[Bf-blender-cvs] [19323a0ff55] blender2.8: Eevee: Fix clip/hashed alpha prepass/shadow crash.

Clément Foucault noreply at git.blender.org
Mon Jul 24 15:55:34 CEST 2017


Commit: 19323a0ff550deea2c6ec8c945059c8927a8cedb
Author: Clément Foucault
Date:   Mon Jul 17 15:43:24 2017 +0200
Branches: blender2.8
https://developer.blender.org/rB19323a0ff550deea2c6ec8c945059c8927a8cedb

Eevee: Fix clip/hashed alpha prepass/shadow crash.

===================================================================

M	source/blender/draw/engines/eevee/shaders/bsdf_common_lib.glsl

===================================================================

diff --git a/source/blender/draw/engines/eevee/shaders/bsdf_common_lib.glsl b/source/blender/draw/engines/eevee/shaders/bsdf_common_lib.glsl
index 4c0e521a7f0..c6a56fa7d82 100644
--- a/source/blender/draw/engines/eevee/shaders/bsdf_common_lib.glsl
+++ b/source/blender/draw/engines/eevee/shaders/bsdf_common_lib.glsl
@@ -435,7 +435,7 @@ Closure closure_add(Closure cl1, Closure cl2)
 	return cl;
 }
 
-#if defined(MESH_SHADER) && !defined(SHADOW_SHADER)
+#if defined(MESH_SHADER) && !defined(USE_ALPHA_HASH) && !defined(USE_ALPHA_CLIP) && !defined(SHADOW_SHADER)
 layout(location = 0) out vec4 fragColor;
 layout(location = 1) out vec4 ssrNormals;
 layout(location = 2) out vec4 ssrData;




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