[Bf-blender-cvs] [018df5a49a4] blender2.8: Cleanup: use 'r_' prefix for return args
Campbell Barton
noreply at git.blender.org
Fri Jul 14 08:55:47 CEST 2017
Commit: 018df5a49a4c68ff8aea15cd7586d72e6c36f8e6
Author: Campbell Barton
Date: Fri Jul 14 17:05:22 2017 +1000
Branches: blender2.8
https://developer.blender.org/rB018df5a49a4c68ff8aea15cd7586d72e6c36f8e6
Cleanup: use 'r_' prefix for return args
===================================================================
M source/blender/draw/intern/draw_manager.c
===================================================================
diff --git a/source/blender/draw/intern/draw_manager.c b/source/blender/draw/intern/draw_manager.c
index e3100d57e02..f2dfd64b3f4 100644
--- a/source/blender/draw/intern/draw_manager.c
+++ b/source/blender/draw/intern/draw_manager.c
@@ -338,27 +338,29 @@ void DRW_select_load_id(unsigned int id)
/** \name Textures (DRW_texture)
* \{ */
-static void drw_texture_get_format(DRWTextureFormat format, GPUTextureFormat *data_type, int *channels)
+static void drw_texture_get_format(
+ DRWTextureFormat format,
+ GPUTextureFormat *r_data_type, int *r_channels)
{
switch (format) {
- case DRW_TEX_RGBA_8: *data_type = GPU_RGBA8; break;
- case DRW_TEX_RGBA_16: *data_type = GPU_RGBA16F; break;
- case DRW_TEX_RGB_16: *data_type = GPU_RGB16F; break;
- case DRW_TEX_RGB_11_11_10: *data_type = GPU_R11F_G11F_B10F; break;
- case DRW_TEX_RG_16: *data_type = GPU_RG16F; break;
- case DRW_TEX_RG_32: *data_type = GPU_RG32F; break;
- case DRW_TEX_R_8: *data_type = GPU_R8; break;
- case DRW_TEX_R_16: *data_type = GPU_R16F; break;
- case DRW_TEX_R_32: *data_type = GPU_R32F; break;
+ case DRW_TEX_RGBA_8: *r_data_type = GPU_RGBA8; break;
+ case DRW_TEX_RGBA_16: *r_data_type = GPU_RGBA16F; break;
+ case DRW_TEX_RGB_16: *r_data_type = GPU_RGB16F; break;
+ case DRW_TEX_RGB_11_11_10: *r_data_type = GPU_R11F_G11F_B10F; break;
+ case DRW_TEX_RG_16: *r_data_type = GPU_RG16F; break;
+ case DRW_TEX_RG_32: *r_data_type = GPU_RG32F; break;
+ case DRW_TEX_R_8: *r_data_type = GPU_R8; break;
+ case DRW_TEX_R_16: *r_data_type = GPU_R16F; break;
+ case DRW_TEX_R_32: *r_data_type = GPU_R32F; break;
#if 0
case DRW_TEX_RGBA_32: *data_type = GPU_RGBA32F; break;
case DRW_TEX_RGB_8: *data_type = GPU_RGB8; break;
case DRW_TEX_RGB_32: *data_type = GPU_RGB32F; break;
case DRW_TEX_RG_8: *data_type = GPU_RG8; break;
#endif
- case DRW_TEX_DEPTH_16: *data_type = GPU_DEPTH_COMPONENT16; break;
- case DRW_TEX_DEPTH_24: *data_type = GPU_DEPTH_COMPONENT24; break;
- case DRW_TEX_DEPTH_32: *data_type = GPU_DEPTH_COMPONENT32F; break;
+ case DRW_TEX_DEPTH_16: *r_data_type = GPU_DEPTH_COMPONENT16; break;
+ case DRW_TEX_DEPTH_24: *r_data_type = GPU_DEPTH_COMPONENT24; break;
+ case DRW_TEX_DEPTH_32: *r_data_type = GPU_DEPTH_COMPONENT32F; break;
default :
/* file type not supported you must uncomment it from above */
BLI_assert(false);
@@ -369,21 +371,21 @@ static void drw_texture_get_format(DRWTextureFormat format, GPUTextureFormat *da
case DRW_TEX_RGBA_8:
case DRW_TEX_RGBA_16:
case DRW_TEX_RGBA_32:
- *channels = 4;
+ *r_channels = 4;
break;
case DRW_TEX_RGB_8:
case DRW_TEX_RGB_16:
case DRW_TEX_RGB_32:
case DRW_TEX_RGB_11_11_10:
- *channels = 3;
+ *r_channels = 3;
break;
case DRW_TEX_RG_8:
case DRW_TEX_RG_16:
case DRW_TEX_RG_32:
- *channels = 2;
+ *r_channels = 2;
break;
default:
- *channels = 1;
+ *r_channels = 1;
break;
}
}
@@ -2086,23 +2088,25 @@ int DRW_object_is_mode_shade(const Object *ob)
/** \name Framebuffers (DRW_framebuffer)
* \{ */
-static GPUTextureFormat convert_tex_format(int fbo_format, int *channels, bool *is_depth)
+static GPUTextureFormat convert_tex_format(
+ int fbo_format,
+ int *r_channels, bool *r_is_depth)
{
- *is_depth = ELEM(fbo_format, DRW_TEX_DEPTH_16, DRW_TEX_DEPTH_24);
+ *r_is_depth = ELEM(fbo_format, DRW_TEX_DEPTH_16, DRW_TEX_DEPTH_24);
switch (fbo_format) {
- case DRW_TEX_R_16: *channels = 1; return GPU_R16F;
- case DRW_TEX_R_32: *channels = 1; return GPU_R32F;
- case DRW_TEX_RG_16: *channels = 2; return GPU_RG16F;
- case DRW_TEX_RG_32: *channels = 2; return GPU_RG32F;
- case DRW_TEX_RGBA_8: *channels = 4; return GPU_RGBA8;
- case DRW_TEX_RGBA_16: *channels = 4; return GPU_RGBA16F;
- case DRW_TEX_RGBA_32: *channels = 4; return GPU_RGBA32F;
- case DRW_TEX_DEPTH_24: *channels = 1; return GPU_DEPTH_COMPONENT24;
- case DRW_TEX_RGB_11_11_10: *channels = 3; return GPU_R11F_G11F_B10F;
+ case DRW_TEX_R_16: *r_channels = 1; return GPU_R16F;
+ case DRW_TEX_R_32: *r_channels = 1; return GPU_R32F;
+ case DRW_TEX_RG_16: *r_channels = 2; return GPU_RG16F;
+ case DRW_TEX_RG_32: *r_channels = 2; return GPU_RG32F;
+ case DRW_TEX_RGBA_8: *r_channels = 4; return GPU_RGBA8;
+ case DRW_TEX_RGBA_16: *r_channels = 4; return GPU_RGBA16F;
+ case DRW_TEX_RGBA_32: *r_channels = 4; return GPU_RGBA32F;
+ case DRW_TEX_DEPTH_24: *r_channels = 1; return GPU_DEPTH_COMPONENT24;
+ case DRW_TEX_RGB_11_11_10: *r_channels = 3; return GPU_R11F_G11F_B10F;
default:
BLI_assert(false && "Texture format unsupported as render target!");
- *channels = 4; return GPU_RGBA8;
+ *r_channels = 4; return GPU_RGBA8;
}
}
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