[Bf-blender-cvs] [403c6b1b8d9] blender2.8: Eevee: fix shadows artifact by clearing to max depth
Clément Foucault
noreply at git.blender.org
Sat Jun 3 01:43:50 CEST 2017
Commit: 403c6b1b8d96a882e689f5d0dda16a0bd66237c8
Author: Clément Foucault
Date: Fri Jun 2 20:52:44 2017 +0200
Branches: blender2.8
https://developer.blender.org/rB403c6b1b8d96a882e689f5d0dda16a0bd66237c8
Eevee: fix shadows artifact by clearing to max depth
===================================================================
M source/blender/draw/engines/eevee/eevee_lights.c
===================================================================
diff --git a/source/blender/draw/engines/eevee/eevee_lights.c b/source/blender/draw/engines/eevee/eevee_lights.c
index d7f36b5e26b..2fbe22b134b 100644
--- a/source/blender/draw/engines/eevee/eevee_lights.c
+++ b/source/blender/draw/engines/eevee/eevee_lights.c
@@ -728,7 +728,7 @@ void EEVEE_draw_shadows(EEVEE_SceneLayerData *sldata, EEVEE_PassList *psl)
EEVEE_LampsInfo *linfo = sldata->lamps;
Object *ob;
int i;
- float clear_color[4] = {0.0f, 0.0f, 0.0f, 0.0f};
+ float clear_color[4] = {FLT_MAX, FLT_MAX, FLT_MAX, 0.0f};
/* Cube Shadow Maps */
/* Render each shadow to one layer of the array */
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