[Bf-blender-cvs] [ca1bca4caa2] experimental-build: Squashed commit of the following:
Darshan Kadu
noreply at git.blender.org
Mon Jul 24 17:27:23 CEST 2017
Commit: ca1bca4caa26afbdad187acb32a2bf23a7e42caf
Author: Darshan Kadu
Date: Mon Jul 24 20:54:31 2017 +0530
Branches: experimental-build
https://developer.blender.org/rBca1bca4caa26afbdad187acb32a2bf23a7e42caf
Squashed commit of the following:
commit 90e0c31c72d351d10044bc3579c23497b2fd51ec
Author: Darshan Kadu <darsh7807 at gmail.com>
Date: Sat Jul 22 15:41:36 2017 +0530
added the color lock in vertex paint
commit 076b351b2c805d153c242c58fdf61aaffa9338e4
Author: Darshan Kadu <darsh7807 at gmail.com>
Date: Thu Jul 20 19:46:12 2017 +0530
now alpha blends same as the rgb colors
commit 4ed7bc28930fc3765be57737936bb4a15f0b9840
Author: Darshan Kadu <darsh7807 at gmail.com>
Date: Tue Jul 18 23:41:56 2017 +0530
modified the ply importer to take alpha in vpaint
commit b36f866799f843156e4f1deb86e3a6f1c07f9989
Author: Darshan Kadu <darsh7807 at gmail.com>
Date: Tue Jul 18 13:21:22 2017 +0530
removed the traces of printf() which was slowing the painting
commit 986018165b4b32ee382d16ad3e1af5399d76acb7
Author: Darshan Kadu <darsh7807 at gmail.com>
Date: Fri Jul 14 14:09:45 2017 +0530
now alpha effect can be seen in 3d view in vpaint
commit fa889d2ad9321213b6a9519830fef46c070b1ab5
Author: Darshan Kadu <darsh7807 at gmail.com>
Date: Thu Jul 13 10:31:50 2017 +0530
added alpha support to the collada exporter for vpaint
commit 5acf2e1a95b75da0eccbb94e1fc7e18074341b0c
Author: Darshan Kadu <darsh7807 at gmail.com>
Date: Wed Jul 12 12:34:17 2017 +0530
added the addons to script folder, alpha supprt for fbx and oly
commit 97e46b5e1450bdb18b96a61a98fcf7248cd2d9ce
Author: Darshan Kadu <darsh7807 at gmail.com>
Date: Sun Jul 9 13:53:15 2017 +0530
added the alpha along with rgb in .ply exporter in vpaint
commit e486461f23d1eacf009a097c890181304428edee
Author: Darshan Kadu <darsh7807 at gmail.com>
Date: Sat Jul 8 00:39:24 2017 +0530
added the alpha channel in vpaint a slider and change in ply exporter
commit db3441c8c5c6526162bc850d3514c86e3b27ebdd
Author: Darshan Kadu <darsh7807 at gmail.com>
Date: Sat Jul 1 12:29:50 2017 +0530
finalised 1 = white and 0 = black for weight to vertex converter
commit bf6338c48184e528880e48043964ae7b4189ae57
Author: Darshan Kadu <darsh7807 at gmail.com>
Date: Fri Jun 30 16:25:08 2017 +0530
added the weight to paint converter as option in paint in verte xpainting and weight in weight painting
commit 1a77b5fe7b68bc17cdbc0ff290018b2409fd211d
Author: Darshan Kadu <darsh7807 at gmail.com>
Date: Thu Jun 29 14:34:12 2017 +0530
removed the redundant code
commit 28e4e9b0247e001d10e90f5ed5f3be0866e6e9c6
Author: Darshan Kadu <darsh7807 at gmail.com>
Date: Thu Jun 29 14:03:51 2017 +0530
added weight to vertex paint converter
commit 88936370487d2ca83dfd80bd49f931734aa0cf1c
Author: Darshan Kadu <darsh7807 at gmail.com>
Date: Tue Jun 27 10:16:33 2017 +0530
fixed a bug for vertex mask selection
commit 444ad728cd4df291bd19b814f390f6977ee3ddb6
Author: Darshan Kadu <darsh7807 at gmail.com>
Date: Sat Jun 24 00:33:33 2017 +0530
added non-occluded mode for the weight painting
commit 39a2294d38b0e740dbef47b423b78141d5a6d5a0
Author: Darshan Kadu <darsh7807 at gmail.com>
Date: Thu Jun 22 15:55:08 2017 +0530
added the non-occluded mode
commit 72533b087acc69ae1f4fa6ec750ca50979ae278f
Author: Darshan Kadu <darsh7807 at gmail.com>
Date: Tue Jun 13 14:04:55 2017 +0530
added vertex mask feature
commit b7532023812b9f3855f74a9da6f3b8986605f3a3
Author: Darshan Kadu <darsh7807 at gmail.com>
Date: Sun Jun 11 18:32:04 2017 +0530
added accumulate option
commit a03922f02347a0d16a6580f38fdb7dc76b887f53
Author: Darshan Kadu <darsh7807 at gmail.com>
Date: Sat Jun 10 14:13:31 2017 +0530
corrected typo mistake in difference blend mode
commit 3138c32878e5b75fc92a79ef331f046b87e2dd8b
Author: Darshan Kadu <darsh7807 at gmail.com>
Date: Sun Jun 4 22:57:59 2017 +0530
added softlight,exclusion,luminocity,saturtion,hue blend modes
commit b72aff483fbe6ce84dab9b5a23f6ca6f0c96988c
Author: Darshan Kadu <darsh7807 at gmail.com>
Date: Sat Jun 3 10:21:09 2017 +0530
added Color Dodge, Difference, Screen, Hardlight, Overlay blend modes
commit 29645a58384273512560c6b27eb1c979ea514682
Author: Darshan Kadu <darsh7807 at gmail.com>
Date: Thu Jun 1 14:04:06 2017 +0530
applied patch D2150.id8618.diff and fixed versioning_270.c
===================================================================
A p1.orig
A p1.rej
M release/scripts/startup/bl_ui/space_view3d.py
M release/scripts/startup/bl_ui/space_view3d_toolbar.py
A release/scripts/startup/io_mesh_ply_soc/__init__.py
A release/scripts/startup/io_mesh_ply_soc/export_ply_soc.py
A release/scripts/startup/io_mesh_ply_soc/import_ply_soc.py
A release/scripts/startup/io_scene_fbx_soc/__init__.py
A release/scripts/startup/io_scene_fbx_soc/data_types.py
A release/scripts/startup/io_scene_fbx_soc/encode_bin.py
A release/scripts/startup/io_scene_fbx_soc/export_fbx_bin_soc.py
A release/scripts/startup/io_scene_fbx_soc/export_fbx_soc.py
A release/scripts/startup/io_scene_fbx_soc/fbx2json.py
A release/scripts/startup/io_scene_fbx_soc/fbx_utils.py
A release/scripts/startup/io_scene_fbx_soc/import_fbx_soc.py
A release/scripts/startup/io_scene_fbx_soc/json2fbx.py
A release/scripts/startup/io_scene_fbx_soc/parse_fbx.py
M source/blender/blenkernel/BKE_paint.h
M source/blender/blenkernel/BKE_pbvh.h
M source/blender/blenkernel/intern/CCGSubSurf.c
M source/blender/blenkernel/intern/DerivedMesh.c
M source/blender/blenkernel/intern/cdderivedmesh.c
M source/blender/blenkernel/intern/object.c
M source/blender/blenkernel/intern/paint.c
M source/blender/blenkernel/intern/pbvh.c
M source/blender/blenkernel/intern/pbvh_intern.h
M source/blender/blenkernel/intern/subsurf_ccg.c
M source/blender/blenloader/intern/versioning_270.c
M source/blender/blenloader/intern/versioning_defaults.c
M source/blender/collada/GeometryExporter.cpp
M source/blender/editors/sculpt_paint/paint_image.c
M source/blender/editors/sculpt_paint/paint_intern.h
M source/blender/editors/sculpt_paint/paint_ops.c
M source/blender/editors/sculpt_paint/paint_vertex.c
M source/blender/editors/sculpt_paint/sculpt.c
M source/blender/editors/sculpt_paint/sculpt_intern.h
M source/blender/editors/space_view3d/drawobject.c
M source/blender/editors/space_view3d/view3d_header.c
M source/blender/gpu/intern/gpu_buffers.c
M source/blender/makesdna/DNA_brush_types.h
M source/blender/makesdna/DNA_object_types.h
M source/blender/makesdna/DNA_scene_types.h
M source/blender/makesrna/intern/rna_brush.c
M source/blender/makesrna/intern/rna_mesh.c
M source/blender/makesrna/intern/rna_sculpt_paint.c
A vpaint.txt
A "\357\200\233OB\357\200\233OA"
A "\357\200\233OB\357\200\233OA.pub"
===================================================================
diff --git a/p1.orig b/p1.orig
new file mode 100644
index 00000000000..e69de29bb2d
diff --git a/p1.rej b/p1.rej
new file mode 100644
index 00000000000..7461baad21d
--- /dev/null
+++ b/p1.rej
@@ -0,0 +1,3708 @@
+--- space_view3d_toolbar.py
++++ space_view3d_toolbar.py
+@@ -51,6 +51,19 @@ def draw_keyframing_tools(context, layout):
+ row.operator("anim.keyframe_delete_v3d", text="Remove")
+
+
++# Used by vertex & weight paint
++def draw_vpaint_symmetry(layout, vpaint):
++ col = layout.column(align=True)
++ col.label(text="Mirror:")
++ row = col.row(align=True)
++
++ row.prop(vpaint, "use_symmetry_x", text="X", toggle=True)
++ row.prop(vpaint, "use_symmetry_y", text="Y", toggle=True)
++ row.prop(vpaint, "use_symmetry_z", text="Z", toggle=True)
++
++ col = layout.column()
++ col.prop(vpaint, "radial_symmetry", text="Radial")
++
+ # ********** default tools for object-mode ****************
+
+
+@@ -1132,7 +1145,11 @@ class VIEW3D_PT_tools_brush(Panel, View3DPaintPanel):
+ self.prop_unified_color_picker(col, context, brush, "color", value_slider=True)
+ if settings.palette:
+ col.template_palette(settings, "palette", color=True)
+- self.prop_unified_color(col, context, brush, "color", text="")
++ row = col.row(align=True)
++ self.prop_unified_color(row, context, brush, "color", text="")
++ self.prop_unified_color(row, context, brush, "secondary_color", text="")
++ row.separator()
++ row.operator("paint.brush_colors_flip", icon='FILE_REFRESH', text="")
+
+ col.separator()
+ row = col.row(align=True)
+@@ -1713,6 +1730,19 @@ class VIEW3D_PT_tools_weightpaint(View3DPanel, Panel):
+ props.data_type = 'VGROUP_WEIGHTS'
+
+
++class VIEW3D_PT_tools_weightpaint_symmetry(Panel, View3DPaintPanel):
++ bl_category = "Tools"
++ bl_context = "weightpaint"
++ bl_options = {'DEFAULT_CLOSED'}
++ bl_label = "Symmetry"
++
++ def draw(self, context):
++ layout = self.layout
++ toolsettings = context.tool_settings
++ wpaint = toolsettings.weight_paint
++ draw_vpaint_symmetry(layout, wpaint)
++
++
+ class VIEW3D_PT_tools_weightpaint_options(Panel, View3DPaintPanel):
+ bl_category = "Options"
+ bl_context = "weightpaint"
+@@ -1775,6 +1805,20 @@ class VIEW3D_PT_tools_vertexpaint(Panel, View3DPaintPanel):
+ #~ col.label(text="Multiply:")
+ #~ col.prop(vpaint, "mul", text="")
+
++
++class VIEW3D_PT_tools_vertexpaint_symmetry(Panel, View3DPaintPanel):
++ bl_category = "Tools"
++ bl_context = "vertexpaint"
++ bl_options = {'DEFAULT_CLOSED'}
++ bl_label = "Symmetry"
++
++ def draw(self, context):
++ layout = self.layout
++ toolsettings = context.tool_settings
++ vpaint = toolsettings.vertex_paint
++ draw_vpaint_symmetry(layout, vpaint)
++
++
+ # ********** default tools for texture-paint ****************
+
+
+@@ -2054,8 +2098,10 @@ classes = (
+ VIEW3D_PT_sculpt_symmetry,
+ VIEW3D_PT_tools_brush_appearance,
+ VIEW3D_PT_tools_weightpaint,
++ VIEW3D_PT_tools_weightpaint_symmetry,
+ VIEW3D_PT_tools_weightpaint_options,
+ VIEW3D_PT_tools_vertexpaint,
++ VIEW3D_PT_tools_vertexpaint_symmetry,
+ VIEW3D_PT_tools_imagepaint_external,
+ VIEW3D_PT_tools_imagepaint_symmetry,
+ VIEW3D_PT_tools_projectpaint,
+--- BKE_paint.h
++++ BKE_paint.h
+@@ -201,10 +201,30 @@ typedef struct SculptSession {
+
+ struct SculptStroke *stroke;
+ struct StrokeCache *cache;
++
++ union {
++ struct {
++ int *vert_map_mem;
++ struct MeshElemMap *vert_to_loop;
++ int *poly_map_mem;
++ struct MeshElemMap *vert_to_poly;
++
++ unsigned int (*total_color)[3];
++ double *total_weight;
++ unsigned int *tot_loops_hit;
++ float *max_weight;
++ unsigned int *previous_color;
++ bool building_vp_handle;
++ } vwpaint;
++ //struct {
++ //ToDo: identify sculpt-only fields
++ //} sculpt;
++ } modes;
+ } SculptSession;
+
+ void BKE_sculptsession_free(struct Object *ob);
+ void BKE_sculptsession_free_deformMats(struct SculptSession *ss);
++void BKE_sculptsession_free_vwpaint_data(struct SculptSession *ss);
+ void BKE_sculptsession_bm_to_me(struct Object *ob, bool reorder);
+ void BKE_sculptsession_bm_to_me_for_render(struct Object *object);
+ void BKE_sculpt_update_mesh_elements(struct Scene *scene, struct Sculpt *sd, struct Object *ob,
+--- BKE_pbvh.h
++++ BKE_pbvh.h
+@@ -32,6 +32,7 @@
+
+ struct CCGElem;
+ struct CCGKey;
++struct CCGDerivedMesh;
+ struct CustomData;
+ struct DMFlagMat;
+ struct MPoly;
+@@ -71,7 +72,7 @@ void BKE_pbvh_build_grids(PBVH *bvh, struct CCGElem **grid_elems,
+ struct CCGKey *key, void **gridfaces, struct DMFlagMat *flagmats,
+ unsigned int **grid_hidden);
+ void BKE_pbvh_build_bmesh(PBVH *bvh, struct BMesh *bm, bool smooth_shading, struct BMLog *log, const int cd_vert_node_offset, const int cd_face_node_offset);
+-
++void BKE_pbvh_add_ccgdm(PBVH *bvh, struct CCGDerivedMesh *ccgdm);
+ void BKE_pbvh_free(PBVH *bvh);
+ void BKE_pbvh_free_layer_disp(PBVH *bvh);
+
+@@ -118,6 +119,7 @@ void BKE_pbvh_raycast_project_ray_root(
+ void BKE_pbvh_node_draw(PBVHNode *node, void *data);
+ void BKE_pbvh_draw(PBVH *bvh, float (*planes)[4], float (*face_nors)[3],
+ int (*setMaterial)(int matnr, void *attribs), bool wireframe, bool fast);
++void BKE_pbvh_draw_BB(PBVH *bvh);
+
+ /* PBVH Access */
+ typedef enum {
+@@ -141,6 +143,7 @@ int BKE_pbvh_count_grid_quads(BLI_bitmap **grid_hidden,
+
+ /* multires level, only valid for type == PBVH_GRIDS */
+ void BKE_pbvh_get_grid_key(const PBVH *pbvh, struct CCGKey *key);
++struct CCGDerivedMesh *BKE_pbvh_get_ccgdm(const PBVH *bvh);
+
+ /* Only valid for type == PBVH_BMESH */
+ struct BMesh *BKE_pbvh_get_bmesh(PBVH *pbvh);
+@@ -189,6 +192,7 @@ void BKE_pbvh_node_num_verts(
+ void BKE_pbvh_node_get_verts(
+ PBVH *bvh, PBVHNode *node,
+ const int **r_vert_indices, struct MVert **r_verts);
++void BKE_pbvh_get_num_nodes(const PBVH *bvh, int *r_totnode);
+
+ void BKE_pbvh_node_get_BB(PBVHNode *node, float bb_min[3], float bb_max[3]);
+ void BKE_pbvh_node_get_original_BB(PBVHNode *node, float bb_min[3], float bb_max[3]);
+--- CCGSubSurf.c
++++ CCGSubSurf.c
+@@ -1196,6 +1196,7 @@ int ccgSubSurf_getNumEdges(const CCGSubSurf *ss)
+ }
+ int ccgSubSurf_getNumFaces(const CCGSubSurf *ss)
+ {
++
+ return ss->fMap->numEntries;
+ }
+
+--- DerivedMesh.c
++++ DerivedMesh.c
+@@ -2641,7 +2641,7 @@ static void mesh_build_data(
+ ob->lastDataMask = dataMask;
+ ob->lastNeedMapping = need_mapping;
+
+- if ((ob->mode & OB_MODE_SCULPT) && ob->sculpt) {
++ if ((ob->mode & OB_MODE_ALL_SCULPT) && ob->sculpt) {
+ /* create PBVH immediately (would be created on the fly too,
+ * but this avoids waiting on first stroke) */
+
+--- cdderivedmesh.c
++++ cdderivedmesh.c
+@@ -660,6 +660,11 @@ static void cdDM_drawMappedFaces(
+
+ const int *index_mp_to_orig = dm->getPolyDataArray(dm, CD_ORIGINDEX);
+
++ if (cddm->pbvh) {
++ if (G.debug_value == 14)
++ BKE_pbvh_draw_BB(cddm->pbvh);
++ }
++
+ /* fist, setup common buffers */
+ GPU_vertex_setup(dm);
+ GPU_triangle_setup(dm);
+--- object.c
++++ object.c
+@@ -2679,7 +2679,7 @@ void BKE_object_sculpt_modifiers_changed(Object *ob)
+ {
+ SculptSession *ss = ob->sculpt;
+
+- if (ss) {
++ if (ss && ss->modes.vwpaint.building_vp_handle == false) {
+ if (!ss->cache) {
+ /* we free pbvh on changes, except during sculpt since it can't deal with
+ * changing PVBH node organization, we hope topology does not change in
+@@ -2690,6 +2690,9 @@ void BKE_object_sculpt_modifiers_changed(Object *ob)
+ }
+
+ BKE_sculptsession_free_deformMats(ob->sculpt);
++
++ /* In vertex/weight paint, force maps to be rebuilt. */
++ BKE_sculptsession_free_vwpaint_data(ob->sculpt);
+ }
+ else {
+ PBVHNode **nodes;
+--- paint.c
++++ paint.c
+@@ -656,6 +656,22 @@ void BKE_sculptsession_free_deformMats(SculptSession *ss)
+ MEM_SAFE_FREE(ss->deform_imats);
+ }
+
++void BKE_sculptsession_free_vwpaint_data(struct SculptSession *ss)
++{
++ /* Free maps */
++ MEM_SAFE_FREE(ss->modes.vwpaint.vert_to_loop);
++ MEM_SAFE_FREE(ss->modes.vwpaint.vert_map_mem);
++ MEM_SAFE_FREE(ss->modes.vwpaint.vert_to_poly);
++ MEM_SAFE_FREE(ss->modes.vwpaint.poly_map_mem);
++
++ /* Free average, blur, and spray brush arrays */
++ MEM_SAFE_FREE(ss->modes.vwpaint.tot_loops_hit);
++ MEM_SAFE_FREE(ss->modes.vwpaint.total_color);
++ MEM_SAFE_FREE(ss->modes.vwpaint.total_weight);
++ MEM_SAFE_FREE(ss->modes.vwpaint.max_weight);
++ MEM_SAFE_FREE(ss->modes.vwpaint.previous_color);
++}
++
+ /* Write out the sculpt dynamic-topology BMesh to the Mesh */
+ static void sculptsession_bm_to_me_update_data_only(Object *ob, bool reorder)
+ {
+@@ -697,10 +713,7 @@ void BKE_sculptsession_bm_to_me_for_render(Object *object)
+ */
+ BKE_object_free_derived_caches(object);
+
+- if (object->sculpt->pbvh) {
+- BKE_pbvh_free(object->sculpt->pbvh);
+- object->sculpt->pbvh = NULL;
+- }
++ MEM_SAFE_FREE(object->sculpt->pbvh);
+
+ sculptsession_bm_to_me_update_data_only(object, false);
+
+@@ -747,6 +760,8 @@ void BKE_sculptsession_free(Object *ob)
+ if (ss->deform_imats)
+ MEM_freeN(ss->deform_imats);
+
++ BKE_sculptsession_free_vwpaint_data(ob->sculpt);
++
+ MEM_freeN(ss);
+
+ ob->sculpt = NULL;
+@@ -831,6 +846,9 @@ void BKE_sculpt_update_mesh_elements(Scene *scene, Sculpt *sd, Object *ob,
+ ss->modifiers_active = sculpt_modifiers_active(scene, sd, ob);
+ ss->show_diffuse_color = (sd->flags & SCULPT_SHOW_DIFFUSE) != 0;
+
++ /* This flag prevents PBVH from being freed when creating the vp_handle for texture paint */
++ ss->modes.vwpaint.building_vp_handle = false;
++
+ if (need_mask) {
+ if (mmd == NULL) {
+ if (!CustomData_has_layer(&me->vdata, CD_PAINT_MASK)) {
+@@ -859,7 +877,8 @@ void BKE_sculpt_update_mesh_elements(Scene *scene, Sculpt *sd, Object *ob,
+
+ dm = mesh_get_derived_final(scene, ob, CD_MASK_BAREMESH);
+
+- if (mmd) {
++ /* VWPaint require mesh info for loop lookup, so require sculpt mode here */
++ if (mmd && ob-
@@ Diff output truncated at 10240 characters. @@
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