[Bf-blender-cvs] [6f66498c104] blender2.8: Revert "Eevee: Fix the NaN pixel issue."

Campbell Barton noreply at git.blender.org
Fri Jul 14 07:39:39 CEST 2017


Commit: 6f66498c104d8a4119ff79b3bcf6c325967b85f6
Author: Campbell Barton
Date:   Thu Jul 13 21:45:39 2017 +1000
Branches: blender2.8
https://developer.blender.org/rB6f66498c104d8a4119ff79b3bcf6c325967b85f6

Revert "Eevee: Fix the NaN pixel issue."

This reverts commit d02711ed883ee0d1844d49d39a8814aca5b029c3.

===================================================================

M	source/blender/draw/engines/eevee/shaders/irradiance_lib.glsl

===================================================================

diff --git a/source/blender/draw/engines/eevee/shaders/irradiance_lib.glsl b/source/blender/draw/engines/eevee/shaders/irradiance_lib.glsl
index 53352244f3d..95e7af41398 100644
--- a/source/blender/draw/engines/eevee/shaders/irradiance_lib.glsl
+++ b/source/blender/draw/engines/eevee/shaders/irradiance_lib.glsl
@@ -116,9 +116,9 @@ vec3 hl2_basis(vec3 N, vec3 cubesides[3])
 
 	vec3 n_squared = N * N;
 
-	irradiance += max(1e-8, n_squared.x) * cubesides[0];
-	irradiance += max(1e-8, n_squared.y) * cubesides[1];
-	irradiance += max(1e-8, n_squared.z) * cubesides[2];
+	irradiance += n_squared.x * cubesides[0];
+	irradiance += n_squared.y * cubesides[1];
+	irradiance += n_squared.z * cubesides[2];
 
 	return irradiance;
 }




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