[Bf-blender-cvs] [618aef1e582] blender2.8: Eevee: Fix normal orientation on default shader.

Clément Foucault noreply at git.blender.org
Fri Jun 9 01:27:14 CEST 2017


Commit: 618aef1e5820faca452dc86169430120db236ef1
Author: Clément Foucault
Date:   Wed Jun 7 11:13:56 2017 +0200
Branches: blender2.8
https://developer.blender.org/rB618aef1e5820faca452dc86169430120db236ef1

Eevee: Fix normal orientation on default shader.

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M	source/blender/draw/engines/eevee/shaders/default_frag.glsl

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diff --git a/source/blender/draw/engines/eevee/shaders/default_frag.glsl b/source/blender/draw/engines/eevee/shaders/default_frag.glsl
index a212536011b..0d3690e5171 100644
--- a/source/blender/draw/engines/eevee/shaders/default_frag.glsl
+++ b/source/blender/draw/engines/eevee/shaders/default_frag.glsl
@@ -11,5 +11,5 @@ void main()
 	vec3 dielectric = vec3(0.034) * specular * 2.0;
 	vec3 diffuse = mix(basecol, vec3(0.0), metallic);
 	vec3 f0 = mix(dielectric, basecol, metallic);
-	FragColor = vec4(eevee_surface_lit(worldNormal, diffuse, f0, roughness, 1.0), 1.0);
+	FragColor = vec4(eevee_surface_lit((gl_FrontFacing) ? worldNormal : -worldNormal, diffuse, f0, roughness, 1.0), 1.0);
 }




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