[Bf-blender-cvs] [7721f8a2695] blender2.8: Depsgraph: Cleanup, use utility function to clear lists
Sergey Sharybin
noreply at git.blender.org
Mon Jul 24 16:24:51 CEST 2017
Commit: 7721f8a2695baf0d2dcae4e0c53056816e596729
Author: Sergey Sharybin
Date: Mon Jul 24 15:28:27 2017 +0200
Branches: blender2.8
https://developer.blender.org/rB7721f8a2695baf0d2dcae4e0c53056816e596729
Depsgraph: Cleanup, use utility function to clear lists
===================================================================
M source/blender/depsgraph/intern/eval/deg_eval_copy_on_write.cc
===================================================================
diff --git a/source/blender/depsgraph/intern/eval/deg_eval_copy_on_write.cc b/source/blender/depsgraph/intern/eval/deg_eval_copy_on_write.cc
index 089de7c69bb..9c1773bbf3e 100644
--- a/source/blender/depsgraph/intern/eval/deg_eval_copy_on_write.cc
+++ b/source/blender/depsgraph/intern/eval/deg_eval_copy_on_write.cc
@@ -117,8 +117,7 @@ void nested_id_hack_discard_pointers(ID *id_cow)
{
Scene *scene_cow = (Scene *)id_cow;
scene_cow->nodetree = NULL;
- scene_cow->base.first = NULL;
- scene_cow->base.last = NULL;
+ BLI_listbase_clear(&scene_cow->base);
break;
}
#endif
@@ -160,8 +159,7 @@ const ID *nested_id_hack_get_discarded_pointers(NestedIDHackTempStorage *storage
{
storage->scene = *(Scene *)id;
storage->scene.nodetree = NULL;
- storage->scene.base.first = NULL;
- storage->scene.base.last = NULL;
+ BLI_listbase_clear(&storage->scene.base);
return &storage->scene.id;
}
#endif
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