[Bf-blender-cvs] [49c29dc82f3] master: Fix T52066: Grid Mesh UV's aren't correct
Campbell Barton
noreply at git.blender.org
Sat Jul 15 15:53:19 CEST 2017
Commit: 49c29dc82f3c249f6fceb5df4ee55272c023b0c5
Author: Campbell Barton
Date: Sun Jul 16 00:02:09 2017 +1000
Branches: master
https://developer.blender.org/rB49c29dc82f3c249f6fceb5df4ee55272c023b0c5
Fix T52066: Grid Mesh UV's aren't correct
===================================================================
M source/blender/bmesh/operators/bmo_primitive.c
===================================================================
diff --git a/source/blender/bmesh/operators/bmo_primitive.c b/source/blender/bmesh/operators/bmo_primitive.c
index cca0f7387cd..d8f83d786b4 100644
--- a/source/blender/bmesh/operators/bmo_primitive.c
+++ b/source/blender/bmesh/operators/bmo_primitive.c
@@ -839,7 +839,7 @@ void BM_mesh_calc_uvs_grid(
const float dx = 1.0f / (float)(x_segments - 1);
const float dy = 1.0f / (float)(y_segments - 1);
float x = 0.0f;
- float y = 0.0f;
+ float y = dy;
int loop_index;
@@ -854,16 +854,16 @@ void BM_mesh_calc_uvs_grid(
switch (loop_index) {
case 0:
- x += dx;
+ y -= dy;
break;
case 1:
- y += dy;
+ x += dx;
break;
case 2:
- x -= dx;
+ y += dy;
break;
case 3:
- y -= dy;
+ x -= dx;
break;
default:
break;
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