[Bf-blender-cvs] [ebc2833ca12] blender2.8: Eevee: Fix Shader compilation.

Clément Foucault noreply at git.blender.org
Mon Jul 24 15:55:37 CEST 2017


Commit: ebc2833ca12654d8b556f3fbfdf31a578cab859d
Author: Clément Foucault
Date:   Tue Jul 18 16:48:45 2017 +0200
Branches: blender2.8
https://developer.blender.org/rBebc2833ca12654d8b556f3fbfdf31a578cab859d

Eevee: Fix Shader compilation.

===================================================================

M	source/blender/draw/engines/eevee/shaders/default_frag.glsl

===================================================================

diff --git a/source/blender/draw/engines/eevee/shaders/default_frag.glsl b/source/blender/draw/engines/eevee/shaders/default_frag.glsl
index e1d5bbd8511..e39bf09eba8 100644
--- a/source/blender/draw/engines/eevee/shaders/default_frag.glsl
+++ b/source/blender/draw/engines/eevee/shaders/default_frag.glsl
@@ -14,7 +14,7 @@ Closure nodetree_exec(void)
 
 	Closure result = Closure(radiance, 1.0, vec4(ssr_spec, roughness), normal_encode(normalize(viewNormal), viewCameraVec), 0);
 
-#if !defined(USE_ALPHA_BLEND)
+#if !defined(USE_ALPHA_BLEND) && !defined(USE_ALPHA_HASH) && !defined(USE_ALPHA_CLIP)
 	result.opacity = length(viewPosition);
 #endif




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