[Bf-blender-cvs] [21f27692dae] blender2.8: Depsgraph: Use explicit material update operation code

Sergey Sharybin noreply at git.blender.org
Thu Jul 20 16:04:10 CEST 2017


Commit: 21f27692daece6b6aea2887bc99d4b67d7764935
Author: Sergey Sharybin
Date:   Thu Jul 20 16:03:04 2017 +0200
Branches: blender2.8
https://developer.blender.org/rB21f27692daece6b6aea2887bc99d4b67d7764935

Depsgraph: Use explicit material update operation code

Avoids string comparison on key matching.

===================================================================

M	source/blender/depsgraph/intern/builder/deg_builder_nodes.cc
M	source/blender/depsgraph/intern/builder/deg_builder_relations.cc
M	source/blender/depsgraph/intern/depsgraph_type_defines.cc
M	source/blender/depsgraph/intern/depsgraph_types.h
M	source/blender/editors/render/render_update.c

===================================================================

diff --git a/source/blender/depsgraph/intern/builder/deg_builder_nodes.cc b/source/blender/depsgraph/intern/builder/deg_builder_nodes.cc
index 8826c946c73..b7678bbd9a3 100644
--- a/source/blender/depsgraph/intern/builder/deg_builder_nodes.cc
+++ b/source/blender/depsgraph/intern/builder/deg_builder_nodes.cc
@@ -1097,8 +1097,10 @@ void DepsgraphNodeBuilder::build_material(Material *ma)
 	/* material itself */
 	add_id_node(ma_id);
 
-	add_operation_node(ma_id, DEG_NODE_TYPE_SHADING, NULL,
-	                   DEG_OPCODE_PLACEHOLDER, "Material Update");
+	add_operation_node(ma_id,
+	                   DEG_NODE_TYPE_SHADING,
+	                   NULL,
+	                   DEG_OPCODE_MATERIAL_UPDATE);
 
 	/* material animation */
 	build_animdata(ma_id);
diff --git a/source/blender/depsgraph/intern/builder/deg_builder_relations.cc b/source/blender/depsgraph/intern/builder/deg_builder_relations.cc
index afb89e9f117..1bfb3bbb71d 100644
--- a/source/blender/depsgraph/intern/builder/deg_builder_relations.cc
+++ b/source/blender/depsgraph/intern/builder/deg_builder_relations.cc
@@ -1513,8 +1513,7 @@ void DepsgraphRelationBuilder::build_obdata_geom(Main *bmain, Scene *scene, Obje
 				if (ob->type == OB_MESH) {
 					OperationKey material_key(&ma->id,
 					                          DEG_NODE_TYPE_SHADING,
-					                          DEG_OPCODE_PLACEHOLDER,
-					                          "Material Update");
+					                          DEG_OPCODE_MATERIAL_UPDATE);
 					OperationKey shading_key(&ob->id, DEG_NODE_TYPE_SHADING, DEG_OPCODE_SHADING);
 					add_relation(material_key, shading_key, "Material Update");
 				}
@@ -1754,8 +1753,7 @@ void DepsgraphRelationBuilder::build_material(Material *ma)
 		                       DEG_OPCODE_PARAMETERS_EVAL);
 		OperationKey material_key(&ma->id,
 		                          DEG_NODE_TYPE_SHADING,
-		                          DEG_OPCODE_PLACEHOLDER,
-		                          "Material Update");
+		                          DEG_OPCODE_MATERIAL_UPDATE);
 		add_relation(ntree_key, material_key, "Material's NTree");
 	}
 }
diff --git a/source/blender/depsgraph/intern/depsgraph_type_defines.cc b/source/blender/depsgraph/intern/depsgraph_type_defines.cc
index dfffe0e7a79..b757d4ba37e 100644
--- a/source/blender/depsgraph/intern/depsgraph_type_defines.cc
+++ b/source/blender/depsgraph/intern/depsgraph_type_defines.cc
@@ -141,6 +141,7 @@ static const char *stringify_opcode(eDepsOperation_Code opcode)
 		STRINGIFY_OPCODE(COPY_ON_WRITE);
 		/* Shading. */
 		STRINGIFY_OPCODE(SHADING);
+		STRINGIFY_OPCODE(MATERIAL_UPDATE);
 
 		case DEG_NUM_OPCODES: return "SpecialCase";
 #undef STRINGIFY_OPCODE
diff --git a/source/blender/depsgraph/intern/depsgraph_types.h b/source/blender/depsgraph/intern/depsgraph_types.h
index 32385668f94..4371483193b 100644
--- a/source/blender/depsgraph/intern/depsgraph_types.h
+++ b/source/blender/depsgraph/intern/depsgraph_types.h
@@ -224,6 +224,7 @@ typedef enum eDepsOperation_Code {
 
 	/* Shading. ------------------------------------------- */
 	DEG_OPCODE_SHADING,
+	DEG_OPCODE_MATERIAL_UPDATE,
 
 	DEG_NUM_OPCODES,
 } eDepsOperation_Code;
diff --git a/source/blender/editors/render/render_update.c b/source/blender/editors/render/render_update.c
index 42d914b1a71..5d4015f64bd 100644
--- a/source/blender/editors/render/render_update.c
+++ b/source/blender/editors/render/render_update.c
@@ -298,10 +298,6 @@ static void material_changed(Main *bmain, Material *ma)
 	/* icons */
 	BKE_icon_changed(BKE_icon_id_ensure(&ma->id));
 
-	/* glsl */
-	if (ma->gpumaterial.first)
-		GPU_material_free(&ma->gpumaterial);
-
 	/* find node materials using this */
 	for (parent = bmain->mat.first; parent; parent = parent->id.next) {
 		if (parent->use_nodes && parent->nodetree && nodes_use_material(parent->nodetree, ma)) {




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