[Bf-blender-cvs] [b7d0cfaa60c] blender2.8: Depsgraph: Fix missing UV layers with copy on write enabled

Sergey Sharybin noreply at git.blender.org
Thu Jul 20 14:29:35 CEST 2017


Commit: b7d0cfaa60cc2f143a411d13739b18c75da4ccbb
Author: Sergey Sharybin
Date:   Thu Jul 20 14:29:13 2017 +0200
Branches: blender2.8
https://developer.blender.org/rBb7d0cfaa60cc2f143a411d13739b18c75da4ccbb

Depsgraph: Fix missing UV layers with copy on write enabled

===================================================================

M	source/blender/blenkernel/intern/object_update.c

===================================================================

diff --git a/source/blender/blenkernel/intern/object_update.c b/source/blender/blenkernel/intern/object_update.c
index 50502115edc..4684deb1238 100644
--- a/source/blender/blenkernel/intern/object_update.c
+++ b/source/blender/blenkernel/intern/object_update.c
@@ -361,7 +361,7 @@ void BKE_object_eval_uber_data(EvaluationContext *eval_ctx,
 			/* Copy materials so render engines can access them. */
 			new_mesh->mat = MEM_dupallocN(mesh->mat);
 			new_mesh->totcol = mesh->totcol;
-			DM_to_mesh(dm, new_mesh, ob, ob->lastDataMask, true);
+			DM_to_mesh(dm, new_mesh, ob, CD_MASK_MESH, true);
 			new_mesh->edit_btmesh = mesh->edit_btmesh;
 			/* Store result mesh as derived_mesh of object. This way we have
 			 * explicit  way to query final object evaluated data and know for sure




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