[Bf-blender-cvs] [eb759730b12] blender2.8: Correct error from texface removal

Campbell Barton noreply at git.blender.org
Thu Jul 13 11:20:06 CEST 2017


Commit: eb759730b1211d2da27e77b41a3bf4614b350320
Author: Campbell Barton
Date:   Thu Jul 13 19:28:20 2017 +1000
Branches: blender2.8
https://developer.blender.org/rBeb759730b1211d2da27e77b41a3bf4614b350320

Correct error from texface removal

Missed stencil layer

===================================================================

M	release/scripts/startup/bl_ui/space_view3d_toolbar.py

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diff --git a/release/scripts/startup/bl_ui/space_view3d_toolbar.py b/release/scripts/startup/bl_ui/space_view3d_toolbar.py
index 996e351e715..1444a4ba8e3 100644
--- a/release/scripts/startup/bl_ui/space_view3d_toolbar.py
+++ b/release/scripts/startup/bl_ui/space_view3d_toolbar.py
@@ -1275,7 +1275,7 @@ class VIEW3D_PT_stencil_projectpaint(View3DPanel, Panel):
         col = layout.column()
         col.active = ipaint.use_stencil_layer
 
-        stencil_text = mesh.uv_texture_stencil.name if mesh.uv_texture_stencil else ""
+        stencil_text = mesh.uv_layer_stencil.name if mesh.uv_layer_stencil else ""
         col.label("UV Map")
         col.menu("VIEW3D_MT_tools_projectpaint_stencil", text=stencil_text, translate=False)
 
@@ -1878,7 +1878,7 @@ class VIEW3D_MT_tools_projectpaint_stencil(Menu):
         layout = self.layout
         for i, uv_layer in enumerate(context.active_object.data.uv_layers):
             props = layout.operator("wm.context_set_int", text=uv_layer.name, translate=False)
-            props.data_path = "active_object.data.uv_texture_stencil_index"
+            props.data_path = "active_object.data.uv_layer_stencil_index"
             props.value = i




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