[Bf-blender-cvs] [21f27692dae] blender2.8: Depsgraph: Use explicit material update operation code
Sergey Sharybin
noreply at git.blender.org
Thu Jul 20 16:04:10 CEST 2017
Commit: 21f27692daece6b6aea2887bc99d4b67d7764935
Author: Sergey Sharybin
Date: Thu Jul 20 16:03:04 2017 +0200
Branches: blender2.8
https://developer.blender.org/rB21f27692daece6b6aea2887bc99d4b67d7764935
Depsgraph: Use explicit material update operation code
Avoids string comparison on key matching.
===================================================================
M source/blender/depsgraph/intern/builder/deg_builder_nodes.cc
M source/blender/depsgraph/intern/builder/deg_builder_relations.cc
M source/blender/depsgraph/intern/depsgraph_type_defines.cc
M source/blender/depsgraph/intern/depsgraph_types.h
M source/blender/editors/render/render_update.c
===================================================================
diff --git a/source/blender/depsgraph/intern/builder/deg_builder_nodes.cc b/source/blender/depsgraph/intern/builder/deg_builder_nodes.cc
index 8826c946c73..b7678bbd9a3 100644
--- a/source/blender/depsgraph/intern/builder/deg_builder_nodes.cc
+++ b/source/blender/depsgraph/intern/builder/deg_builder_nodes.cc
@@ -1097,8 +1097,10 @@ void DepsgraphNodeBuilder::build_material(Material *ma)
/* material itself */
add_id_node(ma_id);
- add_operation_node(ma_id, DEG_NODE_TYPE_SHADING, NULL,
- DEG_OPCODE_PLACEHOLDER, "Material Update");
+ add_operation_node(ma_id,
+ DEG_NODE_TYPE_SHADING,
+ NULL,
+ DEG_OPCODE_MATERIAL_UPDATE);
/* material animation */
build_animdata(ma_id);
diff --git a/source/blender/depsgraph/intern/builder/deg_builder_relations.cc b/source/blender/depsgraph/intern/builder/deg_builder_relations.cc
index afb89e9f117..1bfb3bbb71d 100644
--- a/source/blender/depsgraph/intern/builder/deg_builder_relations.cc
+++ b/source/blender/depsgraph/intern/builder/deg_builder_relations.cc
@@ -1513,8 +1513,7 @@ void DepsgraphRelationBuilder::build_obdata_geom(Main *bmain, Scene *scene, Obje
if (ob->type == OB_MESH) {
OperationKey material_key(&ma->id,
DEG_NODE_TYPE_SHADING,
- DEG_OPCODE_PLACEHOLDER,
- "Material Update");
+ DEG_OPCODE_MATERIAL_UPDATE);
OperationKey shading_key(&ob->id, DEG_NODE_TYPE_SHADING, DEG_OPCODE_SHADING);
add_relation(material_key, shading_key, "Material Update");
}
@@ -1754,8 +1753,7 @@ void DepsgraphRelationBuilder::build_material(Material *ma)
DEG_OPCODE_PARAMETERS_EVAL);
OperationKey material_key(&ma->id,
DEG_NODE_TYPE_SHADING,
- DEG_OPCODE_PLACEHOLDER,
- "Material Update");
+ DEG_OPCODE_MATERIAL_UPDATE);
add_relation(ntree_key, material_key, "Material's NTree");
}
}
diff --git a/source/blender/depsgraph/intern/depsgraph_type_defines.cc b/source/blender/depsgraph/intern/depsgraph_type_defines.cc
index dfffe0e7a79..b757d4ba37e 100644
--- a/source/blender/depsgraph/intern/depsgraph_type_defines.cc
+++ b/source/blender/depsgraph/intern/depsgraph_type_defines.cc
@@ -141,6 +141,7 @@ static const char *stringify_opcode(eDepsOperation_Code opcode)
STRINGIFY_OPCODE(COPY_ON_WRITE);
/* Shading. */
STRINGIFY_OPCODE(SHADING);
+ STRINGIFY_OPCODE(MATERIAL_UPDATE);
case DEG_NUM_OPCODES: return "SpecialCase";
#undef STRINGIFY_OPCODE
diff --git a/source/blender/depsgraph/intern/depsgraph_types.h b/source/blender/depsgraph/intern/depsgraph_types.h
index 32385668f94..4371483193b 100644
--- a/source/blender/depsgraph/intern/depsgraph_types.h
+++ b/source/blender/depsgraph/intern/depsgraph_types.h
@@ -224,6 +224,7 @@ typedef enum eDepsOperation_Code {
/* Shading. ------------------------------------------- */
DEG_OPCODE_SHADING,
+ DEG_OPCODE_MATERIAL_UPDATE,
DEG_NUM_OPCODES,
} eDepsOperation_Code;
diff --git a/source/blender/editors/render/render_update.c b/source/blender/editors/render/render_update.c
index 42d914b1a71..5d4015f64bd 100644
--- a/source/blender/editors/render/render_update.c
+++ b/source/blender/editors/render/render_update.c
@@ -298,10 +298,6 @@ static void material_changed(Main *bmain, Material *ma)
/* icons */
BKE_icon_changed(BKE_icon_id_ensure(&ma->id));
- /* glsl */
- if (ma->gpumaterial.first)
- GPU_material_free(&ma->gpumaterial);
-
/* find node materials using this */
for (parent = bmain->mat.first; parent; parent = parent->id.next) {
if (parent->use_nodes && parent->nodetree && nodes_use_material(parent->nodetree, ma)) {
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