[Bf-blender-cvs] [73b14252970] blender2.8: DwM: don't use context to apply color-management
Campbell Barton
noreply at git.blender.org
Fri Jul 14 16:43:57 CEST 2017
Commit: 73b142529705e75790a4b9279109763014ca63e6
Author: Campbell Barton
Date: Sat Jul 15 00:49:48 2017 +1000
Branches: blender2.8
https://developer.blender.org/rB73b142529705e75790a4b9279109763014ca63e6
DwM: don't use context to apply color-management
Would give different results for off-screen rendering.
===================================================================
M source/blender/draw/intern/draw_manager.c
===================================================================
diff --git a/source/blender/draw/intern/draw_manager.c b/source/blender/draw/intern/draw_manager.c
index f2dfd64b3f4..54e5ddc6c5a 100644
--- a/source/blender/draw/intern/draw_manager.c
+++ b/source/blender/draw/intern/draw_manager.c
@@ -2266,8 +2266,10 @@ void DRW_transform_to_display(GPUTexture *tex)
bool use_ocio = false;
- if (DST.draw_ctx.evil_C != NULL) {
- use_ocio = IMB_colormanagement_setup_glsl_draw_from_space_ctx(DST.draw_ctx.evil_C, NULL, dither, false);
+ {
+ Scene *scene = DST.draw_ctx.scene;
+ use_ocio = IMB_colormanagement_setup_glsl_draw_from_space(
+ &scene->view_settings, &scene->display_settings, NULL, dither, false);
}
if (!use_ocio) {
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