arrow_draw_intern(ArrowManipulator3D *arrow, const bool select, cons
 }
 
 static void manipulator_arrow_render_3d_intersect(
-        const bContext *UNUSED(C), wmManipulator *manipulator,
+        const bContext *UNUSED(C), wmManipulator *mpr,
         int selectionbase)
 {
 	GPU_select_load_id(selectionbase);
-	arrow_draw_intern((ArrowManipulator3D *)manipulator, true, false);
+	arrow_draw_intern((ArrowManipulator3D *)mpr, true, false);
 }
 
-static void manipulator_arrow_draw(const bContext *UNUSED(C), wmManipulator *manipulator)
+static void manipulator_arrow_draw(const bContext *UNUSED(C), wmManipulator *mpr)
 {
-	arrow_draw_intern((ArrowManipulator3D *)manipulator, false, (manipulator->state & WM_MANIPULATOR_STATE_HIGHLIGHT) != 0);
+	arrow_draw_intern((ArrowManipulator3D *)mpr, false, (mpr->state & WM_MANIPULATOR_STATE_HIGHLIGHT) != 0);
 }
 
 /**
  * Calculate arrow offset independent from prop min value,
  * meaning the range will not be offset by min value first.
  */
-static void manipulator_arrow_modal(bContext *C, wmManipulator *manipulator, const wmEvent *event, const int flag)
+static void manipulator_arrow_modal(bContext *C, wmManipulator *mpr, const wmEvent *event, const int flag)
 {
-	ArrowManipulator3D *arrow = (ArrowManipulator3D *)manipulator;
-	ManipulatorInteraction *inter = manipulator->interaction_data;
+	ArrowManipulator3D *arrow = (ArrowManipulator3D *)mpr;
+	ManipulatorInteraction *inter = mpr->interaction_data;
 	ARegion *ar = CTX_wm_region(C);
 	RegionView3D *rv3d = ar->regiondata;
 
@@ -343,18 +343,19 @@ static void manipulator_arrow_modal(bContext *C, wmManipulator *manipulator, con
 
 	ManipulatorCommonData *data = &arrow->data;
 	const float ofs_new = facdir * len_v3(offset);
-	const int slot = ED_MANIPULATOR_ARROW_SLOT_OFS_WORLD_SPACE;
+
+	wmManipulatorProperty *mpr_prop = WM_manipulator_get_property(mpr, "offset");
 
 	/* set the property for the operator and call its modal function */
-	if (manipulator->props[slot]) {
+	if (mpr_prop->prop != NULL) {
 		const bool constrained = arrow->style & ED_MANIPULATOR_ARROW_STYLE_CONSTRAINED;
 		const bool inverted = arrow->style & ED_MANIPULATOR_ARROW_STYLE_INVERTED;
 		const bool use_precision = flag & WM_MANIPULATOR_TWEAK_PRECISE;
 		float value = manipulator_value_from_offset(data, inter, ofs_new, constrained, inverted, use_precision);
 
-		manipulator_property_value_set(C, manipulator, slot, value);
+		manipulator_property_value_set(C, mpr, mpr_prop, value);
 		/* get clamped value */
-		value = manipulator_property_value_get(manipulator, slot);
+		value = manipulator_property_value_get(mpr, mpr_prop);
 
 		data->offset = manipulator_offset_from_value(data, value, constrained, inverted);
 	}
@@ -369,15 +370,15 @@ static void manipulator_arrow_modal(bContext *C, wmManipulator *manipulator, con
 
 
 static void manipulator_arrow_invoke(
-        bContext *UNUSED(C), wmManipulator *manipulator, const wmEvent *event)
+        bContext *UNUSED(C), wmManipulator *mpr, const wmEvent *event)
 {
-	ArrowManipulator3D *arrow = (ArrowManipulator3D *)manipulator;
+	ArrowManipulator3D *arrow = (ArrowManipulator3D *)mpr;
 	ManipulatorInteraction *inter = MEM_callocN(sizeof(ManipulatorInteraction), __func__);
-	PointerRNA ptr = manipulator->ptr[ED_MANIPULATOR_ARROW_SLOT_OFS_WORLD_SPACE];
-	PropertyRNA *prop = manipulator->props[ED_MANIPULATOR_ARROW_SLOT_OFS_WORLD_SPACE];
+	wmManipulatorProperty *mpr_prop = WM_manipulator_get_property(mpr, "offset");
 
-	if (prop) {
-		inter->init_value = RNA_property_float_get(&ptr, prop);
+	/* Some manipulators don't use properties. */
+	if (mpr_prop && mpr_prop->prop) {
+		inter->init_value = RNA_property_float_get(&mpr_prop->ptr, mpr_prop->prop);
 	}
 
 	inter->init_offset = arrow->data.offset;
@@ -385,32 +386,33 @@ static void manipulator_arrow_invoke(
 	inter->init_mval[0] = event->mval[0];
 	inter->init_mval[1] = event->mval[1];
 
-	inter->init_scale = manipulator->scale;
+	inter->init_scale = mpr->scale;
 
-	manipulator_arrow_get_final_pos(manipulator, inter->init_origin);
+	manipulator_arrow_get_final_pos(mpr, inter->init_origin);
 
-	manipulator->interaction_data = inter;
+	mpr->interaction_data = inter;
 }
 
-static void manipulator_arrow_prop_data_update(wmManipulator *manipulator, const int slot)
+static void manipulator_arrow_property_update(wmManipulator *mnp, wmManipulatorProperty *mpr_prop)
 {
-	ArrowManipulator3D *arrow = (ArrowManipulator3D *)manipulator;
+	ArrowManipulator3D *arrow = (ArrowManipulator3D *)mnp;
 	manipulator_property_data_update(
-	        manipulator, &arrow->data, slot,
+	        mnp, &arrow->data, mpr_prop,
 	        (arrow->style & ED_MANIPULATOR_ARROW_STYLE_CONSTRAINED) != 0,
 	        (arrow->style & ED_MANIPULATOR_ARROW_STYLE_INVERTED) != 0);
 }
 
-static void manipulator_arrow_exit(bContext *C, wmManipulator *manipulator, const bool cancel)
+static void manipulator_arrow_exit(bContext *C, wmManipulator *mpr, const bool cancel)
 {
 	if (!cancel)
 		return;
 
-	ArrowManipulator3D *arrow = (ArrowManipulator3D *)manipulator;
+	ArrowManipulator3D *arrow = (ArrowManipulator3D *)mpr;
 	ManipulatorCommonData *data = &arrow->data;
-	ManipulatorInteraction *inter = manipulator->interaction_data;
+	ManipulatorInteraction *inter = mpr->interaction_data;
 
-	manipulator_property_value_reset(C, manipulator, inter, ED_MANIPULATOR_ARROW_SLOT_OFS_WORLD_SPACE);
+	wmManipulatorProperty *mpr_prop = WM_manipulator_get_property(mpr, "offset");
+	manipulator_property_value_reset(C, mpr, inter, mpr_prop);
 	data->offset = inter->init_offset;
 }
 
@@ -447,9 +449,9 @@ wmManipulator *ED_manipulator_arrow3d_new(wmManipulatorGroup *mgroup, const char
 /**
  * Define direction the arrow will point towards
  */
-void ED_manipulator_arrow3d_set_direction(wmManipulator *manipulator, const float direction[3])
+void ED_manipulator_arrow3d_set_direction(wmManipulator *mpr, const float direction[3])
 {
-	ArrowManipulator3D *arrow = (ArrowManipulator3D *)manipulator;
+	ArrowManipulator3D *arrow = (ArrowManipulator3D *)mpr;
 
 	copy_v3_v3(arrow->direction, direction);
 	normalize_v3(arrow->direction);
@@ -458,9 +460,9 @@ void ED_manipulator_arrow3d_set_direction(wmManipulator *manipulator, const floa
 /**
  * Define up-direction of the arrow manipulator
  */
-void ED_manipulator_arrow3d_set_up_vector(wmManipulator *manipulator, const float direction[3])
+void ED_manipulator_arrow3d_set_up_vector(wmManipulator *mpr, const float direction[3])
 {
-	ArrowManipulator3D *arrow = (ArrowManipulator3D *)manipulator;
+	ArrowManipulator3D *arrow = (ArrowManipulator3D *)mpr;
 
 	if (direction) {
 		copy_v3_v3(arrow->up, direction);
@@ -475,24 +477,24 @@ void ED_manipulator_arrow3d_set_up_vector(wmManipulator *manipulator, const floa
 /**
  * Define a custom arrow line length
  */
-void ED_manipulator_arrow3d_set_line_len(wmManipulator *manipulator, const float len)
+void ED_manipulator_arrow3d_set_line_len(wmManipulator *mpr, const float len)
 {
-	ArrowManipulator3D *arrow = (ArrowManipulator3D *)manipulator;
+	ArrowManipulator3D *arrow = (ArrowManipulator3D *)mpr;
 	arrow->len = len;
 }
 
 /**
  * Define a custom property UI range
  *
- * \note Needs to be called before WM_manipulator_set_property!
+ * \note Needs to be called before WM_manipulator_def_property!
  */
-void ED_manipulator_arrow3d_set_ui_range(wmManipulator *manipulator, const float min, const float max)
+void ED_manipulator_arrow3d_set_ui_range(wmManipulator *mpr, const float min, const float max)
 {
-	ArrowManipulator3D *arrow = (ArrowManipulator3D *)manipulator;
+	ArrowManipulator3D *arrow = (ArrowManipulator3D *)mpr;
 
 	BLI_assert(min < max);
-	BLI_assert(!(arrow->manipulator.props[0] && "Make sure this function "
-	           "is called before WM_manipulator_set_property"));
+	BLI_assert(!(WM_manipulator_get_property(mpr, "offset") && "Make sure this function "
+	           "is called before WM_manipulator_def_property"));
 
 	arrow->data.range = max - min;
 	arrow->data.min = min;
@@ -502,14 +504,13 @@ void ED_manipulator_arrow3d_set_ui_range(wmManipulator *manipulator, const float
 /**
  * Define a custom factor for arrow min/max distance
  *
- * \note Needs to be called before WM_manipulator_set_property!
+ * \note Needs to be called before WM_manipulator_def_property!
  */
-void ED_manipulator_arrow3d_set_range_fac(wmManipulator *manipulator, const float range_fac)
+void ED_manipulator_arrow3d_set_range_fac(wmManipulator *mpr, const float range_fac)
 {
-	ArrowManipulator3D *arrow = (ArrowManipulator3D *)manipulator;
-
-	BLI_assert(!(arrow->manipulator.props[0] && "Make sure this function "
-	           "is called before WM_manipulator_set_property"));
+	ArrowManipulator3D *arrow = (ArrowManipulator3D *)mpr;
+	BLI_assert(!(WM_ma

@@ Diff output truncated at 10240 characters. @@




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